OctaCore/src/engine/renderparticles.cc

1500 lines
48 KiB
C++

// renderparticles.cpp
#include "console.hh" /* conoutf */
#include "main.hh" // initing, minimized, loadprogress
#include "renderparticles.hh"
#include "octaedit.hh" // editmode
#include "octarender.hh"
#include "pvs.hh"
#include "rendergl.hh"
#include "rendertext.hh"
#include "renderva.hh"
#include "shader.hh"
#include "stain.hh"
#include "texture.hh"
#include "water.hh"
#include "world.hh"
#include <shared/cube.hh>
#if 0
void regular_particle_flame(int type, const vec &p, float radius, float height, int color, int density = 3, float scale = 2.0f, float speed = 200.0f, float fade = 600.0f, int gravity = -15);
void particle_splash(int type, int num, int fade, const vec &p, int color = 0xFFFFFF, float size = 1.0f, int radius = 150, int gravity = 2);
void particle_trail(int type, int fade, const vec &from, const vec &to, int color = 0xFFFFFF, float size = 1.0f, int gravity = 20);
void particle_text(const vec &s, const char *t, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0);
void particle_icon(const vec &s, int ix, int iy, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0);
void particle_meter(const vec &s, float val, int type, int fade = 1, int color = 0xFFFFFF, int color2 = 0xFFFFF, float size = 2.0f);
void particle_flare(const vec &p, const vec &dest, int fade, int type, int color = 0xFFFFFF, float size = 0.28f, physent *owner = NULL);
void particle_fireball(const vec &dest, float max, int type, int fade = -1, int color = 0xFFFFFF, float size = 4.0f);
void removetrackedparticles(physent *owner = NULL);
#endif
enum
{
PART_BLOOD = 0,
PART_WATER,
PART_SMOKE,
PART_STEAM,
PART_FLAME,
PART_STREAK,
PART_RAIL_TRAIL, PART_PULSE_SIDE, PART_PULSE_FRONT,
PART_LIGHTNING,
PART_EXPLOSION, PART_PULSE_BURST,
PART_SPARK, PART_EDIT,
PART_SNOW,
PART_RAIL_MUZZLE_FLASH, PART_PULSE_MUZZLE_FLASH,
PART_HUD_ICON,
PART_HUD_ICON_GREY,
PART_TEXT,
PART_METER, PART_METER_VS,
PART_LENS_FLARE
};
Shader *particleshader = NULL, *particlenotextureshader = NULL, *particlesoftshader = NULL, *particletextshader = NULL;
VARP(particlelayers, 0, 1, 1);
FVARP(particlebright, 0, 2, 100);
VARP(particlesize, 20, 100, 500);
VARP(softparticles, 0, 1, 1);
VARP(softparticleblend, 1, 8, 64);
// Check canemitparticles() to limit the rate that paricles can be emitted for models/sparklies
// Automatically stops particles being emitted when paused or in reflective drawing
VARP(emitmillis, 1, 17, 1000);
static int lastemitframe = 0, emitoffset = 0;
static bool canemit = false, regenemitters = false, canstep = false;
static bool canemitparticles()
{
return canemit || emitoffset;
}
VARP(showparticles, 0, 1, 1);
VAR(cullparticles, 0, 1, 1);
VAR(replayparticles, 0, 1, 1);
VARN(seedparticles, seedmillis, 0, 3000, 10000);
VAR(dbgpcull, 0, 0, 1);
VAR(dbgpseed, 0, 0, 1);
struct particleemitter
{
extentity *ent;
vec bbmin, bbmax;
vec center;
float radius;
ivec cullmin, cullmax;
int maxfade, lastemit, lastcull;
particleemitter(extentity *ent)
: ent(ent), bbmin(ent->o), bbmax(ent->o), maxfade(-1), lastemit(0), lastcull(0)
{}
void finalize()
{
center = vec(bbmin).add(bbmax).mul(0.5f);
radius = bbmin.dist(bbmax)/2;
cullmin = ivec::floor(bbmin);
cullmax = ivec::ceil(bbmax);
if(dbgpseed) conoutf(CON_DEBUG, "radius: %f, maxfade: %d", radius, maxfade);
}
void extendbb(const vec &o, float size = 0)
{
bbmin.x = min(bbmin.x, o.x - size);
bbmin.y = min(bbmin.y, o.y - size);
bbmin.z = min(bbmin.z, o.z - size);
bbmax.x = max(bbmax.x, o.x + size);
bbmax.y = max(bbmax.y, o.y + size);
bbmax.z = max(bbmax.z, o.z + size);
}
void extendbb(float z, float size = 0)
{
bbmin.z = min(bbmin.z, z - size);
