OctaCore/src/engine/octaedit.cc

2985 lines
83 KiB
C++

#include "octaedit.hh"
#include <new>
#include <algorithm>
#include <zlib.h>
#include <shared/command.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
#include <shared/gzstream.hh>
#include "blend.hh"
#include "command.hh"
#include "console.hh" /* conoutf */
#include "light.hh"
#include "main.hh"
#include "material.hh"
#include "octa.hh"
#include "octarender.hh"
#include "physics.hh"
#include "pvs.hh"
#include "rendergl.hh"
#include "renderlights.hh"
#include "renderva.hh"
#include "texture.hh"
#include "world.hh"
extern int outline;
bool boxoutline = false;
void boxs(int orient, vec o, const vec &s, float size)
{
int d = dimension(orient), dc = dimcoord(orient);
float f = boxoutline ? (dc>0 ? 0.2f : -0.2f) : 0;
o[D[d]] += dc * s[D[d]] + f;
vec r(0, 0, 0), c(0, 0, 0);
r[R[d]] = s[R[d]];
c[C[d]] = s[C[d]];
vec v1 = o, v2 = vec(o).add(r), v3 = vec(o).add(r).add(c), v4 = vec(o).add(c);
r[R[d]] = 0.5f*size;
c[C[d]] = 0.5f*size;
gle::defvertex();
gle::begin(GL_TRIANGLE_STRIP);
gle::attrib(vec(v1).sub(r).sub(c));
gle::attrib(vec(v1).add(r).add(c));
gle::attrib(vec(v2).add(r).sub(c));
gle::attrib(vec(v2).sub(r).add(c));
gle::attrib(vec(v3).add(r).add(c));
gle::attrib(vec(v3).sub(r).sub(c));
gle::attrib(vec(v4).sub(r).add(c));
gle::attrib(vec(v4).add(r).sub(c));
gle::attrib(vec(v1).sub(r).sub(c));
gle::attrib(vec(v1).add(r).add(c));
xtraverts += gle::end();
}
void boxs(int orient, vec o, const vec &s)
{
int d = dimension(orient), dc = dimcoord(orient);
float f = boxoutline ? (dc>0 ? 0.2f : -0.2f) : 0;
o[D[d]] += dc * s[D[d]] + f;
gle::defvertex();
gle::begin(GL_LINE_LOOP);
gle::attrib(o); o[R[d]] += s[R[d]];
gle::attrib(o); o[C[d]] += s[C[d]];
gle::attrib(o); o[R[d]] -= s[R[d]];
gle::attrib(o);
xtraverts += gle::end();
}
void boxs3D(const vec &o, vec s, int g)
{
s.mul(g);
loopi(6)
boxs(i, o, s);
}
static void boxsgrid(int orient, vec o, vec s, int g)
{
int d = dimension(orient), dc = dimcoord(orient);
float ox = o[R[d]],
oy = o[C[d]],
xs = s[R[d]],
ys = s[C[d]],
f = boxoutline ? (dc>0 ? 0.2f : -0.2f) : 0;
o[D[d]] += dc * s[D[d]]*g + f;
gle::defvertex();
gle::begin(GL_LINES);
loop(x, xs)
{
o[R[d]] += g;
gle::attrib(o);
o[C[d]] += ys*g;
gle::attrib(o);
o[C[d]] = oy;
}
loop(y, ys)
{
o[C[d]] += g;
o[R[d]] = ox;
gle::attrib(o);
o[R[d]] += xs*g;
gle::attrib(o);
}
xtraverts += gle::end();
}
selinfo sel; // FIXME: extern elsewhere
static selinfo lastsel, savedsel;
static int orient = 0;
static int gridsize = 8;
static ivec cor, lastcor;
static ivec cur, lastcur;
extern int entediting;
bool editmode = false;
bool havesel = false;
static bool hmapsel = false;
static int horient = 0;
extern int entmoving;
VARF(dragging, 0, 0, 1,
if(!dragging || cor[0]<0) return;
lastcur = cur;
lastcor = cor;
sel.grid = gridsize;
sel.orient = orient;
);
static int moving = 0;
ICOMMAND(moving, "b", (int *n),
{
if(*n >= 0)
{
if(!*n || (moving<=1 && !pointinsel(sel, vec(cur).add(1)))) moving = 0;
else if(!moving) moving = 1;
}
intret(moving);
});
VARF(gridpower, 0, 3, 12,
{
if(dragging) return;
gridsize = 1<<gridpower;
if(gridsize>=worldsize) gridsize = worldsize/2;
cancelsel();
});
VAR(passthroughsel, 0, 0, 1);
VAR(editing, 1, 0, 0);
VAR(selectcorners, 0, 0, 1);
VARF(hmapedit, 0, 0, 1, horient = sel.orient);
static void forcenextundo() { lastsel.orient = -1; }
namespace hmap { static void cancel(); }
static void cubecancel()
{
havesel = false;
moving = dragging = hmapedit = passthroughsel = 0;
forcenextundo();
hmap::cancel();
}
void cancelsel()
{
cubecancel();
entcancel();
}
void toggleedit(bool force)
{
if(!force)
{
if(!isconnected()) return;
if(player->state!=CS_ALIVE && player->state!=CS_DEAD && player->state!=CS_EDITING) return; // do not allow dead players to edit to avoid state confusion
if(!game::allowedittoggle()) return; // not in most multiplayer modes
}
if(!(editmode = !editmode))
{
player->state = player->editstate;
player->o.z -= player->eyeheight; // entinmap wants feet pos
entinmap(player); // find spawn closest to current floating pos
}
else
{
game::resetgamestate();
player->editstate = player->state;
player->state = CS_EDITING;
}
cancelsel();
stoppaintblendmap();
keyrepeat(editmode, KR_EDITMODE);
editing = entediting = editmode;
if(!force) game::edittoggled(editmode);
execident("edittoggled");
}
VARP(editinview, 0, 1, 1);
bool noedit(bool view, bool msg)
{
if(!editmode) { if(msg) conoutf(CON_ERROR, "operation only allowed in edit mode"); return true; }
if(view || haveselent()) return false;
vec o(sel.o), s(sel.s);
s.mul(sel.grid / 2.0f);
o.add(s);
float r = max(s.x, s.y, s.z);
bool viewable = (isvisiblesphere(r, o) != VFC_NOT_VISIBLE);
if(viewable || !editinview) return false;
if(msg) conoutf(CON_ERROR, "selection not in view");
return true;
}
static void reorient()
{
sel.cx = 0;
sel.cy = 0;
sel.cxs = sel.s[R[dimension(orient)]]*2;
sel.cys = sel.s[C[dimension(orient)]]*2;
sel.orient = orient;
}
static void selextend()
{
if(noedit(true)) return;
loopi(3)
{
if(cur[i]<sel.o[i])
{
sel.s[i] += (sel.o[i]-cur[i])/sel.grid;
sel.o[i] = cur[i];
}
else if(cur[i]>=sel.o[i]+sel.s[i]*sel.grid)
{
sel.s[i] = (cur[i]-sel.o[i])/sel.grid+1;
}
}
}
ICOMMAND(edittoggle, "", (), toggleedit(false));
COMMAND(entcancel, "");
COMMAND(cubecancel, "");
COMMAND(cancelsel, "");
COMMAND(reorient, "");
COMMAND(selextend, "");
ICOMMAND(selmoved, "", (), { if(noedit(true)) return; intret(sel.o != savedsel.o ? 1 : 0); });
ICOMMAND(selsave, "", (), { if(noedit(true)) return; savedsel = sel; });
ICOMMAND(selrestore, "", (), { if(noedit(true)) return; sel = savedsel; });
ICOMMAND(selswap, "", (), { if(noedit(true)) return; swap(sel, savedsel); });
ICOMMAND(getselpos, "", (),
{
if(noedit(true)) return;
defformatstring(pos, "%s %s %s", floatstr(sel.o.x), floatstr(sel.o.y), floatstr(sel.o.z));
result(pos);
});
static void setselpos(int *x, int *y, int *z)
{
if(noedit(moving!=0)) return;
havesel = true;
sel.o = ivec(*x, *y, *z).mask(~(gridsize-1));
}
COMMAND(setselpos, "iii");
static void movesel(int *dir, int *dim)
{
if(noedit(moving!=0)) return;
if(*dim < 0 || *dim > 2) return;
sel.o[*dim] += *dir * sel.grid;
}
COMMAND(movesel, "ii");
///////// selection support /////////////
static cube &blockcube(int x, int y, int z, const block3 &b, int rgrid) // looks up a world cube, based on coordinates mapped by the block
{
int dim = dimension(b.orient), dc = dimcoord(b.orient);
ivec s(dim, x*b.grid, y*b.grid, dc*(b.s[dim]-1)*b.grid);
s.add(b.o);
if(dc) s[dim] -= z*b.grid; else s[dim] += z*b.grid;
return lookupcube(s, rgrid);
}
#define loopxy(b) loop(y,(b).s[C[dimension((b).orient)]]) loop(x,(b).s[R[dimension((b).orient)]])
#define loopxyz(b, r, f) { loop(z,(b).s[D[dimension((b).orient)]]) loopxy((b)) { cube &c = blockcube(x,y,z,b,r); f; } }
#define loopselxyz(f) { if(local) makeundo(); loopxyz(sel, sel.grid, f); changed(sel); }
#define selcube(x, y, z) blockcube(x, y, z, sel, sel.grid)
////////////// cursor ///////////////
int selchildcount = 0, selchildmat = -1; // octa.hh
ICOMMAND(havesel, "", (), intret(havesel ? selchildcount : 0));
ICOMMAND(selchildcount, "", (), { if(selchildcount < 0) result(tempformatstring("1/%d", -selchildcount)); else intret(selchildcount); });
ICOMMAND(selchildmat, "s", (char *prefix), { if(selchildmat > 0) result(getmaterialdesc(selchildmat, prefix)); });
static void countselchild(cube *c, const ivec &cor, int size)
{
ivec ss = ivec(sel.s).mul(sel.grid);
loopoctaboxsize(cor, size, sel.o, ss)
{
ivec o(i, cor, size);
if(c[i].children) countselchild(c[i].children, o, size/2);
else
{
selchildcount++;
if(c[i].material != MAT_AIR && selchildmat != MAT_AIR)
{
if(selchildmat < 0) selchildmat = c[i].material;
else if(selchildmat != c[i].material) selchildmat = MAT_AIR;
}
}
}
}
static void normalizelookupcube(const ivec &o)
{
if(lusize>gridsize)
{
lu.x += (o.x-lu.x)/gridsize*gridsize;
lu.y += (o.y-lu.y)/gridsize*gridsize;
lu.z += (o.z-lu.z)/gridsize*gridsize;
}
else if(gridsize>lusize)
{
lu.x &= ~(gridsize-1);
lu.y &= ~(gridsize-1);
lu.z &= ~(gridsize-1);
}
lusize = gridsize;
}
static void updateselection()
{
sel.o.x = min(lastcur.x, cur.x);
sel.o.y = min(lastcur.y, cur.y);
sel.o.z = min(lastcur.z, cur.z);
sel.s.x = abs(lastcur.x-cur.x)/sel.grid+1;
sel.s.y = abs(lastcur.y-cur.y)/sel.grid+1;
sel.s.z = abs(lastcur.z-cur.z)/sel.grid+1;
}
bool editmoveplane(const vec &o, const vec &ray, int d, float off, vec &handle, vec &dest, bool first)
{
plane pl(d, off);
float dist = 0.0f;
if(!pl.rayintersect(player->o, ray, dist))
return false;
dest = vec(ray).mul(dist).add(player->o);
if(first) handle = vec(dest).sub(o);
dest.sub(handle);
return true;
}
namespace hmap { inline bool isheightmap(int orient, int d, bool empty, cube *c); }
extern float rayent(const vec &o, const vec &ray, float radius, int mode, int size, int &orient, int &ent);
