OctaCore/config/default_map_settings.cfg

182 lines
6.0 KiB
INI

// Notice: This list is dynamic and will change with every release.
// Please use a dedicated map.cfg.
exec "config/default_map_models.cfg" // Default Mapmodel List
// Default Sky/Light Settings
setdefaultenv = [
skybox ""
atmo 1
sunlightpitch 50
sunlightyaw 30
sunlight 0xFFF8E0
skylight 0x7495B8
]
if $emptymap [setdefaultenv]
materialreset
loop+ i 1 4 [
texture [glass@i] "mat_glass/nieb/scratch2.png" // Glass Normals
texture [water@i] "mat_water/nieb/water.png" // Water (Unused)
texture 1 "mat_water/appleflap/water_normal.png" // Water Normals
texture 1 "mat_water/nieb/waterfall.png" // Waterfall Diffuse
texture 1 "mat_water/nieb/waterfall_normal.png" // Waterfall Normals
texture [lava@i] "mat_lava/nieb/lava.png" // Lava Diffuse
texture 1 "mat_lava/nieb/lava_normal.png" // Lava Normals
texture 1 "mat_lava/nieb/lava.png" // Lavafall Diffuse
texture 1 "mat_lava/nieb/lava_normal.png" // Lavafall Normals
]
decalreset
decalload "nieb/complex/loadingbay"
texturereset // Start world texture list
texsky // Dummy "sky" texture
texload "base/base1" // Default geometry texture
texload "base/base2"
texload "base/base3"
texload "base/base4"
texload "base/white"
texload "base/glow"
// Nieb/Complex
texload "nieb/complex/door_rail"
texload "nieb/complex/door_rail"; texrotate 1
texload "nieb/complex/electrical-outlet"
texload "nieb/complex/glass_2"
texload "nieb/complex/glass_subtle"
texload "nieb/complex/light-switch"
texload "nieb/complex/light01_off"
texload "nieb/complex/light01_on"
texload "nieb/complex/step01"
texload "nieb/complex/step01"; texrotate 1
texload "nieb/complex/step02"
texload "nieb/complex/step02"; texrotate 1
texload "nieb/complex/step03"
texload "nieb/complex/step03"; texrotate 1
texload "nieb/complex/tile01"
texload "nieb/complex/tile02"
texload "nieb/complex/vent"
texload "nieb/complex/wall01"
texload "nieb/complex/woodfloor01"
texload "nieb/complex/woodfloor02"
texload "nieb/complex/woodfloor03"
// CGTextures
texload "cgtextures/buildingshighrise0290"
texload "cgtextures/buildingshighrise0341"
texload "cgtextures/buildingshighrise0436"
texload "cgtextures/carpet01"
texload "cgtextures/ceilingtile01"
texload "cgtextures/tilesplain0119"
texload "cgtextures/tilesplain0119"; texrotate 1
// AGF81
texload "agf81/concrete1"
texload "agf81/concrete1w"
texload "agf81/concrete2"
texload "agf81/concrete2"; texrotate 1
texload "agf81/concrete3"
texload "agf81/concrete3"; texrotate 1
texload "agf81/concrete4"
texload "agf81/concrete5"
texload "agf81/door_texture_2"
texload "agf81/metal_a2"
// Nobiax
texload "nobiax/pattern019"
texload "nobiax/pattern037"
texload "nobiax/pattern042"
texload "nobiax/pattern044"
texload "nobiax/pattern045"
texload "nobiax/pattern047"
texload "nobiax/pattern055"
texload "nobiax/pattern056"
texload "nobiax/pattern057"
texload "nobiax/pattern205"
texload "nobiax/pattern208"
// philipk2
texload "philipk2/pk02_ceiling03"
texload "philipk2/pk02_door01"
texload "philipk2/pk02_door02"
texload "philipk2/pk02_door03"
texload "philipk2/pk02_floor01"
texload "philipk2/pk02_floor02"
texload "philipk2/pk02_floor03"
texload "philipk2/pk02_floor04"
texload "philipk2/pk02_floor05"
texload "philipk2/pk02_floor06a"
texload "philipk2/pk02_floor06b"
texload "philipk2/pk02_floor07"
texload "philipk2/pk02_floor08a"
texload "philipk2/pk02_floor08b"
texload "philipk2/pk02_floor09a"
texload "philipk2/pk02_floor09b"
texload "philipk2/pk02_floor10"
texload "philipk2/pk02_floor11"
texload "philipk2/pk02_floor12a"
texload "philipk2/pk02_floor12b"
texload "philipk2/pk02_floor13a"
texload "philipk2/pk02_floor13b"
texload "philipk2/pk02_floor_cyl01"
texload "philipk2/pk02_floor_cyl02"
texload "philipk2/pk02_generic01a"
texload "philipk2/pk02_generic01b"
texload "philipk2/pk02_light01a"
texload "philipk2/pk02_light01b"
texload "philipk2/pk02_panels01a"
texload "philipk2/pk02_panels01b"
texload "philipk2/pk02_panels01c"
texload "philipk2/pk02_plates01a"
texload "philipk2/pk02_plates01b"
texload "philipk2/pk02_rock01"
texload "philipk2/pk02_sand01"
texload "philipk2/pk02_switches01a"
texload "philipk2/pk02_trim01"
texload "philipk2/pk02_trim02"
texload "philipk2/pk02_trim03"
texload "philipk2/pk02_trim04a"
texload "philipk2/pk02_trim04b"
texload "philipk2/pk02_trim_set01a"
texload "philipk2/pk02_trim_set01b"
texload "philipk2/pk02_trim_set02a"
texload "philipk2/pk02_trim_set02b"
texload "philipk2/pk02_wall01"
texload "philipk2/pk02_wall03a"
texload "philipk2/pk02_wall03b"
texload "philipk2/pk02_wall04a"
texload "philipk2/pk02_wall04b"
texload "philipk2/pk02_wall05a"
texload "philipk2/pk02_wall05b"
texload "philipk2/pk02_wall05c"
texload "philipk2/pk02_wall06a"
texload "philipk2/pk02_wall06b"
texload "philipk2/pk02_wall07a"
texload "philipk2/pk02_wall07b"
texload "philipk2/pk02_wall_big01a"
texload "philipk2/pk02_wall_big01b"
texload "philipk2/pk02_wall_big02a"
texload "philipk2/pk02_wall_big02b"
texload "philipk2/pk02_wall08a"
texload "philipk2/pk02_wall08b"
texload "philipk2/pk02_ceiling02"
texload "philipk2/pk02_computer01a"
texload "philipk2/pk02_computer01b"
texload "philipk2/pk02_computer01c"
texload "philipk2/pk02_light02a"
texload "philipk2/pk02_light02b"
texload "philipk2/pk02_light02c"
texload "philipk2/pk02_light02"
texload "philipk2/pk02_light03"
texload "philipk2/pk02_pipes01"
texload "philipk2/pk02_switches01b"
texload "philipk2/pk02_switches01c"
texload "philipk2/pk02_wall02a"
texload "philipk2/pk02_wall02b"
texload "philipk2/pk02_wall02c"
setshader "stdworld"