bbmax.z = max(bbmax.z, z + size);
}
};
static vector<particleemitter> emitters;
static particleemitter *seedemitter = NULL;
void clearparticleemitters()
{
emitters.setsize(0);
regenemitters = true;
}
static void addparticleemitters()
{
emitters.setsize(0);
const vector<extentity *> &ents = entities::getents();
loopv(ents)
{
extentity &e = *ents[i];
if(e.type != ET_PARTICLES) continue;
emitters.add(particleemitter(&e));
}
regenemitters = false;
}
enum
{
PT_PART = 0,
PT_TAPE,
PT_TRAIL,
PT_TEXT,
PT_TEXTUP,
PT_METER,
PT_METERVS,
PT_FIREBALL,
PT_LIGHTNING,
PT_FLARE,
PT_MOD = 1<<8,
PT_RND4 = 1<<9,
PT_LERP = 1<<10, // use very sparingly - order of blending issues
PT_TRACK = 1<<11,
PT_BRIGHT = 1<<12,
PT_SOFT = 1<<13,
PT_HFLIP = 1<<14,
PT_VFLIP = 1<<15,
PT_ROT = 1<<16,
PT_CULL = 1<<17,
PT_FEW = 1<<18,
PT_ICON = 1<<19,
PT_NOTEX = 1<<20,
PT_SHADER = 1<<21,
PT_NOLAYER = 1<<22,
PT_COLLIDE = 1<<23,
PT_FLIP = PT_HFLIP | PT_VFLIP | PT_ROT
};
const char *partnames[] = { "part", "tape", "trail", "text", "textup", "meter", "metervs", "fireball", "lightning", "flare" };
struct particle
{
vec o, d;
int gravity, fade, millis;
bvec color;
uchar flags;
float size;
union
{
const char *text;
float val;
physent *owner;
struct
{
uchar color2[3];
uchar progress;
};
};
};
struct partvert
{
vec pos;
bvec4 color;
vec2 tc;
};
#define COLLIDERADIUS 8.0f
#define COLLIDEERROR 1.0f
struct partrenderer
{
Texture *tex;
const char *texname;
int texclamp;
uint type;
int stain;
string info;
partrenderer(const char *texname, int texclamp, int type, int stain = -1)
: tex(NULL), texname(texname), texclamp(texclamp), type(type), stain(stain)
{
}
partrenderer(int type, int stain = -1)
: tex(NULL), texname(NULL), texclamp(0), type(type), stain(stain)
{
}
virtual ~partrenderer()
{
}
virtual void init(int n) { }
virtual void reset() = 0;
virtual void resettracked(physent *owner) { }
virtual particle *addpart(const vec &o, const vec &d, int fade, int color, float size, int gravity = 0) = 0;
virtual void update() { }
virtual void render() = 0;
virtual bool haswork() = 0;
virtual int count() = 0; //for debug
virtual void cleanup() {}
virtual void seedemitter(particleemitter &pe, const vec &o, const vec &d, int fade, float size, int gravity)
{
}
virtual void preload()
{
if(texname && !tex) tex = textureload(texname, texclamp);
}
//blend = 0 => remove it
void calc(particle *p, int &blend, int &ts, vec &o, vec &d, bool step = true)
{
o = p->o;
d = p->d;
//if(type&PT_TRACK && p->owner) game::particletrack(p->owner, o, d);
if(p->fade <= 5)
{
ts = 1;
blend = 255;
}
else
{
ts = lastmillis-p->millis;
blend = max(255 - (ts<<8)/p->fade, 0);
if(p->gravity)
{
if(ts > p->fade) ts = p->fade;
float t = ts;
o.add(vec(d).mul(t/5000.0f));
o.z -= t*t/(2.0f * 5000.0f * p->gravity);
}
if(type&PT_COLLIDE && o.z < p->val && step)
{
if(stain >= 0)
{
vec surface;
float floorz = rayfloor(vec(o.x, o.y, p->val), surface, RAY_CLIPMAT, COLLIDERADIUS);
float collidez = floorz<0 ? o.z-COLLIDERADIUS : p->val - floorz;
if(o.z >= collidez+COLLIDEERROR)
p->val = collidez+COLLIDEERROR;
else
{
addstain(stain, vec(o.x, o.y, collidez), vec(p->o).sub(o).normalize(), 2*p->size, p->color, type&PT_RND4 ? (p->flags>>5)&3 : 0);
blend = 0;
}
}
else blend = 0;
}
}
}
void debuginfo()
{
formatstring(info, "%d\t%s(", count(), partnames[type&0xFF]);
if(type&PT_LERP) concatstring(info, "l,");
if(type&PT_MOD) concatstring(info, "m,");
if(type&PT_RND4) concatstring(info, "r,");
if(type&PT_TRACK) concatstring(info, "t,");
if(type&PT_FLIP) concatstring(info, "f,");
if(type&PT_COLLIDE) concatstring(info, "c,");
int len = strlen(info);
info[len-1] = info[len-1] == ',' ? ')' : '\0';
if(texname)
{
const char *title = strrchr(texname, '/');