VAR(gridlookup, 0, 0, 1);
VAR(passthroughcube, 0, 1, 1);
void rendereditcursor()
{
int d = dimension(sel.orient),
od = dimension(orient),
odc = dimcoord(orient);
bool hidecursor = /*UI::hascursor() ||*/ blendpaintmode, hovering = false;
hmapsel = false;
if(moving)
{
static vec dest, handle;
if(editmoveplane(vec(sel.o), camdir, od, sel.o[D[od]]+odc*sel.grid*sel.s[D[od]], handle, dest, moving==1))
{
if(moving==1)
{
dest.add(handle);
handle = vec(ivec(handle).mask(~(sel.grid-1)));
dest.sub(handle);
moving = 2;
}
ivec o = ivec(dest).mask(~(sel.grid-1));
sel.o[R[od]] = o[R[od]];
sel.o[C[od]] = o[C[od]];
}
}
else if(entmoving)
{
entdrag(camdir);
}
else
{
ivec w;
float sdist = 0, wdist = 0, t;
int entorient = 0, ent = -1;
wdist = rayent(player->o, camdir, 1e16f,
(editmode && showmat ? RAY_EDITMAT : 0) // select cubes first
| (!dragging && entediting ? RAY_ENTS : 0)
| RAY_SKIPFIRST
| (passthroughcube==1 ? RAY_PASS : 0), gridsize, entorient, ent);
if((havesel || dragging) && !passthroughsel && !hmapedit) // now try selecting the selection
if(rayboxintersect(vec(sel.o), vec(sel.s).mul(sel.grid), player->o, camdir, sdist, orient))
{ // and choose the nearest of the two
if(sdist < wdist)
{
wdist = sdist;
ent = -1;
}
}
if((hovering = hoveringonent(hidecursor ? -1 : ent, entorient)))
{
if(!havesel)
{
selchildcount = 0;
selchildmat = -1;
sel.s = ivec(0, 0, 0);
}
}
else
{
vec w = vec(camdir).mul(wdist+0.05f).add(player->o);
if(!insideworld(w))
{
loopi(3) wdist = min(wdist, ((camdir[i] > 0 ? worldsize : 0) - player->o[i]) / camdir[i]);
w = vec(camdir).mul(wdist-0.05f).add(player->o);
if(!insideworld(w))
{
wdist = 0;
loopi(3) w[i] = std::clamp(player->o[i], 0.0f, float(worldsize));
}
}
cube *c = &lookupcube(ivec(w));
if(gridlookup && !dragging && !moving && !havesel && hmapedit!=1) gridsize = lusize;
int mag = lusize / gridsize;
normalizelookupcube(ivec(w));
if(sdist == 0 || sdist > wdist) rayboxintersect(vec(lu), vec(gridsize), player->o, camdir, t=0, orient); // just getting orient
cur = lu;
cor = ivec(vec(w).mul(2).div(gridsize));
od = dimension(orient);
d = dimension(sel.orient);
if(hmapedit==1 && dimcoord(horient) == (camdir[dimension(horient)]<0))
{
hmapsel = hmap::isheightmap(horient, dimension(horient), false, c);
if(hmapsel)
od = dimension(orient = horient);
}
if(dragging)
{
updateselection();
sel.cx = min(cor[R[d]], lastcor[R[d]]);
sel.cy = min(cor[C[d]], lastcor[C[d]]);
sel.cxs = max(cor[R[d]], lastcor[R[d]]);
sel.cys = max(cor[C[d]], lastcor[C[d]]);
if(!selectcorners)
{
sel.cx &= ~1;
sel.cy &= ~1;
sel.cxs &= ~1;
sel.cys &= ~1;
sel.cxs -= sel.cx-2;
sel.cys -= sel.cy-2;
}
else
{
sel.cxs -= sel.cx-1;
sel.cys -= sel.cy-1;
}
sel.cx &= 1;
sel.cy &= 1;
havesel = true;
}
else if(!havesel)
{
sel.o = lu;
sel.s.x = sel.s.y = sel.s.z = 1;
sel.cx = sel.cy = 0;
sel.cxs = sel.cys = 2;
sel.grid = gridsize;
sel.orient = orient;
d = od;
}
sel.corner = (cor[R[d]]-(lu[R[d]]*2)/gridsize)+(cor[C[d]]-(lu[C[d]]*2)/gridsize)*2;
selchildcount = 0;
selchildmat = -1;
countselchild(worldroot, ivec(0, 0, 0), worldsize/2);
if(mag>=1 && selchildcount==1)
{
selchildmat = c->material;
if(mag>1) selchildcount = -mag;
}
}
}
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
// cursors
ldrnotextureshader->set();
renderentselection(player->o, camdir, entmoving!=0);
boxoutline = outline!=0;
enablepolygonoffset(GL_POLYGON_OFFSET_LINE);
if(!moving && !hovering && !hidecursor)
{
if(hmapedit==1)
gle::colorub(0, hmapsel ? 255 : 40, 0);
else
gle::colorub(120,120,120);
boxs(orient, vec(lu), vec(lusize));
}
// selections
if(havesel || moving)
{
d = dimension(sel.orient);
gle::colorub(50,50,50); // grid
boxsgrid(sel.orient, vec(sel.o), vec(sel.s), sel.grid);
gle::colorub(200,0,0); // 0 reference
boxs3D(vec(sel.o).sub(0.5f*min(gridsize*0.25f, 2.0f)), vec(min(gridsize*0.25f, 2.0f)), 1);
gle::colorub(200,200,200);// 2D selection box
vec co(sel.o.v), cs(sel.s.v);
co[R[d]] += 0.5f*(sel.cx*gridsize);
co[C[d]] += 0.5f*(sel.cy*gridsize);
cs[R[d]] = 0.5f*(sel.cxs*gridsize);
cs[C[d]] = 0.5f*(sel.cys*gridsize);
cs[D[d]] *= gridsize;
boxs(sel.orient, co, cs);
if(hmapedit==1) // 3D selection box
gle::colorub(0,120,0);
else
gle::colorub(0,0,120);
boxs3D(vec(sel.o), vec(sel.s), sel.grid);
}
disablepolygonoffset(GL_POLYGON_OFFSET_LINE);
boxoutline = false;
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
void tryedit()
{
extern int hidehud;
if(!editmode || hidehud || mainmenu) return;
if(blendpaintmode) trypaintblendmap();
}
//////////// ready changes to vertex arrays ////////////
static bool haschanged = false;
static void readychanges(const ivec &bbmin, const ivec &bbmax, cube *c, const ivec &cor, int size)
{
loopoctabox(cor, size, bbmin, bbmax)
{
ivec o(i, cor, size);
if(c[i].ext)
{
if(c[i].ext->va) // removes va s so that octarender will recreate
{
int hasmerges = c[i].ext->va->hasmerges;
destroyva(c[i].ext->va);
c[i].ext->va = nullptr;
if(hasmerges) invalidatemerges(c[i], o, size, true);
}
freeoctaentities(c[i]);
c[i].ext->tjoints = -1;
}
if(c[i].children)
{
if(size<=1)
{
solidfaces(c[i]);
discardchildren(c[i], true);
brightencube(c[i]);
}
else readychanges(bbmin, bbmax, c[i].children, o, size/2);
}
else brightencube(c[i]);
}
}
void commitchanges(bool force)
{
if(!force && !haschanged) return;
haschanged = false;
int oldlen = valist.length();
resetclipplanes();
entitiesinoctanodes();
inbetweenframes = false;
octarender();
inbetweenframes = true;
setupmaterials(oldlen);
clearshadowcache();
updatevabbs();
}
void changed(const ivec &bbmin, const ivec &bbmax, bool commit)
{
readychanges(bbmin, bbmax, worldroot, ivec(0, 0, 0), worldsize/2);
haschanged = true;
if(commit) commitchanges();
}
void changed(const block3 &sel, bool commit)
{
if(sel.s.iszero()) return;
readychanges(ivec(sel.o).sub(1), ivec(sel.s).mul(sel.grid).add(sel.o).add(1), worldroot, ivec(0, 0, 0), worldsize/2);
haschanged = true;
if(commit) commitchanges();
}
//////////// copy and undo /////////////
static inline void copycube(const cube &src, cube &dst)
{
dst = src;
dst.visible = 0;
dst.merged = 0;
dst.ext = nullptr; // src cube is responsible for va destruction
if(src.children)
{
dst.children = newcubes(F_EMPTY);
loopi(8) copycube(src.children[i], dst.children[i]);
}
}
static inline void pastecube(const cube &src, cube &dst)
{
discardchildren(dst);
copycube(src, dst);
}
static void blockcopy(const block3 &s, int rgrid, block3 *b)
{
*b = s;
cube *q = b->c();
loopxyz(s, rgrid, copycube(c, *q++));
}
static block3 *blockcopy(const block3 &s, int rgrid)
{
int bsize = sizeof(block3)+sizeof(cube)*s.size();
if(bsize <= 0 || bsize > (100<<20)) return nullptr;
try {
auto *b = (block3 *)new uchar[bsize];
blockcopy(s, rgrid, b);
return b;
} catch (...) {}
return nullptr;
}
static void freeblock(block3 *b, bool alloced = true)
{
cube *q = b->c();
loopi(b->size()) discardchildren(*q++);
if(alloced) delete[] b;
}
static void selgridmap(const selinfo &sel, uchar *g) // generates a map of the cube sizes at each grid point
{
loopxyz(sel, -sel.grid, (*g++ = bitscan(lusize), (void)c));
}
static void freeundo(undoblock *u)
{
if(!u->numents) freeblock(u->block(), false);
delete[] (uchar *)u;
}
static void pasteundoblock(block3 *b, uchar *g)
{
cube *s = b->c();
loopxyz(*b, 1<<min(int(*g++), worldscale-1), pastecube(*s++, c));
}
static void pasteundo(undoblock *u)
{
if(u->numents) pasteundoents(u);
else pasteundoblock(u->block(), u->gridmap());
}
static inline int undosize(undoblock *u)
{
if(u->numents) return u->numents*sizeof(undoent);
else
{
block3 *b = u->block();
cube *q = b->c();
int size = b->size(), total = size;
loopj(size) total += familysize(*q++)*sizeof(cube);
return total;
}
}
struct undolist
{
undoblock *first, *last;
undolist() : first(nullptr), last(nullptr) {}
bool empty() { return !first; }
void add(undoblock *u)
{
u->next = nullptr;
u->prev = last;
if(!first) first = last = u;
else
{
last->next = u;
last = u;
}
}
undoblock *popfirst()
{
undoblock *u = first;
first = first->next;
if(first) first->prev = nullptr;
else last = nullptr;
return u;
}
undoblock *poplast()
{
undoblock *u = last;
last = last->prev;
if(last) last->next = nullptr;
else first = nullptr;
return u;
}
};
static undolist undos, redos;
VARP(undomegs, 0, 5, 100); // bounded by n megs
static int totalundos = 0;
void pruneundos(int maxremain) // bound memory
{
while(totalundos > maxremain && !undos.empty())
{
undoblock *u = undos.popfirst();
totalundos -= u->size;
freeundo(u);
}
//conoutf(CON_DEBUG, "undo: %d of %d(%%%d)", totalundos, undomegs<<20, totalundos*100/(undomegs<<20));
while(!redos.empty())
{
undoblock *u = redos.popfirst();
totalundos -= u->size;
freeundo(u);
}
}
static void clearundos() { pruneundos(0); }
COMMAND(clearundos, "");
static undoblock *newundocube(const selinfo &s)
{
int ssize = s.size(),
selgridsize = ssize,
