OctaCore/src/game/render.cc

64 lines
801 B
C++

#include "game.hh"
namespace game
{
void saveragdoll(gameent *d)
{
}
void clearragdolls()
{
}
void moveragdolls()
{
}
void changedplayermodel()
{
}
void syncplayer()
{
}
void preloadplayermodel()
{
}
void renderplayer(gameent *d, const playermodelinfo &mdl, int color, float fade, int flags = 0, bool mainpass = true)
{
}
static inline void renderplayer(gameent *d, float fade = 1, int flags = 0)
{
}
void rendergame()
{
}
void renderavatar()
{
}
void renderplayerpreview(int model, int color, int weap)
{
}
void preloadweapons()
{
}
void preloadsounds()
{
}
void preload()
{
entities::preloadentities();
}
}