if(title) concformatstring(info, ": %s", title+1);
}
}
};
struct listparticle : particle
{
listparticle *next;
};
VARP(outlinemeters, 0, 0, 1);
struct listrenderer : partrenderer
{
static listparticle *parempty;
listparticle *list;
listrenderer(const char *texname, int texclamp, int type, int stain = -1)
: partrenderer(texname, texclamp, type, stain), list(NULL)
{
}
listrenderer(int type, int stain = -1)
: partrenderer(type, stain), list(NULL)
{
}
virtual ~listrenderer()
{
}
virtual void killpart(listparticle *p)
{
}
void reset()
{
if(!list) return;
listparticle *p = list;
for(;;)
{
killpart(p);
if(p->next) p = p->next;
else break;
}
p->next = parempty;
parempty = list;
list = NULL;
}
void resettracked(physent *owner)
{
if(!(type&PT_TRACK)) return;
for(listparticle **prev = &list, *cur = list; cur; cur = *prev)
{
if(!owner || cur->owner==owner)
{
*prev = cur->next;
cur->next = parempty;
parempty = cur;
}
else prev = &cur->next;
}
}
particle *addpart(const vec &o, const vec &d, int fade, int color, float size, int gravity)
{
if(!parempty)
{
listparticle *ps = new listparticle[256];
loopi(255) ps[i].next = &ps[i+1];
ps[255].next = parempty;
parempty = ps;
}
listparticle *p = parempty;
parempty = p->next;
p->next = list;
list = p;
p->o = o;
p->d = d;
p->gravity = gravity;
p->fade = fade;
p->millis = lastmillis + emitoffset;
p->color = bvec::hexcolor(color);
p->size = size;
p->owner = NULL;
p->flags = 0;
return p;
}
int count()
{
int num = 0;
listparticle *lp;
for(lp = list; lp; lp = lp->next) num++;
return num;
}
bool haswork()
{
return (list != NULL);
}
virtual void startrender() = 0;
virtual void endrender() = 0;
virtual void renderpart(listparticle *p, const vec &o, const vec &d, int blend, int ts) = 0;
bool renderpart(listparticle *p)
{
vec o, d;
int blend, ts;
calc(p, blend, ts, o, d, canstep);
if(blend <= 0) return false;
renderpart(p, o, d, blend, ts);
return p->fade > 5;
}
void render()
{
startrender();
if(tex) glBindTexture(GL_TEXTURE_2D, tex->id);
if(canstep) for(listparticle **prev = &list, *p = list; p; p = *prev)
{
if(renderpart(p)) prev = &p->next;
else
{ // remove
*prev = p->next;
p->next = parempty;
killpart(p);
parempty = p;
}
}
else for(listparticle *p = list; p; p = p->next) renderpart(p);
endrender();
}
};
listparticle *listrenderer::parempty = NULL;
struct meterrenderer : listrenderer
{
meterrenderer(int type)
: listrenderer(type|PT_NOTEX|PT_LERP|PT_NOLAYER)
{}
void startrender()
{
glDisable(GL_BLEND);
gle::defvertex();
}
void endrender()
{
glEnable(GL_BLEND);
}
void renderpart(listparticle *p, const vec &o, const vec &d, int blend, int ts)
{
int basetype = type&0xFF;
float scale = FONTH*p->size/80.0f, right = 8, left = p->progress/100.0f*right;
matrix4x3 m(camright, vec(camup).neg(), vec(camdir).neg(), o);
m.scale(scale);
m.translate(-right/2.0f, 0, 0);
if(outlinemeters)
{
gle::colorf(0, 0.8f, 0);
gle::begin(GL_TRIANGLE_STRIP);
loopk(10)
{
const vec2 &sc = sincos360[k*(180/(10-1))];
float c = (0.5f + 0.1f)*sc.y, s = 0.5f - (0.5f + 0.1f)*sc.x;
gle::attrib(m.transform(vec2(-c, s)));
gle::attrib(m.transform(vec2(right + c, s)));
}
gle::end();
}
if(basetype==PT_METERVS) gle::colorub(p->color2[0], p->color2[1], p->color2[2]);
else gle::colorf(0, 0, 0);
gle::begin(GL_TRIANGLE_STRIP);
loopk(10)
{
const vec2 &sc = sincos360[k*(180/(10-1))];
float c = 0.5f*sc.y, s = 0.5f - 0.5f*sc.x;
gle::attrib(m.transform(vec2(left + c, s)));
gle::attrib(m.transform(vec2(right + c, s)));
}
gle::end();
if(outlinemeters)
{
gle::colorf(0, 0.8f, 0);
gle::begin(GL_TRIANGLE_FAN);
loopk(10)
{
const vec2 &sc = sincos360[k*(180/(10-1))];
float c = (0.5f + 0.1f)*sc.y, s = 0.5f - (0.5f + 0.1f)*sc.x;