blocksize = sizeof(block3)+ssize*sizeof(cube);
if(blocksize <= 0 || blocksize > (undomegs<<20)) return nullptr;
undoblock *u = nullptr;
try {
u = (undoblock *)new uchar[sizeof(undoblock) + blocksize + selgridsize];
} catch (...) {
return nullptr;
}
u->numents = 0;
block3 *b = u->block();
blockcopy(s, -s.grid, b);
uchar *g = u->gridmap();
selgridmap(s, g);
return u;
}
void addundo(undoblock *u)
{
u->size = undosize(u);
u->timestamp = totalmillis;
undos.add(u);
totalundos += u->size;
pruneundos(undomegs<<20);
}
VARP(nompedit, 0, 1, 1);
static void makeundo(selinfo &s)
{
undoblock *u = newundocube(s);
if(u) addundo(u);
}
static void makeundo() // stores state of selected cubes before editing
{
if(lastsel==sel || sel.s.iszero()) return;
lastsel=sel;
makeundo(sel);
}
static inline int countblock(cube *c, int n = 8)
{
int r = 0;
loopi(n) if(c[i].children) r += countblock(c[i].children); else ++r;
return r;
}
static int countblock(block3 *b) { return countblock(b->c(), b->size()); }
static void swapundo(undolist &a, undolist &b, int op)
{
if(noedit()) return;
if(a.empty()) { conoutf(CON_WARN, "nothing more to %s", op == EDIT_REDO ? "redo" : "undo"); return; }
int ts = a.last->timestamp;
if(multiplayer(false))
{
int n = 0, ops = 0;
for(undoblock *u = a.last; u && ts==u->timestamp; u = u->prev)
{
++ops;
n += u->numents ? u->numents : countblock(u->block());
if(ops > 10 || n > 2500)
{
conoutf(CON_WARN, "undo too big for multiplayer");
if(nompedit) { multiplayer(); return; }
op = -1;
break;
}
}
}
selinfo l = sel;
while(!a.empty() && ts==a.last->timestamp)
{
if(op >= 0) game::edittrigger(sel, op);
undoblock *u = a.poplast(), *r;
if(u->numents) r = copyundoents(u);
else
{
block3 *ub = u->block();
l.o = ub->o;
l.s = ub->s;
l.grid = ub->grid;
l.orient = ub->orient;
r = newundocube(l);
}
if(r)
{
r->size = u->size;
r->timestamp = totalmillis;
b.add(r);
}
pasteundo(u);
if(!u->numents) changed(*u->block(), false);
freeundo(u);
}
commitchanges();
if(!hmapsel)
{
sel = l;
reorient();
}
forcenextundo();
}
static void editundo() { swapundo(undos, redos, EDIT_UNDO); }
static void editredo() { swapundo(redos, undos, EDIT_REDO); }
// guard against subdivision
#define protectsel(f) { undoblock *_u = newundocube(sel); f; if(_u) { pasteundo(_u); freeundo(_u); } }
static vector<editinfo *> editinfos;
editinfo *localedit = nullptr;
template<class B>
static void packcube(cube &c, B &buf)
{
if(c.children)
{
buf.put(0xFF);
loopi(8) packcube(c.children[i], buf);
}
else
{
cube data = c;
lilswap(data.texture, 6);
buf.put(c.material&0xFF);
buf.put(c.material>>8);
buf.put(data.edges, sizeof(data.edges));
buf.put((uchar *)data.texture, sizeof(data.texture));
}
}
template<class B>
static bool packblock(block3 &b, B &buf)
{
if(b.size() <= 0 || b.size() > (1<<20)) return false;
block3 hdr = b;
lilswap(hdr.o.v, 3);
lilswap(hdr.s.v, 3);
lilswap(&hdr.grid, 1);
lilswap(&hdr.orient, 1);
buf.put((const uchar *)&hdr, sizeof(hdr));
cube *c = b.c();
loopi(b.size()) packcube(c[i], buf);
return true;
}
struct vslothdr
{
ushort index;
ushort slot;
};
static void packvslots(cube &c, vector<uchar> &buf, vector<ushort> &used)
{
if(c.children)
{
loopi(8) packvslots(c.children[i], buf, used);
}
else loopi(6)
{
ushort index = c.texture[i];
if(vslots.inrange(index) && vslots[index]->changed && used.find(index) < 0)
{
used.add(index);
VSlot &vs = *vslots[index];
vslothdr &hdr = *(vslothdr *)buf.pad(sizeof(vslothdr));
hdr.index = index;
hdr.slot = vs.slot->index;
lilswap(&hdr.index, 2);
packvslot(buf, vs);
}
}
}
static void packvslots(block3 &b, vector<uchar> &buf)
{
vector<ushort> used;
cube *c = b.c();
loopi(b.size()) packvslots(c[i], buf, used);
memset(buf.pad(sizeof(vslothdr)), 0, sizeof(vslothdr));
}
template<class B>
static void unpackcube(cube &c, B &buf)
{
int mat = buf.get();
if(mat == 0xFF)
{
c.children = newcubes(F_EMPTY);
loopi(8) unpackcube(c.children[i], buf);
}
else
{
c.material = mat | (buf.get()<<8);
buf.get(c.edges, sizeof(c.edges));
buf.get((uchar *)c.texture, sizeof(c.texture));
lilswap(c.texture, 6);
}
}
template<class B>
static bool unpackblock(block3 *&b, B &buf)
{
if(b) { freeblock(b); b = nullptr; }
block3 hdr;
if(buf.get((uchar *)&hdr, sizeof(hdr)) < int(sizeof(hdr))) return false;
lilswap(hdr.o.v, 3);
lilswap(hdr.s.v, 3);
lilswap(&hdr.grid, 1);
lilswap(&hdr.orient, 1);
if(hdr.size() > (1<<20) || hdr.grid <= 0 || hdr.grid > (1<<12)) return false;
try {
b = (block3 *)new uchar[sizeof(block3)+hdr.size()*sizeof(cube)];
} catch (...) {
return false;
}
*b = hdr;
cube *c = b->c();
memset(c, 0, b->size()*sizeof(cube));
loopi(b->size()) unpackcube(c[i], buf);
return true;
}
struct vslotmap
{
int index;
VSlot *vslot;
vslotmap() {}
vslotmap(int index, VSlot *vslot) : index(index), vslot(vslot) {}
};
static vector<vslotmap> unpackingvslots;
static void unpackvslots(cube &c, ucharbuf &buf)
{
if(c.children)
{
loopi(8) unpackvslots(c.children[i], buf);
}
else loopi(6)
{
ushort tex = c.texture[i];
loopvj(unpackingvslots) if(unpackingvslots[j].index == tex) { c.texture[i] = unpackingvslots[j].vslot->index; break; }
}
}
static void unpackvslots(block3 &b, ucharbuf &buf)
{
while(buf.remaining() >= int(sizeof(vslothdr)))
{
vslothdr &hdr = *(vslothdr *)buf.pad(sizeof(vslothdr));
lilswap(&hdr.index, 2);
if(!hdr.index) break;
VSlot &vs = *lookupslot(hdr.slot, false).variants;
VSlot ds;
if(!unpackvslot(buf, ds, false)) break;
if(vs.index < 0 || vs.index == DEFAULT_SKY) continue;
VSlot *edit = editvslot(vs, ds);
unpackingvslots.add(vslotmap(hdr.index, edit ? edit : &vs));
}
cube *c = b.c();
loopi(b.size()) unpackvslots(c[i], buf);
unpackingvslots.setsize(0);
}
static bool compresseditinfo(const uchar *inbuf, int inlen, uchar *&outbuf, int &outlen)
{
uLongf len = compressBound(inlen);
if(len > (1<<20)) return false;
try {
outbuf = new uchar[len];
} catch (...) {
return false;
}
if(compress2((Bytef *)outbuf, &len, (const Bytef *)inbuf, inlen, Z_BEST_COMPRESSION) != Z_OK || len > (1<<16))
{
delete[] outbuf;
outbuf = nullptr;
return false;
}
outlen = len;
return true;
}
static bool uncompresseditinfo(const uchar *inbuf, int inlen, uchar *&outbuf, int &outlen)
{
if(compressBound(outlen) > (1<<20)) return false;
uLongf len = outlen;
try {
outbuf = new uchar[len];
} catch (...) {
return false;
}
if(uncompress((Bytef *)outbuf, &len, (const Bytef *)inbuf, inlen) != Z_OK)
{
delete[] outbuf;
outbuf = nullptr;
return false;
}
outlen = len;
return true;
}
bool packeditinfo(editinfo *e, int &inlen, uchar *&outbuf, int &outlen)
{
vector<uchar> buf;
if(!e || !e->copy || !packblock(*e->copy, buf)) return false;
packvslots(*e->copy, buf);
inlen = buf.length();
return compresseditinfo(buf.getbuf(), buf.length(), outbuf, outlen);
}
bool unpackeditinfo(editinfo *&e, const uchar *inbuf, int inlen, int outlen)
{
if(e && e->copy) { freeblock(e->copy); e->copy = nullptr; }
uchar *outbuf = nullptr;
if(!uncompresseditinfo(inbuf, inlen, outbuf, outlen)) return false;
ucharbuf buf(outbuf, outlen);
if(!e) e = editinfos.add(new editinfo);
if(!unpackblock(e->copy, buf))
{
delete[] outbuf;
return false;
}
unpackvslots(*e->copy, buf);
delete[] outbuf;
return true;
}
void freeeditinfo(editinfo *&e)
{
if(!e) return;
editinfos.removeobj(e);
if(e->copy) freeblock(e->copy);
delete e;
e = nullptr;
}
static bool packundo(undoblock *u, int &inlen, uchar *&outbuf, int &outlen)
{
vector<uchar> buf;
buf.reserve(512);
*(ushort *)buf.pad(2) = lilswap(ushort(u->numents));
if(u->numents)
{
undoent *ue = u->ents();
loopi(u->numents)
{
*(ushort *)buf.pad(2) = lilswap(ushort(ue[i].i));
entity &e = *(entity *)buf.pad(sizeof(entity));
e = ue[i].e;
lilswap(&e.o.x, 3);
lilswap(&e.attr1, 5);
}
}
else
{
block3 &b = *u->block();
if(!packblock(b, buf)) return false;
buf.put(u->gridmap(), b.size());
packvslots(b, buf);
}
inlen = buf.length();
return compresseditinfo(buf.getbuf(), buf.length(), outbuf, outlen);
}
bool unpackundo(const uchar *inbuf, int inlen, int outlen)
{
uchar *outbuf = nullptr;
if(!uncompresseditinfo(inbuf, inlen, outbuf, outlen)) return false;
ucharbuf buf(outbuf, outlen);
if(buf.remaining() < 2)
{
delete[] outbuf;
return false;
}
int numents = lilswap(*(const ushort *)buf.pad(2));
if(numents)
{
if(buf.remaining() < numents*int(2 + sizeof(entity)))
{
delete[] outbuf;
return false;
}
loopi(numents)
{
int idx = lilswap(*(const ushort *)buf.pad(2));
entity &e = *(entity *)buf.pad(sizeof(entity));
lilswap(&e.o.x, 3);
lilswap(&e.attr1, 5);
pasteundoent(idx, e);
}
}
else
{
block3 *b = nullptr;
if(!unpackblock(b, buf) || b->grid >= worldsize || buf.remaining() < b->size())
{
freeblock(b);
delete[] outbuf;
return false;
}
uchar *g = buf.pad(b->size());
unpackvslots(*b, buf);
pasteundoblock(b, g);
changed(*b, false);
freeblock(b);
}
delete[] outbuf;
commitchanges();
return true;
}
bool packundo(int op, int &inlen, uchar *&outbuf, int &outlen)
{
switch(op)
{
case EDIT_UNDO: return !undos.empty() && packundo(undos.last, inlen, outbuf, outlen);
case EDIT_REDO: return !redos.empty() && packundo(redos.last, inlen, outbuf, outlen);
default: return false;
}
}
struct prefabheader
{
char magic[4];
int version;
};
struct prefab : editinfo
{
char *name;
GLuint ebo, vbo;
int numtris, numverts;
prefab() : name(nullptr), ebo(0), vbo(0), numtris(0), numverts(0) {}
~prefab() { DELETEA(name); if(copy) freeblock(copy); }
void cleanup()
{
if(ebo) { glDeleteBuffers_(1, &ebo); ebo = 0; }
if(vbo) { glDeleteBuffers_(1, &vbo); vbo = 0; }
numtris = numverts = 0;
}
};
static hashnameset<prefab> prefabs;
void cleanupprefabs()
{
enumerate(prefabs, prefab, p, p.cleanup());
}
static void delprefab(char *name)
{
prefab *p = prefabs.access(name);
if(p)
{
p->cleanup();
prefabs.remove(name);
conoutf("deleted prefab %s", name);
}
}
COMMAND(delprefab, "s");
static void saveprefab(char *name)
{
if(!name[0] || noedit(true) || (nompedit && multiplayer())) return;
prefab *b = prefabs.access(name);
if(!b)
{
b = &prefabs[name];
b->name = newstring(name);
}
if(b->copy) freeblock(b->copy);
protectsel(b->copy = blockcopy(block3(sel), sel.grid));
changed(sel);
defformatstring(filename, "media/prefab/%s.obr", name);
path(filename);
stream *f = opengzfile(filename, "wb");
if(!f) { conoutf(CON_ERROR, "could not write prefab to %s", filename); return; }
prefabheader hdr;
memcpy(hdr.magic, "OEBR", 4);
hdr.version = 0;
lilswap(&hdr.version, 1);
f->write(&hdr, sizeof(hdr));
streambuf<uchar> s(f);
if(!packblock(*b->copy, s)) { delete f; conoutf(CON_ERROR, "could not pack prefab %s", filename); return; }
delete f;
conoutf("wrote prefab file %s", filename);
}
COMMAND(saveprefab, "s");
static void pasteblock(block3 &b, selinfo &sel, bool local)
{
sel.s = b.s;
int o = sel.orient;
sel.orient = b.orient;
cube *s = b.c();
loopselxyz(if(!isempty(*s) || s->children || s->material != MAT_AIR) pastecube(*s, c); s++); // 'transparent'. old opaque by 'delcube; paste'
sel.orient = o;
}
static prefab *loadprefab(const char *name, bool msg = true)
{
prefab *b = prefabs.access(name);
if(b) return b;
defformatstring(filename, "media/prefab/%s.obr", name);
path(filename);
stream *f = opengzfile(filename, "rb");
if(!f) { if(msg) conoutf(CON_ERROR, "could not read prefab %s", filename); return nullptr; }
prefabheader hdr;
if(f->read(&hdr, sizeof(hdr)) != sizeof(prefabheader) || memcmp(hdr.magic, "OEBR", 4)) { delete f; if(msg) conoutf(CON_ERROR, "prefab %s has malformatted header", filename); return nullptr; }
lilswap(&hdr.version, 1);
if(hdr.version != 0) { delete f; if(msg) conoutf(CON_ERROR, "prefab %s uses unsupported version", filename); return nullptr; }
streambuf<uchar> s(f);
block3 *copy = nullptr;
if(!unpackblock(copy, s)) { delete f; if(msg) conoutf(CON_ERROR, "could not unpack prefab %s", filename); return nullptr; }
delete f;
b = &prefabs[name];
b->name = newstring(name);
b->copy = copy;
return b;
}
static void pasteprefab(char *name)
{
if(!name[0] || noedit() || (nompedit && multiplayer())) return;
prefab *b = loadprefab(name, true);
if(b) pasteblock(*b->copy, sel, true);
}
COMMAND(pasteprefab, "s");
struct prefabmesh
{
struct vertex { vec pos; bvec4 norm; };
static const int SIZE = 1<<9;
int table[SIZE];
vector<vertex> verts;
vector<int> chain;
vector<ushort> tris;
prefabmesh() { memset(table, -1, sizeof(table)); }
int addvert(const vertex &v)
{
uint h = hthash(v.pos)&(SIZE-1);
for(int i = table[h]; i>=0; i = chain[i])
{
const vertex &c = verts[i];
if(c.pos==v.pos && c.norm==v.norm) return i;
}
if(verts.length() >= USHRT_MAX) return -1;
verts.add(v);
chain.add(table[h]);
return table[h] = verts.length()-1;
}
int addvert(const vec &pos, const bvec &norm)
{
vertex vtx;
vtx.pos = pos;
vtx.norm = norm;
return addvert(vtx);
}
void setup(prefab &p)
{
if(tris.empty()) return;
p.cleanup();
loopv(verts) verts[i].norm.flip();
if(!p.vbo) glGenBuffers_(1, &p.vbo);
gle::bindvbo(p.vbo);
glBufferData_(GL_ARRAY_BUFFER, verts.length()*sizeof(vertex), verts.getbuf(), GL_STATIC_DRAW);
gle::clearvbo();
p.numverts = verts.length();
if(!p.ebo) glGenBuffers_(1, &p.ebo);
gle::bindebo(p.ebo);
glBufferData_(GL_ELEMENT_ARRAY_BUFFER, tris.length()*sizeof(ushort), tris.getbuf(), GL_STATIC_DRAW);
gle::clearebo();
p.numtris = tris.length()/3;
}
};
static void genprefabmesh(prefabmesh &r, cube &c, const ivec &co, int size)
{
if(c.children)
{
neighbourstack[++neighbourdepth] = c.children;
loopi(8)
{
ivec o(i, co, size/2);
genprefabmesh(r, c.children[i], o, size/2);
}
--neighbourdepth;
}
else if(!isempty(c))
{
int vis;
loopi(6) if((vis = visibletris(c, i, co, size)))
{
ivec v[4];
genfaceverts(c, i, v);
int convex = 0;
if(!flataxisface(c, i)) convex = faceconvexity(v);
int order = vis&4 || convex < 0 ? 1 : 0, numverts = 0;
vec vo(co), pos[4], norm[4];
pos[numverts++] = vec(v[order]).mul(size/8.0f).add(vo);
if(vis&1) pos[numverts++] = vec(v[order+1]).mul(size/8.0f).add(vo);
pos[numverts++] = vec(v[order+2]).mul(size/8.0f).add(vo);
if(vis&2) pos[numverts++] = vec(v[(order+3)&3]).mul(size/8.0f).add(vo);
guessnormals(pos, numverts, norm);
int index[4];
loopj(numverts) index[j] = r.addvert(pos[j], bvec(norm[j]));
loopj(numverts-2) if(index[0]!=index[j+1] && index[j+1]!=index[j+2] && index[j+2]!=index[0])
{
r.tris.add(index[0]);
r.tris.add(index[j+1]);
r.tris.add(index[j+2]);
}
}
}
}
static void genprefabmesh(prefab &p)
{
block3 b = *p.copy;
b.o = ivec(0, 0, 0);
cube *oldworldroot = worldroot;
int oldworldscale = worldscale, oldworldsize = worldsize;
worldroot = newcubes();
worldscale = 1;
worldsize = 2;
while(worldsize < max(max(b.s.x, b.s.y), b.s.z)*b.grid)
{
worldscale++;
worldsize *= 2;
}
cube *s = p.copy->c();
loopxyz(b, b.grid, if(!isempty(*s) || s->children) pastecube(*s, c); s++);
prefabmesh r;
neighbourstack[++neighbourdepth] = worldroot;
loopi(8) genprefabmesh(r, worldroot[i], ivec(i, ivec(0, 0, 0), worldsize/2), worldsize/2);
--neighbourdepth;
r.setup(p);
freeocta(worldroot);
worldroot = oldworldroot;
worldscale = oldworldscale;
worldsize = oldworldsize;
useshaderbyname("prefab");
}
extern bvec outlinecolour;
static void renderprefab(prefab &p, const vec &o, float yaw, float pitch, float roll, float size, const vec &color)
{
if(!p.numtris)
{
genprefabmesh(p);
if(!p.numtris) return;
}
block3 &b = *p.copy;
matrix4 m;
m.identity();
m.settranslation(o);
if(yaw) m.rotate_around_z(yaw*RAD);
if(pitch) m.rotate_around_x(pitch*RAD);
if(roll) m.rotate_around_y(-roll*RAD);
matrix3 w(m);
if(size > 0 && size != 1) m.scale(size);
m.translate(vec(b.s).mul(-b.grid*0.5f));
gle::bindvbo(p.vbo);
gle::bindebo(p.ebo);
gle::enablevertex();
gle::enablenormal();
prefabmesh::vertex *v = (prefabmesh::vertex *)0;
gle::vertexpointer(sizeof(prefabmesh::vertex), v->pos.v);
gle::normalpointer(sizeof(prefabmesh::vertex), v->norm.v, GL_BYTE);
matrix4 pm;
pm.mul(camprojmatrix, m);
GLOBALPARAM(prefabmatrix, pm);
GLOBALPARAM(prefabworld, w);
SETSHADER(prefab);
gle::color(vec(color).mul(ldrscale));
glDrawRangeElements_(GL_TRIANGLES, 0, p.numverts-1, p.numtris*3, GL_UNSIGNED_SHORT, (ushort *)0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
enablepolygonoffset(GL_POLYGON_OFFSET_LINE);
pm.mul(camprojmatrix, m);
GLOBALPARAM(prefabmatrix, pm);
SETSHADER(prefab);
gle::color((outlinecolour).tocolor().mul(ldrscale));
glDrawRangeElements_(GL_TRIANGLES, 0, p.numverts-1, p.numtris*3, GL_UNSIGNED_SHORT, (ushort *)0);
disablepolygonoffset(GL_POLYGON_OFFSET_LINE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gle::disablevertex();
gle::disablenormal();
gle::clearebo();
gle::clearvbo();
}
void renderprefab(const char *name, const vec &o, float yaw, float pitch, float roll, float size, const vec &color)
{
prefab *p = loadprefab(name, false);
if(p) renderprefab(*p, o, yaw, pitch, roll, size, color);
}
void previewprefab(const char *name, const vec &color)
{
prefab *p = loadprefab(name, false);
if(p)
{
block3 &b = *p->copy;
float yaw;
vec o = calcmodelpreviewpos(vec(b.s).mul(b.grid*0.5f), yaw);
renderprefab(*p, o, yaw, 0, 0, 1, color);
}
}
void mpcopy(editinfo *&e, selinfo &sel, bool local)
{
if(local) game::edittrigger(sel, EDIT_COPY);
if(e==nullptr) e = editinfos.add(new editinfo);
if(e->copy) freeblock(e->copy);
e->copy = nullptr;
protectsel(e->copy = blockcopy(block3(sel), sel.grid));
changed(sel);
}
void mppaste(editinfo *&e, selinfo &sel, bool local)
{
if(e==nullptr) return;
if(local) game::edittrigger(sel, EDIT_PASTE);
if(e->copy) pasteblock(*e->copy, sel, local);
}
static void copy()
{
if(noedit(true)) return;
mpcopy(localedit, sel, true);
}
static void pastehilite()
{
if(!localedit) return;
sel.s = localedit->copy->s;
reorient();
havesel = true;
}
static void paste()
{
if(noedit(true)) return;
mppaste(localedit, sel, true);
}
COMMAND(copy, "");