gle::attrib(m.transform(vec2(left + c, s)));
}
gle::end();
}
gle::color(p->color);
gle::begin(GL_TRIANGLE_STRIP);
loopk(10)
{
const vec2 &sc = sincos360[k*(180/(10-1))];
float c = 0.5f*sc.y, s = 0.5f - 0.5f*sc.x;
gle::attrib(m.transform(vec2(-c, s)));
gle::attrib(m.transform(vec2(left + c, s)));
}
gle::end();
}
};
static meterrenderer meters(PT_METER), metervs(PT_METERVS);
struct textrenderer : listrenderer
{
textrenderer(int type = 0)
: listrenderer(type|PT_TEXT|PT_LERP|PT_SHADER|PT_NOLAYER)
{}
void startrender()
{
textshader = particletextshader;
pushfont();
setfont("default_outline");
}
void endrender()
{
textshader = NULL;
popfont();
}
void killpart(listparticle *p)
{
if(p->text && p->flags&1) delete[] p->text;
}
void renderpart(listparticle *p, const vec &o, const vec &d, int blend, int ts)
{
float scale = p->size/80.0f, xoff = -text_width(p->text)/2, yoff = 0;
if((type&0xFF)==PT_TEXTUP) { xoff += detrnd((size_t)p, 100)-50; yoff -= detrnd((size_t)p, 101); }
matrix4x3 m(camright, vec(camup).neg(), vec(camdir).neg(), o);
m.scale(scale);
m.translate(xoff, yoff, 50);
textmatrix = &m;
draw_text(p->text, 0, 0, p->color.r, p->color.g, p->color.b, blend);
textmatrix = NULL;
}
};
static textrenderer texts;
template<int T>
static inline void modifyblend(const vec &o, int &blend)
{
blend = min(blend<<2, 255);
}
template<>
inline void modifyblend<PT_TAPE>(const vec &o, int &blend)
{
}
template<int T>
static inline void genpos(const vec &o, const vec &d, float size, int grav, int ts, partvert *vs)
{
vec udir = vec(camup).sub(camright).mul(size);
vec vdir = vec(camup).add(camright).mul(size);
vs[0].pos = vec(o.x + udir.x, o.y + udir.y, o.z + udir.z);
vs[1].pos = vec(o.x + vdir.x, o.y + vdir.y, o.z + vdir.z);
vs[2].pos = vec(o.x - udir.x, o.y - udir.y, o.z - udir.z);
vs[3].pos = vec(o.x - vdir.x, o.y - vdir.y, o.z - vdir.z);
}
template<>
inline void genpos<PT_TAPE>(const vec &o, const vec &d, float size, int ts, int grav, partvert *vs)
{
vec dir1 = vec(d).sub(o), dir2 = vec(d).sub(camera1->o), c;
c.cross(dir2, dir1).normalize().mul(size);
vs[0].pos = vec(d.x-c.x, d.y-c.y, d.z-c.z);
vs[1].pos = vec(o.x-c.x, o.y-c.y, o.z-c.z);
vs[2].pos = vec(o.x+c.x, o.y+c.y, o.z+c.z);
vs[3].pos = vec(d.x+c.x, d.y+c.y, d.z+c.z);
}
template<>
inline void genpos<PT_TRAIL>(const vec &o, const vec &d, float size, int ts, int grav, partvert *vs)
{
vec e = d;
if(grav) e.z -= float(ts)/grav;
e.div(-75.0f).add(o);
genpos<PT_TAPE>(o, e, size, ts, grav, vs);
}
template<int T>
static inline void genrotpos(const vec &o, const vec &d, float size, int grav, int ts, partvert *vs, int rot)
{
genpos<T>(o, d, size, grav, ts, vs);
}
#define ROTCOEFFS(n) { \
vec2(-1, 1).rotate_around_z(n*2*M_PI/32.0f), \
vec2( 1, 1).rotate_around_z(n*2*M_PI/32.0f), \
vec2( 1, -1).rotate_around_z(n*2*M_PI/32.0f), \
vec2(-1, -1).rotate_around_z(n*2*M_PI/32.0f) \
}
static const vec2 rotcoeffs[32][4] =
{
ROTCOEFFS(0), ROTCOEFFS(1), ROTCOEFFS(2), ROTCOEFFS(3), ROTCOEFFS(4), ROTCOEFFS(5), ROTCOEFFS(6), ROTCOEFFS(7),
ROTCOEFFS(8), ROTCOEFFS(9), ROTCOEFFS(10), ROTCOEFFS(11), ROTCOEFFS(12), ROTCOEFFS(13), ROTCOEFFS(14), ROTCOEFFS(15),
ROTCOEFFS(16), ROTCOEFFS(17), ROTCOEFFS(18), ROTCOEFFS(19), ROTCOEFFS(20), ROTCOEFFS(21), ROTCOEFFS(22), ROTCOEFFS(7),
ROTCOEFFS(24), ROTCOEFFS(25), ROTCOEFFS(26), ROTCOEFFS(27), ROTCOEFFS(28), ROTCOEFFS(29), ROTCOEFFS(30), ROTCOEFFS(31),
};
template<>
inline void genrotpos<PT_PART>(const vec &o, const vec &d, float size, int grav, int ts, partvert *vs, int rot)
{
const vec2 *coeffs = rotcoeffs[rot];
vs[0].pos = vec(o).madd(camright, coeffs[0].x*size).madd(camup, coeffs[0].y*size);
vs[1].pos = vec(o).madd(camright, coeffs[1].x*size).madd(camup, coeffs[1].y*size);