COMMAND(pastehilite, "");
COMMAND(paste, "");
COMMANDN(undo, editundo, "");
COMMANDN(redo, editredo, "");
static vector<int *> editingvslots;
struct vslotref
{
vslotref(int &index) { editingvslots.add(&index); }
~vslotref() { editingvslots.pop(); }
};
#define editingvslot(...) vslotref vslotrefs[] = { __VA_ARGS__ }; (void)vslotrefs;
void compacteditvslots()
{
loopv(editingvslots) if(*editingvslots[i]) compactvslot(*editingvslots[i]);
loopv(unpackingvslots) compactvslot(*unpackingvslots[i].vslot);
loopv(editinfos)
{
editinfo *e = editinfos[i];
compactvslots(e->copy->c(), e->copy->size());
}
for(undoblock *u = undos.first; u; u = u->next)
if(!u->numents)
compactvslots(u->block()->c(), u->block()->size());
for(undoblock *u = redos.first; u; u = u->next)
if(!u->numents)
compactvslots(u->block()->c(), u->block()->size());
}
///////////// height maps ////////////////
namespace hmap
{
static vector<int> textures;
static void cancel() { textures.setsize(0); }
ICOMMAND(hmapcancel, "", (), cancel());
ICOMMAND(hmapselect, "", (),
int t = lookupcube(cur).texture[orient];
int i = textures.find(t);
if(i<0)
textures.add(t);
else
textures.remove(i);
);
inline bool isheightmap(int o, int d, bool empty, cube *c)
{
return havesel ||
(empty && isempty(*c)) ||
textures.empty() ||
textures.find(c->texture[o]) >= 0;
}
#define MAXBRUSH 64
#define MAXBRUSHC 63
#define MAXBRUSH2 32
int brush[MAXBRUSH][MAXBRUSH];
VARN(hbrushx, brushx, 0, MAXBRUSH2, MAXBRUSH);
VARN(hbrushy, brushy, 0, MAXBRUSH2, MAXBRUSH);
bool paintbrush = 0;
int brushmaxx = 0, brushminx = MAXBRUSH;
int brushmaxy = 0, brushminy = MAXBRUSH;
static void clearhbrush()
{
memset(brush, 0, sizeof brush);
brushmaxx = brushmaxy = 0;
brushminx = brushminy = MAXBRUSH;
paintbrush = false;
}
COMMAND(clearhbrush, "");
static void hbrushvert(int *x, int *y, int *v)
{
*x += MAXBRUSH2 - brushx + 1; // +1 for automatic padding
*y += MAXBRUSH2 - brushy + 1;
if(*x<0 || *y<0 || *x>=MAXBRUSH || *y>=MAXBRUSH) return;
brush[*x][*y] = std::clamp(*v, 0, 8);
paintbrush = paintbrush || (brush[*x][*y] > 0);
brushmaxx = min(MAXBRUSH-1, max(brushmaxx, *x+1));
brushmaxy = min(MAXBRUSH-1, max(brushmaxy, *y+1));
brushminx = max(0, min(brushminx, *x-1));
brushminy = max(0, min(brushminy, *y-1));
}
COMMAND(hbrushvert, "iii");
#define PAINTED 1
#define NOTHMAP 2
#define MAPPED 16
static uchar flags[MAXBRUSH][MAXBRUSH];
static cube *cmap[MAXBRUSHC][MAXBRUSHC][4];
static int mapz[MAXBRUSHC][MAXBRUSHC];
static int map [MAXBRUSH][MAXBRUSH];
static selinfo changes;
static bool selecting;
static int d, dc, dr, dcr, biasup, br, hws, fg;
static int gx, gy, gz, mx, my, mz, nx, ny, nz, bmx, bmy, bnx, bny;
static uint fs;
static selinfo hundo;
static cube *getcube(ivec t, int f)
{
t[d] += dcr*f*gridsize;
if(t[d] > nz || t[d] < mz) return nullptr;
cube *c = &lookupcube(t, gridsize);
if(c->children) forcemip(*c, false);
discardchildren(*c, true);
if(!isheightmap(sel.orient, d, true, c)) return nullptr;
if (t.x < changes.o.x) changes.o.x = t.x;
else if(t.x > changes.s.x) changes.s.x = t.x;
if (t.y < changes.o.y) changes.o.y = t.y;
else if(t.y > changes.s.y) changes.s.y = t.y;
if (t.z < changes.o.z) changes.o.z = t.z;
else if(t.z > changes.s.z) changes.s.z = t.z;
return c;
}
static uint getface(cube *c, int d)
{
return 0x0f0f0f0f & ((dc ? c->faces[d] : 0x88888888 - c->faces[d]) >> fs);
}
static void pushside(cube &c, int d, int x, int y, int z)
{
ivec a;
getcubevector(c, d, x, y, z, a);
a[R[d]] = 8 - a[R[d]];
setcubevector(c, d, x, y, z, a);
}
static void addpoint(int x, int y, int z, int v)
{
if(!(flags[x][y] & MAPPED))
map[x][y] = v + (z*8);
flags[x][y] |= MAPPED;
}
static void select(int x, int y, int z)
{
if((NOTHMAP & flags[x][y]) || (PAINTED & flags[x][y])) return;
ivec t(d, x+gx, y+gy, dc ? z : hws-z);
t.shl(gridpower);
// selections may damage; must makeundo before
hundo.o = t;
hundo.o[D[d]] -= dcr*gridsize*2;
makeundo(hundo);
cube **c = cmap[x][y];
loopk(4) c[k] = nullptr;
c[1] = getcube(t, 0);
if(!c[1] || !isempty(*c[1]))
{ // try up
c[2] = c[1];
c[1] = getcube(t, 1);
if(!c[1] || isempty(*c[1])) { c[0] = c[1]; c[1] = c[2]; c[2] = nullptr; }
else { z++; t[d]+=fg; }
}
else // drop down
{
z--;
t[d]-= fg;
c[0] = c[1];
c[1] = getcube(t, 0);
}
if(!c[1] || isempty(*c[1])) { flags[x][y] |= NOTHMAP; return; }
flags[x][y] |= PAINTED;
mapz [x][y] = z;
if(!c[0]) c[0] = getcube(t, 1);
if(!c[2]) c[2] = getcube(t, -1);
c[3] = getcube(t, -2);
c[2] = !c[2] || isempty(*c[2]) ? nullptr : c[2];
c[3] = !c[3] || isempty(*c[3]) ? nullptr : c[3];
uint face = getface(c[1], d);
if(face == 0x08080808 && (!c[0] || !isempty(*c[0]))) { flags[x][y] |= NOTHMAP; return; }
if(c[1]->faces[R[d]] == F_SOLID) // was single
face += 0x08080808;
else // was pair
face += c[2] ? getface(c[2], d) : 0x08080808;
face += 0x08080808; // c[3]
uchar *f = (uchar*)&face;
addpoint(x, y, z, f[0]);
addpoint(x+1, y, z, f[1]);
addpoint(x, y+1, z, f[2]);
addpoint(x+1, y+1, z, f[3]);
if(selecting) // continue to adjacent cubes
{
if(x>bmx) select(x-1, y, z);
if(x<bnx) select(x+1, y, z);
if(y>bmy) select(x, y-1, z);
if(y<bny) select(x, y+1, z);
}
}
static void ripple(int x, int y, int z, bool force)
{
if(force) select(x, y, z);
if((NOTHMAP & flags[x][y]) || !(PAINTED & flags[x][y])) return;
bool changed = false;
int *o[4], best, par, q = 0;
loopi(2) loopj(2) o[i+j*2] = &map[x+i][y+j];
#define pullhmap(I, LT, GT, M, N, A) do { \
best = I; \
loopi(4) if(*o[i] LT best) best = *o[q = i] - M; \
par = (best&(~7)) + N; \
/* dual layer for extra smoothness */ \
if(*o[q^3] GT par && !(*o[q^1] LT par || *o[q^2] LT par)) { \
if(*o[q^3] GT par A 8 || *o[q^1] != par || *o[q^2] != par) { \
*o[q^3] = (*o[q^3] GT par A 8 ? par A 8 : *o[q^3]); \
*o[q^1] = *o[q^2] = par; \
changed = true; \
} \
/* single layer */ \
} else { \
loopj(4) if(*o[j] GT par) { \
*o[j] = par; \
changed = true; \
} \
} \
} while(0)
if(biasup)
pullhmap(0, >, <, 1, 0, -);
else
pullhmap(worldsize*8, <, >, 0, 8, +);
cube **c = cmap[x][y];
int e[2][2];
int notempty = 0;
loopk(4) if(c[k])
{
loopi(2) loopj(2)
{
e[i][j] = min(8, map[x+i][y+j] - (mapz[x][y]+3-k)*8);
notempty |= e[i][j] > 0;
}
if(notempty)
{
c[k]->texture[sel.orient] = c[1]->texture[sel.orient];
solidfaces(*c[k]);
loopi(2) loopj(2)
{
int f = e[i][j];
if(f<0 || (f==0 && e[1-i][j]==0 && e[i][1-j]==0))
{
f=0;
pushside(*c[k], d, i, j, 0);
pushside(*c[k], d, i, j, 1);
}
edgeset(cubeedge(*c[k], d, i, j), dc, dc ? f : 8-f);
}
}
else
emptyfaces(*c[k]);
}
if(!changed) return;
if(x>mx) ripple(x-1, y, mapz[x][y], true);
if(x<nx) ripple(x+1, y, mapz[x][y], true);
if(y>my) ripple(x, y-1, mapz[x][y], true);
if(y<ny) ripple(x, y+1, mapz[x][y], true);
#define DIAGONAL_RIPPLE(a,b,exp) if(exp) { \
if(flags[x a][ y] & PAINTED) \
ripple(x a, y b, mapz[x a][y], true); \
else if(flags[x][y b] & PAINTED) \
ripple(x a, y b, mapz[x][y b], true); \
}
DIAGONAL_RIPPLE(-1, -1, (x>mx && y>my)); // do diagonals because adjacents
DIAGONAL_RIPPLE(-1, +1, (x>mx && y<ny)); // won't unless changed
DIAGONAL_RIPPLE(+1, +1, (x<nx && y<ny));
DIAGONAL_RIPPLE(+1, -1, (x<nx && y>my));
}
#define loopbrush(i) for(int x=bmx; x<=bnx+i; x++) for(int y=bmy; y<=bny+i; y++)
static void paint()
{
loopbrush(1)
map[x][y] -= dr * brush[x][y];
}
static void smooth()
{
int sum, div;
loopbrush(-2)
{
sum = 0;
div = 9;
loopi(3) loopj(3)
if(flags[x+i][y+j] & MAPPED)
sum += map[x+i][y+j];
else div--;
if(div)
map[x+1][y+1] = sum / div;
}
}
static void rippleandset()
{
loopbrush(0)
ripple(x, y, gz, false);
}
static void run(int dir, int mode)
{
d = dimension(sel.orient);
dc = dimcoord(sel.orient);
dcr= dc ? 1 : -1;
dr = dir>0 ? 1 : -1;
br = dir>0 ? 0x08080808 : 0;
// biasup = mode == dir<0;
biasup = dir<0;
bool paintme = paintbrush;
int cx = (sel.corner&1 ? 0 : -1);
int cy = (sel.corner&2 ? 0 : -1);
hws= (worldsize>>gridpower);
gx = (cur[R[d]] >> gridpower) + cx - MAXBRUSH2;
gy = (cur[C[d]] >> gridpower) + cy - MAXBRUSH2;
gz = (cur[D[d]] >> gridpower);
fs = dc ? 4 : 0;
fg = dc ? gridsize : -gridsize;
mx = max(0, -gx); // ripple range
my = max(0, -gy);
nx = min(MAXBRUSH-1, hws-gx) - 1;
ny = min(MAXBRUSH-1, hws-gy) - 1;
if(havesel)
{ // selection range
bmx = mx = max(mx, (sel.o[R[d]]>>gridpower)-gx);
bmy = my = max(my, (sel.o[C[d]]>>gridpower)-gy);
bnx = nx = min(nx, (sel.s[R[d]]+(sel.o[R[d]]>>gridpower))-gx-1);
bny = ny = min(ny, (sel.s[C[d]]+(sel.o[C[d]]>>gridpower))-gy-1);
}
if(havesel && mode<0) // -ve means smooth selection
paintme = false;
else
{ // brush range
bmx = max(mx, brushminx);
bmy = max(my, brushminy);
bnx = min(nx, brushmaxx-1);
bny = min(ny, brushmaxy-1);
}
nz = worldsize-gridsize;
mz = 0;
hundo.s = ivec(d,1,1,5);
hundo.orient = sel.orient;
hundo.grid = gridsize;
forcenextundo();
changes.grid = gridsize;
changes.s = changes.o = cur;
memset(map, 0, sizeof map);
memset(flags, 0, sizeof flags);
selecting = true;