vs[2].pos = vec(o).madd(camright, coeffs[2].x*size).madd(camup, coeffs[2].y*size);
vs[3].pos = vec(o).madd(camright, coeffs[3].x*size).madd(camup, coeffs[3].y*size);
}
template<int T>
static inline void seedpos(particleemitter &pe, const vec &o, const vec &d, int fade, float size, int grav)
{
if(grav)
{
float t = fade;
vec end = vec(o).madd(d, t/5000.0f);
end.z -= t*t/(2.0f * 5000.0f * grav);
pe.extendbb(end, size);
float tpeak = d.z*grav;
if(tpeak > 0 && tpeak < fade) pe.extendbb(o.z + 1.5f*d.z*tpeak/5000.0f, size);
}
}
template<>
inline void seedpos<PT_TAPE>(particleemitter &pe, const vec &o, const vec &d, int fade, float size, int grav)
{
pe.extendbb(d, size);
}
template<>
inline void seedpos<PT_TRAIL>(particleemitter &pe, const vec &o, const vec &d, int fade, float size, int grav)
{
vec e = d;
if(grav) e.z -= float(fade)/grav;
e.div(-75.0f).add(o);
pe.extendbb(e, size);
}
template<int T>
struct varenderer : partrenderer
{
partvert *verts;
particle *parts;
int maxparts, numparts, lastupdate, rndmask;
GLuint vbo;
varenderer(const char *texname, int type, int stain = -1)
: partrenderer(texname, 3, type, stain),
verts(NULL), parts(NULL), maxparts(0), numparts(0), lastupdate(-1), rndmask(0), vbo(0)
{
if(type & PT_HFLIP) rndmask |= 0x01;
if(type & PT_VFLIP) rndmask |= 0x02;
if(type & PT_ROT) rndmask |= 0x1F<<2;
if(type & PT_RND4) rndmask |= 0x03<<5;
}
void cleanup()
{
if(vbo) { glDeleteBuffers_(1, &vbo); vbo = 0; }
}
void init(int n)
{
DELETEA(parts);
DELETEA(verts);
parts = new particle[n];
verts = new partvert[n*4];
maxparts = n;
numparts = 0;
lastupdate = -1;
}
void reset()
{
numparts = 0;
lastupdate = -1;
}
void resettracked(physent *owner)
{
if(!(type&PT_TRACK)) return;
loopi(numparts)
{
particle *p = parts+i;
if(!owner || (p->owner == owner)) p->fade = -1;
}
lastupdate = -1;
}
int count()
{
return numparts;
}
bool haswork()
{
return (numparts > 0);
}
particle *addpart(const vec &o, const vec &d, int fade, int color, float size, int gravity)
{
particle *p = parts + (numparts < maxparts ? numparts++ : rnd(maxparts)); //next free slot, or kill a random kitten
p->o = o;
p->d = d;
p->gravity = gravity;
p->fade = fade;
p->millis = lastmillis + emitoffset;
p->color = bvec::hexcolor(color);
p->size = size;
p->owner = NULL;
p->flags = 0x80 | (rndmask ? rnd(0x80) & rndmask : 0);
lastupdate = -1;
return p;
}
void seedemitter(particleemitter &pe, const vec &o, const vec &d, int fade, float size, int gravity)
{
pe.maxfade = max(pe.maxfade, fade);
size *= SQRT2;
pe.extendbb(o, size);
seedpos<T>(pe, o, d, fade, size, gravity);
if(!gravity) return;
vec end(o);
float t = fade;
end.add(vec(d).mul(t/5000.0f));
end.z -= t*t/(2.0f * 5000.0f * gravity);
pe.extendbb(end, size);
float tpeak = d.z*gravity;
if(tpeak > 0 && tpeak < fade) pe.extendbb(o.z + 1.5f*d.z*tpeak/5000.0f, size);
}
void genverts(particle *p, partvert *vs, bool regen)
{
vec o, d;
int blend, ts;
calc(p, blend, ts, o, d);
if(blend <= 1 || p->fade <= 5) p->fade = -1; //mark to remove on next pass (i.e. after render)
modifyblend<T>(o, blend);
if(regen)
{
p->flags &= ~0x80;
#define SETTEXCOORDS(u1c, u2c, v1c, v2c, body) \
{ \
float u1 = u1c, u2 = u2c, v1 = v1c, v2 = v2c; \
body; \
vs[0].tc = vec2(u1, v1); \
vs[1].tc = vec2(u2, v1); \
vs[2].tc = vec2(u2, v2); \
vs[3].tc = vec2(u1, v2); \
}
if(type&PT_RND4)
{
float tx = 0.5f*((p->flags>>5)&1), ty = 0.5f*((p->flags>>6)&1);
SETTEXCOORDS(tx, tx + 0.5f, ty, ty + 0.5f,
{
if(p->flags&0x01) swap(u1, u2);
if(p->flags&0x02) swap(v1, v2);
});
}
else if(type&PT_ICON)
{
float tx = 0.25f*(p->flags&3), ty = 0.25f*((p->flags>>2)&3);
SETTEXCOORDS(tx, tx + 0.25f, ty, ty + 0.25f, {});
}
else SETTEXCOORDS(0, 1, 0, 1, {});