select(std::clamp(MAXBRUSH2-cx, bmx, bnx),
std::clamp(MAXBRUSH2-cy, bmy, bny),
dc ? gz : hws - gz);
selecting = false;
if(paintme)
paint();
else
smooth();
rippleandset(); // pull up points to cubify, and set
changes.s.sub(changes.o).shr(gridpower).add(1);
changed(changes);
}
}
static void edithmap(int dir, int mode)
{
if((nompedit && multiplayer()) || !hmapsel) return;
hmap::run(dir, mode);
}
///////////// main cube edit ////////////////
inline int bounded(int n) { return n<0 ? 0 : (n>8 ? 8 : n); }
static void pushedge(uchar &edge, int dir, int dc)
{
int ne = bounded(edgeget(edge, dc)+dir);
edgeset(edge, dc, ne);
int oe = edgeget(edge, 1-dc);
if((dir<0 && dc && oe>ne) || (dir>0 && dc==0 && oe<ne)) edgeset(edge, 1-dc, ne);
}
static void linkedpush(cube &c, int d, int x, int y, int dc, int dir)
{
ivec v, p;
getcubevector(c, d, x, y, dc, v);
loopi(2) loopj(2)
{
getcubevector(c, d, i, j, dc, p);
if(v==p)
pushedge(cubeedge(c, d, i, j), dir, dc);
}
}
static ushort getmaterial(cube &c)
{
if(c.children)
{
ushort mat = getmaterial(c.children[7]);
loopi(7) if(mat != getmaterial(c.children[i])) return MAT_AIR;
return mat;
}
return c.material;
}
VAR(invalidcubeguard, 0, 1, 1);
void mpeditface(int dir, int mode, selinfo &sel, bool local)
{
if(mode==1 && (sel.cx || sel.cy || sel.cxs&1 || sel.cys&1)) mode = 0;
int d = dimension(sel.orient);
int dc = dimcoord(sel.orient);
int seldir = dc ? -dir : dir;
if(local)
game::edittrigger(sel, EDIT_FACE, dir, mode);
if(mode==1)
{
int h = sel.o[d]+dc*sel.grid;
if(((dir>0) == dc && h<=0) || ((dir<0) == dc && h>=worldsize)) return;
if(dir<0) sel.o[d] += sel.grid * seldir;
}
if(dc) sel.o[d] += sel.us(d)-sel.grid;
sel.s[d] = 1;
loopselxyz(
if(c.children) solidfaces(c);
ushort mat = getmaterial(c);
discardchildren(c, true);
c.material = mat;
if(mode==1) // fill command
{
if(dir<0)
{
solidfaces(c);
cube &o = blockcube(x, y, 1, sel, -sel.grid);
loopi(6)
c.texture[i] = o.children ? DEFAULT_GEOM : o.texture[i];
}
else
emptyfaces(c);
}
else
{
uint bak = c.faces[d];
uchar *p = (uchar *)&c.faces[d];
if(mode==2)
linkedpush(c, d, sel.corner&1, sel.corner>>1, dc, seldir); // corner command
else
{
loop(mx,2) loop(my,2) // pull/push edges command
{
if(x==0 && mx==0 && sel.cx) continue;
if(y==0 && my==0 && sel.cy) continue;
if(x==sel.s[R[d]]-1 && mx==1 && (sel.cx+sel.cxs)&1) continue;
if(y==sel.s[C[d]]-1 && my==1 && (sel.cy+sel.cys)&1) continue;
if(p[mx+my*2] != ((uchar *)&bak)[mx+my*2]) continue;
linkedpush(c, d, mx, my, dc, seldir);
}
}
optiface(p, c);
if(invalidcubeguard==1 && !isvalidcube(c))
{
uint newbak = c.faces[d];
uchar *m = (uchar *)&bak;
uchar *n = (uchar *)&newbak;
loopk(4) if(n[k] != m[k]) // tries to find partial edit that is valid
{
c.faces[d] = bak;
c.edges[d*4+k] = n[k];
if(isvalidcube(c))
m[k] = n[k];
}
c.faces[d] = bak;
}
}
);
if (mode==1 && dir>0)
sel.o[d] += sel.grid * seldir;
}
static void editface(int *dir, int *mode)
{
if(noedit(moving!=0)) return;
if(hmapedit!=1)
mpeditface(*dir, *mode, sel, true);
else
edithmap(*dir, *mode);
}
VAR(selectionsurf, 0, 0, 1);
static void pushsel(int *dir)
{
if(noedit(moving!=0)) return;
int d = dimension(orient);
int s = dimcoord(orient) ? -*dir : *dir;
sel.o[d] += s*sel.grid;
if(selectionsurf==1)
{
player->o[d] += s*sel.grid;
player->resetinterp();
}
}
void mpdelcube(selinfo &sel, bool local)
{
if(local) game::edittrigger(sel, EDIT_DELCUBE);
loopselxyz(discardchildren(c, true); emptyfaces(c));
}
static void delcube()
{
if(noedit(true)) return;
mpdelcube(sel, true);
}
COMMAND(pushsel, "i");
COMMAND(editface, "ii");
COMMAND(delcube, "");
/////////// texture editing //////////////////
static int curtexindex = -1, lasttex = 0, lasttexmillis = -1;
static int texpaneltimer = 0;
vector<ushort> texmru;
static void tofronttex() // maintain most recently used of the texture lists when applying texture
{
int c = curtexindex;
if(texmru.inrange(c))
{
texmru.insert(0, texmru.remove(c));
curtexindex = -1;
}
}
static selinfo repsel;
static int reptex = -1;
static vector<vslotmap> remappedvslots;
static VSlot *remapvslot(int index, bool delta, const VSlot &ds)
{
loopv(remappedvslots) if(remappedvslots[i].index == index) return remappedvslots[i].vslot;
VSlot &vs = lookupvslot(index, false);
if(vs.index < 0 || vs.index == DEFAULT_SKY) return nullptr;
VSlot *edit = nullptr;
if(delta)
{
VSlot ms;
mergevslot(ms, vs, ds);
edit = ms.changed ? editvslot(vs, ms) : vs.slot->variants;
}
else edit = ds.changed ? editvslot(vs, ds) : vs.slot->variants;
if(!edit) edit = &vs;
remappedvslots.add(vslotmap(vs.index, edit));
return edit;
}
static void remapvslots(cube &c, bool delta, const VSlot &ds, int orient, bool &findrep, VSlot *&findedit)
{
if(c.children)
{
loopi(8) remapvslots(c.children[i], delta, ds, orient, findrep, findedit);
return;
}
static VSlot ms;
if(orient<0) loopi(6)
{
VSlot *edit = remapvslot(c.texture[i], delta, ds);
if(edit)
{
c.texture[i] = edit->index;
if(!findedit) findedit = edit;
}
}
else
{
int i = visibleorient(c, orient);
VSlot *edit = remapvslot(c.texture[i], delta, ds);
if(edit)
{
if(findrep)
{
if(reptex < 0) reptex = c.texture[i];
else if(reptex != c.texture[i]) findrep = false;
}
c.texture[i] = edit->index;
if(!findedit) findedit = edit;
}
}
}
static void edittexcube(cube &c, int tex, int orient, bool &findrep)
{
if(orient<0) loopi(6) c.texture[i] = tex;
else
{
int i = visibleorient(c, orient);
if(findrep)
{
if(reptex < 0) reptex = c.texture[i];
else if(reptex != c.texture[i]) findrep = false;
}
c.texture[i] = tex;
}
if(c.children) loopi(8) edittexcube(c.children[i], tex, orient, findrep);
}
void mpeditvslot(int delta, VSlot &ds, int allfaces, selinfo &sel, bool local)
{
if(local)
{
game::edittrigger(sel, EDIT_VSLOT, delta, allfaces, 0, &ds);
if(!(lastsel==sel)) tofronttex();
if(allfaces || !(repsel == sel)) reptex = -1;
repsel = sel;
}
bool findrep = local && !allfaces && reptex < 0;
VSlot *findedit = nullptr;
loopselxyz(remapvslots(c, delta != 0, ds, allfaces ? -1 : sel.orient, findrep, findedit));
remappedvslots.setsize(0);
if(local && findedit)
{
lasttex = findedit->index;
lasttexmillis = totalmillis;
curtexindex = texmru.find(lasttex);
if(curtexindex < 0)
{
curtexindex = texmru.length();
texmru.add(lasttex);
}
}
}
bool mpeditvslot(int delta, int allfaces, selinfo &sel, ucharbuf &buf)
{
VSlot ds;
if(!unpackvslot(buf, ds, delta != 0)) return false;
editingvslot(ds.layer, ds.detail);
mpeditvslot(delta, ds, allfaces, sel, false);
return true;
}
VAR(allfaces, 0, 0, 1);
VAR(usevdelta, 1, 0, 0);
static void vdelta(uint *body)
{
if(noedit()) return;
usevdelta++;
execute(body);
usevdelta--;
}
COMMAND(vdelta, "e");
static void vrotate(int *n)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_ROTATION;
ds.rotation = usevdelta ? *n : std::clamp(*n, 0, 7);
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(vrotate, "i");
ICOMMAND(getvrotate, "i", (int *tex), intret(lookupvslot(*tex, false).rotation));
static void voffset(int *x, int *y)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_OFFSET;
ds.offset = usevdelta ? ivec2(*x, *y) : ivec2(*x, *y).max(0);
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(voffset, "ii");
ICOMMAND(getvoffset, "i", (int *tex),
{
VSlot &vslot = lookupvslot(*tex, false);
defformatstring(str, "%d %d", vslot.offset.x, vslot.offset.y);
result(str);
});
static void vscroll(float *s, float *t)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_SCROLL;
ds.scroll = vec2(*s/1000.0f, *t/1000.0f);
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(vscroll, "ff");
ICOMMAND(getvscroll, "i", (int *tex),
{
VSlot &vslot = lookupvslot(*tex, false);
defformatstring(str, "%s %s", floatstr(vslot.scroll.x), floatstr(vslot.scroll.y));
result(str);
});
static void vscale(float *scale)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_SCALE;
ds.scale = *scale <= 0 ? 1 : (usevdelta ? *scale : std::clamp(*scale, 1/8.0f, 8.0f));
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(vscale, "f");
ICOMMAND(getvscale, "i", (int *tex), floatret(lookupvslot(*tex, false).scale));
static void vlayer(int *n)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_LAYER;
if(vslots.inrange(*n))
{
ds.layer = *n;
if(vslots[ds.layer]->changed && nompedit && multiplayer()) return;
}
editingvslot(ds.layer);
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(vlayer, "i");
ICOMMAND(getvlayer, "i", (int *tex), intret(lookupvslot(*tex, false).layer));
static void vdetail(int *n)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_DETAIL;
if(vslots.inrange(*n))
{
ds.detail = *n;
if(vslots[ds.detail]->changed && nompedit && multiplayer()) return;
}
editingvslot(ds.detail);
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(vdetail, "i");
ICOMMAND(getvdetail, "i", (int *tex), intret(lookupvslot(*tex, false).detail));
static void valpha(float *front, float *back)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_ALPHA;