#define SETCOLOR(r, g, b, a) \
do { \
bvec4 col(r, g, b, a); \
loopi(4) vs[i].color = col; \
} while(0)
#define SETMODCOLOR SETCOLOR((p->color.r*blend)>>8, (p->color.g*blend)>>8, (p->color.b*blend)>>8, 255)
if(type&PT_MOD) SETMODCOLOR;
else SETCOLOR(p->color.r, p->color.g, p->color.b, blend);
}
else if(type&PT_MOD) SETMODCOLOR;
else loopi(4) vs[i].color.a = blend;
if(type&PT_ROT) genrotpos<T>(o, d, p->size, ts, p->gravity, vs, (p->flags>>2)&0x1F);
else genpos<T>(o, d, p->size, ts, p->gravity, vs);
}
void genverts()
{
loopi(numparts)
{
particle *p = &parts[i];
partvert *vs = &verts[i*4];
if(p->fade < 0)
{
do
{
--numparts;
if(numparts <= i) return;
}
while(parts[numparts].fade < 0);
*p = parts[numparts];
genverts(p, vs, true);
}
else genverts(p, vs, (p->flags&0x80)!=0);
}
}
void genvbo()
{
if(lastmillis == lastupdate && vbo) return;
lastupdate = lastmillis;
genverts();
if(!vbo) glGenBuffers_(1, &vbo);
gle::bindvbo(vbo);
glBufferData_(GL_ARRAY_BUFFER, maxparts*4*sizeof(partvert), NULL, GL_STREAM_DRAW);
glBufferSubData_(GL_ARRAY_BUFFER, 0, numparts*4*sizeof(partvert), verts);
gle::clearvbo();
}
void render()
{
genvbo();
glBindTexture(GL_TEXTURE_2D, tex->id);
gle::bindvbo(vbo);
const partvert *ptr = 0;
gle::vertexpointer(sizeof(partvert), ptr->pos.v);
gle::texcoord0pointer(sizeof(partvert), ptr->tc.v);
gle::colorpointer(sizeof(partvert), ptr->color.v);
gle::enablevertex();
gle::enabletexcoord0();
gle::enablecolor();
gle::enablequads();
gle::drawquads(0, numparts);
gle::disablequads();
gle::disablevertex();
gle::disabletexcoord0();
gle::disablecolor();
gle::clearvbo();
}
};
typedef varenderer<PT_PART> quadrenderer;
typedef varenderer<PT_TAPE> taperenderer;
typedef varenderer<PT_TRAIL> trailrenderer;
#include "explosion.hh"
#include "lensflare.hh"
#include "lightning.hh"
struct softquadrenderer : quadrenderer
{
softquadrenderer(const char *texname, int type, int stain = -1)
: quadrenderer(texname, type|PT_SOFT, stain)
{
}
};
static partrenderer *parts[] =
{
new quadrenderer("<grey>media/particle/blood.png", PT_PART|PT_FLIP|PT_MOD|PT_RND4|PT_COLLIDE, STAIN_BLOOD), // blood spats (note: rgb is inverted)
new trailrenderer("media/particle/base.png", PT_TRAIL|PT_LERP), // water, entity
new quadrenderer("<grey>media/particle/smoke.png", PT_PART|PT_FLIP|PT_LERP), // smoke
new quadrenderer("<grey>media/particle/steam.png", PT_PART|PT_FLIP), // steam
new quadrenderer("<grey>media/particle/flames.png", PT_PART|PT_HFLIP|PT_RND4|PT_BRIGHT), // flame
new taperenderer("media/particle/flare.png", PT_TAPE|PT_BRIGHT), // streak
new taperenderer("media/particle/rail_trail.png", PT_TAPE|PT_FEW|PT_BRIGHT), // rail trail
new taperenderer("media/particle/pulse_side.png", PT_TAPE|PT_FEW|PT_BRIGHT), // pulse side
new quadrenderer("media/particle/pulse_front.png", PT_PART|PT_FLIP|PT_FEW|PT_BRIGHT), // pulse front
&lightnings, // lightning
&fireballs, // explosion fireball
&pulsebursts, // pulse burst
new quadrenderer("media/particle/spark.png", PT_PART|PT_FLIP|PT_BRIGHT), // sparks
new quadrenderer("media/particle/base.png", PT_PART|PT_FLIP|PT_BRIGHT), // edit mode entities
new quadrenderer("media/particle/snow.png", PT_PART|PT_FLIP|PT_RND4|PT_COLLIDE), // colliding snow
new quadrenderer("media/particle/rail_muzzle.png", PT_PART|PT_FEW|PT_FLIP|PT_BRIGHT|PT_TRACK), // rail muzzle flash
new quadrenderer("media/particle/pulse_muzzle.png", PT_PART|PT_FEW|PT_FLIP|PT_BRIGHT|PT_TRACK), // pulse muzzle flash
new quadrenderer("media/interface/hud/items.png", PT_PART|PT_FEW|PT_ICON), // hud icon
new quadrenderer("<colorify:1/1/1>media/interface/hud/items.png", PT_PART|PT_FEW|PT_ICON), // grey hud icon
&texts, // text
&meters, // meter
&metervs, // meter vs.
&flares // lens flares - must be done last
};
VARFP(maxparticles, 10, 4000, 10000, initparticles());
VARFP(fewparticles, 10, 100, 10000, initparticles());
void initparticles()
{
if(initing) return;
if(!particleshader) particleshader = lookupshaderbyname("particle");
if(!particlenotextureshader) particlenotextureshader = lookupshaderbyname("particlenotexture");
if(!particlesoftshader) particlesoftshader = lookupshaderbyname("particlesoft");
if(!particletextshader) particletextshader = lookupshaderbyname("particletext");
loopi(sizeof(parts)/sizeof(parts[0])) parts[i]->init(parts[i]->type&PT_FEW ? min(fewparticles, maxparticles) : maxparticles);
loopi(sizeof(parts)/sizeof(parts[0]))
{
loadprogress = float(i+1)/(sizeof(parts)/sizeof(parts[0]));
parts[i]->preload();
}
loadprogress = 0;
}
void clearparticles()
{
loopi(sizeof(parts)/sizeof(parts[0])) parts[i]->reset();
clearparticleemitters();
}
void cleanupparticles()
{
loopi(sizeof(parts)/sizeof(parts[0])) parts[i]->cleanup();
}
#if 0
static void removetrackedparticles(physent *owner)
{
loopi(sizeof(parts)/sizeof(parts[0])) parts[i]->resettracked(owner);
}
#endif
VARN(debugparticles, dbgparts, 0, 0, 1);
void debugparticles()
{
if(!dbgparts) return;
int n = sizeof(parts)/sizeof(parts[0]);
pushhudmatrix();
hudmatrix.ortho(0, FONTH*n*2*vieww/float(viewh), FONTH*n*2, 0, -1, 1); // squeeze into top-left corner
flushhudmatrix();
loopi(n) draw_text(parts[i]->info, FONTH, (i+n/2)*FONTH);
pophudmatrix();
}
void renderparticles(int layer)
{
canstep = layer != PL_UNDER;
//want to debug BEFORE the lastpass render (that would delete particles)
if(dbgparts && (layer == PL_ALL || layer == PL_UNDER)) loopi(sizeof(parts)/sizeof(parts[0])) parts[i]->debuginfo();
bool rendered = false;
uint lastflags = PT_LERP|PT_SHADER,
flagmask = PT_LERP|PT_MOD|PT_BRIGHT|PT_NOTEX|PT_SOFT|PT_SHADER,
excludemask = layer == PL_ALL ? ~0 : (layer != PL_NOLAYER ? PT_NOLAYER : 0);
loopi(sizeof(parts)/sizeof(parts[0]))
{
partrenderer *p = parts[i];
if((p->type&PT_NOLAYER) == excludemask || !p->haswork()) continue;
if(!rendered)
{
rendered = true;
glDepthMask(GL_FALSE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glActiveTexture_(GL_TEXTURE2);
if(msaalight) glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msdepthtex);
else glBindTexture(GL_TEXTURE_RECTANGLE, gdepthtex);
glActiveTexture_(GL_TEXTURE0);
}
uint flags = p->type & flagmask, changedbits = flags ^ lastflags;
if(changedbits)
{
if(changedbits&PT_LERP) { if(flags&PT_LERP) resetfogcolor(); else zerofogcolor(); }
if(changedbits&(PT_LERP|PT_MOD))
{
if(flags&PT_LERP) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
else if(flags&PT_MOD) glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
else glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
if(!(flags&PT_SHADER))
{
if(changedbits&(PT_LERP|PT_SOFT|PT_NOTEX|PT_SHADER))
{
if(flags&PT_SOFT && softparticles)
{
particlesoftshader->set();
LOCALPARAMF(softparams, -1.0f/softparticleblend, 0, 0);
}
else if(flags&PT_NOTEX) particlenotextureshader->set();
else particleshader->set();
}
if(changedbits&(PT_MOD|PT_BRIGHT|PT_SOFT|PT_NOTEX|PT_SHADER))
{
float colorscale = flags&PT_MOD ? 1 : ldrscale;
if(flags&PT_BRIGHT) colorscale *= particlebright;
LOCALPARAMF(colorscale, colorscale, colorscale, colorscale, 1);
}
}
lastflags = flags;
}
p->render();
}
if(rendered)
{
if(lastflags&(PT_LERP|PT_MOD)) glBlendFunc(GL_SRC_ALPHA, GL_ONE);
if(!(lastflags&PT_LERP)) resetfogcolor();
glDisable(GL_BLEND);
glDepthMask(GL_TRUE);
}
}
static int addedparticles = 0;
static inline particle *newparticle(const vec &o, const vec &d, int fade, int type, int color, float size, int gravity = 0)
{
static particle dummy;
if(seedemitter)
{
parts[type]->seedemitter(*seedemitter, o, d, fade, size, gravity);