ds.alphafront = std::clamp(*front, 0.0f, 1.0f);
ds.alphaback = std::clamp(*back, 0.0f, 1.0f);
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(valpha, "ff");
ICOMMAND(getvalpha, "i", (int *tex),
{
VSlot &vslot = lookupvslot(*tex, false);
defformatstring(str, "%s %s", floatstr(vslot.alphafront), floatstr(vslot.alphaback));
result(str);
});
static void vcolor(float *r, float *g, float *b)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_COLOR;
ds.colorscale = vec(std::clamp(*r, 0.0f, 2.0f), std::clamp(*g, 0.0f, 2.0f), std::clamp(*b, 0.0f, 2.0f));
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(vcolor, "fff");
ICOMMAND(getvcolor, "i", (int *tex),
{
VSlot &vslot = lookupvslot(*tex, false);
defformatstring(str, "%s %s %s", floatstr(vslot.colorscale.r), floatstr(vslot.colorscale.g), floatstr(vslot.colorscale.b));
result(str);
});
static void vrefract(float *k, float *r, float *g, float *b)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_REFRACT;
ds.refractscale = std::clamp(*k, 0.0f, 1.0f);
if(ds.refractscale > 0 && (*r > 0 || *g > 0 || *b > 0))
ds.refractcolor = vec(std::clamp(*r, 0.0f, 1.0f), std::clamp(*g, 0.0f, 1.0f), std::clamp(*b, 0.0f, 1.0f));
else
ds.refractcolor = vec(1, 1, 1);
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(vrefract, "ffff");
ICOMMAND(getvrefract, "i", (int *tex),
{
VSlot &vslot = lookupvslot(*tex, false);
defformatstring(str, "%s %s %s %s", floatstr(vslot.refractscale), floatstr(vslot.refractcolor.r), floatstr(vslot.refractcolor.g), floatstr(vslot.refractcolor.b));
result(str);
});
static void vreset()
{
if(noedit()) return;
VSlot ds;
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(vreset, "");
static void vshaderparam(const char *name, float *x, float *y, float *z, float *w)
{
if(noedit()) return;
VSlot ds;
ds.changed = 1<<VSLOT_SHPARAM;
if(name[0])
{
SlotShaderParam p = { getshaderparamname(name), -1, 0, {*x, *y, *z, *w} };
ds.params.add(p);
}
mpeditvslot(usevdelta, ds, allfaces, sel, true);
}
COMMAND(vshaderparam, "sfFFf");
ICOMMAND(getvshaderparam, "is", (int *tex, const char *name),
{
VSlot &vslot = lookupvslot(*tex, false);
loopv(vslot.params)
{
SlotShaderParam &p = vslot.params[i];
if(!strcmp(p.name, name))
{
defformatstring(str, "%s %s %s %s", floatstr(p.val[0]), floatstr(p.val[1]), floatstr(p.val[2]), floatstr(p.val[3]));
result(str);
return;
}
}
});
ICOMMAND(getvshaderparamnames, "i", (int *tex),
{
VSlot &vslot = lookupvslot(*tex, false);
vector<char> str;
loopv(vslot.params)
{
SlotShaderParam &p = vslot.params[i];
if(i) str.put(' ');
str.put(p.name, strlen(p.name));
}
str.add('\0');
stringret(newstring(str.getbuf(), str.length()-1));
});
void mpedittex(int tex, int allfaces, selinfo &sel, bool local)
{
if(local)
{
game::edittrigger(sel, EDIT_TEX, tex, allfaces);
if(allfaces || !(repsel == sel)) reptex = -1;
repsel = sel;
}
bool findrep = local && !allfaces && reptex < 0;
loopselxyz(edittexcube(c, tex, allfaces ? -1 : sel.orient, findrep));
}
static int unpacktex(int &tex, ucharbuf &buf, bool insert = true)
{
if(tex < 0x10000) return true;
VSlot ds;
if(!unpackvslot(buf, ds, false)) return false;
VSlot &vs = *lookupslot(tex & 0xFFFF, false).variants;
if(vs.index < 0 || vs.index == DEFAULT_SKY) return false;
VSlot *edit = insert ? editvslot(vs, ds) : findvslot(*vs.slot, vs, ds);
if(!edit) return false;
tex = edit->index;
return true;
}
int shouldpacktex(int index)
{
if(vslots.inrange(index))
{
VSlot &vs = *vslots[index];
if(vs.changed) return 0x10000 + vs.slot->index;
}
return 0;
}
bool mpedittex(int tex, int allfaces, selinfo &sel, ucharbuf &buf)
{
if(!unpacktex(tex, buf)) return false;
mpedittex(tex, allfaces, sel, false);
return true;
}
static void filltexlist()
{
if(texmru.length()!=vslots.length())
{
loopvrev(texmru) if(texmru[i]>=vslots.length())
{
if(curtexindex > i) curtexindex--;
else if(curtexindex == i) curtexindex = -1;
texmru.remove(i);
}
loopv(vslots) if(texmru.find(i)<0) texmru.add(i);
}
}
void compactmruvslots()
{
remappedvslots.setsize(0);
loopvrev(texmru)
{
if(vslots.inrange(texmru[i]))
{
VSlot &vs = *vslots[texmru[i]];
if(vs.index >= 0)
{
texmru[i] = vs.index;
continue;
}
}
if(curtexindex > i) curtexindex--;
else if(curtexindex == i) curtexindex = -1;
texmru.remove(i);
}
if(vslots.inrange(lasttex))
{
VSlot &vs = *vslots[lasttex];
lasttex = vs.index >= 0 ? vs.index : 0;
}
else lasttex = 0;
reptex = vslots.inrange(reptex) ? vslots[reptex]->index : -1;
}
static void edittex(int i, bool save = true)
{
lasttex = i;
lasttexmillis = totalmillis;
if(save)
{
loopvj(texmru) if(texmru[j]==lasttex) { curtexindex = j; break; }
}
mpedittex(i, allfaces, sel, true);
}
static void edittex_(int *dir)
{
if(noedit()) return;
filltexlist();
if(texmru.empty()) return;
texpaneltimer = 5000;
if(!(lastsel==sel)) tofronttex();
curtexindex = std::clamp(curtexindex<0 ? 0 : curtexindex+*dir, 0, texmru.length()-1);
edittex(texmru[curtexindex], false);
}
static void gettex()
{
if(noedit(true)) return;
filltexlist();
int tex = -1;
loopxyz(sel, sel.grid, tex = c.texture[sel.orient]);
loopv(texmru) if(texmru[i]==tex)
{
curtexindex = i;
tofronttex();
return;
}
}
static void getcurtex()
{
if(noedit(true)) return;
filltexlist();
int index = curtexindex < 0 ? 0 : curtexindex;
if(!texmru.inrange(index)) return;
intret(texmru[index]);
}
static void getseltex()
{
if(noedit(true)) return;
cube &c = lookupcube(sel.o, -sel.grid);
if(c.children || isempty(c)) return;
intret(c.texture[sel.orient]);
}
static void gettexname(int *tex, int *subslot)
{
if(*tex<0) return;
VSlot &vslot = lookupvslot(*tex, false);
Slot &slot = *vslot.slot;
if(!slot.sts.inrange(*subslot)) return;
result(slot.sts[*subslot].name);
}
static void getslottex(int *idx)
{
if(*idx < 0 || !slots.inrange(*idx)) { intret(-1); return; }
Slot &slot = lookupslot(*idx, false);
intret(slot.variants->index);
}
COMMANDN(edittex, edittex_, "i");
ICOMMAND(settex, "i", (int *tex), { if(!vslots.inrange(*tex) || noedit()) return; filltexlist(); edittex(*tex); });
COMMAND(gettex, "");
COMMAND(getcurtex, "");
COMMAND(getseltex, "");
ICOMMAND(getreptex, "", (), { if(!noedit()) intret(vslots.inrange(reptex) ? reptex : -1); });
COMMAND(gettexname, "ii");
ICOMMAND(texmru, "b", (int *idx), { filltexlist(); intret(texmru.inrange(*idx) ? texmru[*idx] : texmru.length()); });
ICOMMAND(looptexmru, "re", (ident *id, uint *body),
{
loopstart(id, stack);
filltexlist();
loopv(texmru) { loopiter(id, stack, texmru[i]); execute(body); }
loopend(id, stack);
});
ICOMMAND(numvslots, "", (), intret(vslots.length()));
ICOMMAND(numslots, "", (), intret(slots.length()));
COMMAND(getslottex, "i");
ICOMMAND(texloaded, "i", (int *tex), intret(slots.inrange(*tex) && slots[*tex]->loaded ? 1 : 0));
static void replacetexcube(cube &c, int oldtex, int newtex)
{
loopi(6) if(c.texture[i] == oldtex) c.texture[i] = newtex;
if(c.children) loopi(8) replacetexcube(c.children[i], oldtex, newtex);
}
void mpreplacetex(int oldtex, int newtex, bool insel, selinfo &sel, bool local)
{
if(local) game::edittrigger(sel, EDIT_REPLACE, oldtex, newtex, insel ? 1 : 0);
if(insel)
{
loopselxyz(replacetexcube(c, oldtex, newtex));
}
else
{
loopi(8) replacetexcube(worldroot[i], oldtex, newtex);
}
allchanged();
}
bool mpreplacetex(int oldtex, int newtex, bool insel, selinfo &sel, ucharbuf &buf)
{
if(!unpacktex(oldtex, buf, false)) return false;
editingvslot(oldtex);
if(!unpacktex(newtex, buf)) return false;
mpreplacetex(oldtex, newtex, insel, sel, false);
return true;
}
static void replace(bool insel)
{
if(noedit()) return;
if(reptex < 0) { conoutf(CON_ERROR, "can only replace after a texture edit"); return; }
mpreplacetex(reptex, lasttex, insel, sel, true);
}
ICOMMAND(replace, "", (), replace(false));
ICOMMAND(replacesel, "", (), replace(true));
////////// flip and rotate ///////////////
static inline uint dflip(uint face) { return face==F_EMPTY ? face : 0x88888888 - (((face&0xF0F0F0F0)>>4) | ((face&0x0F0F0F0F)<<4)); }
static inline uint cflip(uint face) { return ((face&0xFF00FF00)>>8) | ((face&0x00FF00FF)<<8); }
static inline uint rflip(uint face) { return ((face&0xFFFF0000)>>16)| ((face&0x0000FFFF)<<16); }
static inline uint mflip(uint face) { return (face&0xFF0000FF) | ((face&0x00FF0000)>>8) | ((face&0x0000FF00)<<8); }
static void flipcube(cube &c, int d)
{
swap(c.texture[d*2], c.texture[d*2+1]);
c.faces[D[d]] = dflip(c.faces[D[d]]);
c.faces[C[d]] = cflip(c.faces[C[d]]);
c.faces[R[d]] = rflip(c.faces[R[d]]);
if(c.children)
{
loopi(8) if(i&octadim(d)) swap(c.children[i], c.children[i-octadim(d)]);
loopi(8) flipcube(c.children[i], d);
}
}
static inline void rotatequad(cube &a, cube &b, cube &c, cube &d)
{
cube t = a; a = b; b = c; c = d; d = t;
}
static void rotatecube(cube &c, int d) // rotates cube clockwise. see pics in cvs for help.
{
c.faces[D[d]] = cflip(mflip(c.faces[D[d]]));
c.faces[C[d]] = dflip(mflip(c.faces[C[d]]));
c.faces[R[d]] = rflip(mflip(c.faces[R[d]]));
swap(c.faces[R[d]], c.faces[C[d]]);
swap(c.texture[2*R[d]], c.texture[2*C[d]+1]);
swap(c.texture[2*C[d]], c.texture[2*R[d]+1]);
swap(c.texture[2*C[d]], c.texture[2*C[d]+1]);
if(c.children)
{
int row = octadim(R[d]);
int col = octadim(C[d]);
for(int i=0; i<=octadim(d); i+=octadim(d)) rotatequad
(
c.children[i+row],
c.children[i],
c.children[i+col],
c.children[i+col+row]
);
loopi(8) rotatecube(c.children[i], d);
}
}
void mpflip(selinfo &sel, bool local)
{
if(local)
{
game::edittrigger(sel, EDIT_FLIP);
makeundo();
}
int zs = sel.s[dimension(sel.orient)];
loopxy(sel)
{
loop(z,zs) flipcube(selcube(x, y, z), dimension(sel.orient));
loop(z,zs/2)
{
cube &a = selcube(x, y, z);
cube &b = selcube(x, y, zs-z-1);
swap(a, b);
}
}
changed(sel);
}
static void flip()
{
if(noedit()) return;
mpflip(sel, true);
}
void mprotate(int cw, selinfo &sel, bool local)
{
if(local) game::edittrigger(sel, EDIT_ROTATE, cw);
int d = dimension(sel.orient);
if(!dimcoord(sel.orient)) cw = -cw;
int m = sel.s[C[d]] < sel.s[R[d]] ? C[d] : R[d];
int ss = sel.s[m] = max(sel.s[R[d]], sel.s[C[d]]);
if(local) makeundo();
loop(z,sel.s[D[d]]) loopi(cw>0 ? 1 : 3)
{
loopxy(sel) rotatecube(selcube(x,y,z), d);
loop(y,ss/2) loop(x,ss-1-y*2) rotatequad
(
selcube(ss-1-y, x+y, z),
selcube(x+y, y, z),
selcube(y, ss-1-x-y, z),
selcube(ss-1-x-y, ss-1-y, z)
);
}
changed(sel);
}
static void rotate(int *cw)
{
if(noedit()) return;
mprotate(*cw, sel, true);
}
COMMAND(flip, "");
COMMAND(rotate, "i");
enum { EDITMATF_EMPTY = 0x10000, EDITMATF_NOTEMPTY = 0x20000, EDITMATF_SOLID = 0x30000, EDITMATF_NOTSOLID = 0x40000 };
static const struct { const char *name; int filter; } editmatfilters[] =
{
{ "empty", EDITMATF_EMPTY },
{ "notempty", EDITMATF_NOTEMPTY },
{ "solid", EDITMATF_SOLID },
{ "notsolid", EDITMATF_NOTSOLID }
};
static void setmat(cube &c, ushort mat, ushort matmask, ushort filtermat, ushort filtermask, int filtergeom)
{
if(c.children)
loopi(8) setmat(c.children[i], mat, matmask, filtermat, filtermask, filtergeom);
else if((c.material&filtermask) == filtermat)
{
switch(filtergeom)
{
case EDITMATF_EMPTY: if(isempty(c)) break; return;
case EDITMATF_NOTEMPTY: if(!isempty(c)) break; return;
case EDITMATF_SOLID: if(isentirelysolid(c)) break; return;
case EDITMATF_NOTSOLID: if(!isentirelysolid(c)) break; return;
}
if(mat!=MAT_AIR)
{
c.material &= matmask;
c.material |= mat;
}
else c.material = MAT_AIR;
}
}
void mpeditmat(int matid, int filter, selinfo &sel, bool local)
{
if(local) game::edittrigger(sel, EDIT_MAT, matid, filter);
ushort filtermat = 0, filtermask = 0, matmask;
int filtergeom = 0;
if(filter >= 0)
{
filtermat = filter&0xFF;
filtermask = filtermat&(MATF_VOLUME|MATF_INDEX) ? MATF_VOLUME|MATF_INDEX : (filtermat&MATF_CLIP ? MATF_CLIP : filtermat);
filtergeom = filter&~0xFF;
}
if(matid < 0)
{
matid = 0;
matmask = filtermask;
if(isclipped(filtermat&MATF_VOLUME)) matmask &= ~MATF_CLIP;
if(isdeadly(filtermat&MATF_VOLUME)) matmask &= ~MAT_DEATH;
}
else
{
matmask = matid&(MATF_VOLUME|MATF_INDEX) ? 0 : (matid&MATF_CLIP ? ~MATF_CLIP : ~matid);
if(isclipped(matid&MATF_VOLUME)) matid |= MAT_CLIP;
if(isdeadly(matid&MATF_VOLUME)) matid |= MAT_DEATH;
}
loopselxyz(setmat(c, matid, matmask, filtermat, filtermask, filtergeom));
}
static void editmat(char *name, char *filtername)
{
if(noedit()) return;
int filter = -1;
if(filtername[0])
{
loopi(sizeof(editmatfilters)/sizeof(editmatfilters[0])) if(!strcmp(editmatfilters[i].name, filtername)) { filter = editmatfilters[i].filter; break; }
if(filter < 0) filter = findmaterial(filtername);
if(filter < 0)
{
conoutf(CON_ERROR, "unknown material \"%s\"", filtername);
return;
}
}
int id = -1;
if(name[0] || filter < 0)
{
id = findmaterial(name);
if(id<0) { conoutf(CON_ERROR, "unknown material \"%s\"", name); return; }
}
mpeditmat(id, filter, sel, true);
}
COMMAND(editmat, "ss");
void rendertexturepanel(int w, int h)
{
if((texpaneltimer -= curtime)>0 && editmode)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
pushhudmatrix();
hudmatrix.scale(h/1800.0f, h/1800.0f, 1);
flushhudmatrix(false);
SETSHADER(hudrgb);
int y = 50, gap = 10;
gle::defvertex(2);
gle::deftexcoord0();
loopi(7)
{
int s = (i == 3 ? 285 : 220), ti = curtexindex+i-3;
if(texmru.inrange(ti))
{
VSlot &vslot = lookupvslot(texmru[ti]), *layer = nullptr, *detail = nullptr;
Slot &slot = *vslot.slot;
Texture *tex = slot.sts.empty() ? notexture : slot.sts[0].t, *glowtex = nullptr, *layertex = nullptr, *detailtex = nullptr;
if(slot.texmask&(1<<TEX_GLOW))
{
loopvj(slot.sts) if(slot.sts[j].type==TEX_GLOW) { glowtex = slot.sts[j].t; break; }
}
if(vslot.layer)
{
layer = &lookupvslot(vslot.layer);
layertex = layer->slot->sts.empty() ? notexture : layer->slot->sts[0].t;
}
if(vslot.detail)
{
detail = &lookupvslot(vslot.detail);
detailtex = detail->slot->sts.empty() ? notexture : detail->slot->sts[0].t;
}
float sx = min(1.0f, tex->xs/(float)tex->ys), sy = min(1.0f, tex->ys/(float)tex->xs);
int x = w*1800/h-s-50, r = s;
vec2 tc[4] = { vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1) };
float xoff = vslot.offset.x, yoff = vslot.offset.y;
if(vslot.rotation)
{
const texrotation &r = texrotations[vslot.rotation];
if(r.swapxy) { swap(xoff, yoff); loopk(4) swap(tc[k].x, tc[k].y); }
if(r.flipx) { xoff *= -1; loopk(4) tc[k].x *= -1; }
if(r.flipy) { yoff *= -1; loopk(4) tc[k].y *= -1; }
}
loopk(4) { tc[k].x = tc[k].x/sx - xoff/tex->xs; tc[k].y = tc[k].y/sy - yoff/tex->ys; }
glBindTexture(GL_TEXTURE_2D, tex->id);
loopj(glowtex ? 3 : 2)
{
if(j < 2) gle::color(vec(vslot.colorscale).mul(j), texpaneltimer/1000.0f);
else
{
glBindTexture(GL_TEXTURE_2D, glowtex->id);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
gle::color(vslot.glowcolor, texpaneltimer/1000.0f);
}
gle::begin(GL_TRIANGLE_STRIP);
gle::attribf(x, y); gle::attrib(tc[0]);
gle::attribf(x+r, y); gle::attrib(tc[1]);
gle::attribf(x, y+r); gle::attrib(tc[3]);
gle::attribf(x+r, y+r); gle::attrib(tc[2]);
xtraverts += gle::end();
if(j==1 && detailtex)
{
glBindTexture(GL_TEXTURE_2D, detailtex->id);
gle::begin(GL_TRIANGLE_STRIP);
gle::attribf(x, y); gle::attrib(tc[0]);
gle::attribf(x+r/2, y); gle::attrib(tc[1]);
gle::attribf(x, y+r/2); gle::attrib(tc[3]);
gle::attribf(x+r/2, y+r/2); gle::attrib(tc[2]);
xtraverts += gle::end();
}
if(j==1 && layertex)
{
gle::color(layer->colorscale, texpaneltimer/1000.0f);
glBindTexture(GL_TEXTURE_2D, layertex->id);
gle::begin(GL_TRIANGLE_STRIP);
gle::attribf(x+r/2, y+r/2); gle::attrib(tc[0]);
gle::attribf(x+r, y+r/2); gle::attrib(tc[1]);
gle::attribf(x+r/2, y+r); gle::attrib(tc[3]);
gle::attribf(x+r, y+r); gle::attrib(tc[2]);
xtraverts += gle::end();
}
if(!j)
{
r -= 10;
x += 5;
y += 5;
}
else if(j == 2) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
}
y += s+gap;
}
pophudmatrix(true, false);
resethudshader();
}
}
#define EDITSTAT(name, type, val) \
ICOMMAND(editstat##name, "", (), \
{ \
extern int statrate; \
static int laststat = 0; \
static type prevstat = 0; \
static type curstat = 0; \
if(totalmillis - laststat >= statrate) \
{ \
prevstat = curstat; \
laststat = totalmillis - (totalmillis%statrate); \
} \
if(prevstat == curstat) curstat = (val); \
type##ret(curstat); \
});
EDITSTAT(wtr, int, wtris/1024);
EDITSTAT(vtr, int, (vtris*100)/max(wtris, 1));
EDITSTAT(wvt, int, wverts/1024);
EDITSTAT(vvt, int, (vverts*100)/max(wverts, 1));
EDITSTAT(evt, int, xtraverts/1024);
EDITSTAT(eva, int, xtravertsva/1024);
EDITSTAT(octa, int, allocnodes*8);
EDITSTAT(va, int, allocva);
EDITSTAT(glde, int, glde);
EDITSTAT(geombatch, int, gbatches);
EDITSTAT(oq, int, getnumqueries());
EDITSTAT(pvs, int, getnumviewcells());