return &dummy;
}
if(fade + emitoffset < 0) return &dummy;
addedparticles++;
return parts[type]->addpart(o, d, fade, color, size, gravity);
}
VARP(maxparticledistance, 256, 1024, 4096);
static void splash(int type, int color, int radius, int num, int fade, const vec &p, float size, int gravity)
{
if(camera1->o.dist(p) > maxparticledistance && !seedemitter) return;
float collidez = parts[type]->type&PT_COLLIDE ? p.z - raycube(p, vec(0, 0, -1), COLLIDERADIUS, RAY_CLIPMAT) + (parts[type]->stain >= 0 ? COLLIDEERROR : 0) : -1;
int fmin = 1;
int fmax = fade*3;
loopi(num)
{
int x, y, z;
do
{
x = rnd(radius*2)-radius;
y = rnd(radius*2)-radius;
z = rnd(radius*2)-radius;
}
while(x*x+y*y+z*z>radius*radius);
vec tmp = vec((float)x, (float)y, (float)z);
int f = (num < 10) ? (fmin + rnd(fmax)) : (fmax - (i*(fmax-fmin))/(num-1)); //help deallocater by using fade distribution rather than random
newparticle(p, tmp, f, type, color, size, gravity)->val = collidez;
}
}
static void regularsplash(int type, int color, int radius, int num, int fade, const vec &p, float size, int gravity, int delay = 0)
{
if(!canemitparticles() || (delay > 0 && rnd(delay) != 0)) return;
splash(type, color, radius, num, fade, p, size, gravity);
}
static void regular_particle_splash(int type, int num, int fade, const vec &p, int color = 0xFFFFFF, float size = 1.0f, int radius = 150, int gravity = 2, int delay = 0);
static void particle_textcopy(const vec &s, const char *t, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0);
static bool canaddparticles()
{
return !minimized;
}
static void regular_particle_splash(int type, int num, int fade, const vec &p, int color, float size, int radius, int gravity, int delay)
{
if(!canaddparticles()) return;
regularsplash(type, color, radius, num, fade, p, size, gravity, delay);
}
VARP(particletext, 0, 1, 1);
VARP(maxparticletextdistance, 0, 128, 10000);
static void particle_textcopy(const vec &s, const char *t, int type, int fade, int color, float size, int gravity)
{
if(!canaddparticles()) return;
if(!particletext || camera1->o.dist(s) > maxparticletextdistance) return;
particle *p = newparticle(s, vec(0, 0, 1), fade, type, color, size, gravity);
p->text = newstring(t);
p->flags = 1;
}
//dir = 0..6 where 0=up
static inline vec offsetvec(vec o, int dir, int dist)
{
vec v = vec(o);
v[(2+dir)%3] += (dir>2)?(-dist):dist;
return v;
}
//converts a 16bit color to 24bit
static inline int colorfromattr(int attr)
{
return (((attr&0xF)<<4) | ((attr&0xF0)<<8) | ((attr&0xF00)<<12)) + 0x0F0F0F;
}
#if 0
void particle_splash(int type, int num, int fade, const vec &p, int color, float size, int radius, int gravity)
{
if(!canaddparticles()) return;
splash(type, color, radius, num, fade, p, size, gravity);
}
VARP(maxtrail, 1, 500, 10000);
void particle_trail(int type, int fade, const vec &s, const vec &e, int color, float size, int gravity)
{
if(!canaddparticles()) return;
vec v;
float d = e.dist(s, v);
int steps = clamp(int(d*2), 1, maxtrail);
v.div(steps);
vec p = s;
loopi(steps)
{
p.add(v);
vec tmp = vec(float(rnd(11)-5), float(rnd(11)-5), float(rnd(11)-5));
newparticle(p, tmp, rnd(fade)+fade, type, color, size, gravity);
}
}
void particle_text(const vec &s, const char *t, int type, int fade, int color, float size, int gravity)
{
if(!canaddparticles()) return;
if(!particletext || camera1->o.dist(s) > maxparticletextdistance) return;
particle *p = newparticle(s, vec(0, 0, 1), fade, type, color, size, gravity);
p->text = t;
}
void particle_icon(const vec &s, int ix, int iy, int type, int fade, int color, float size, int gravity)
{
if(!canaddparticles()) return;
particle *p = newparticle(s, vec(0, 0, 1), fade, type, color, size, gravity);
p->flags |= ix | (iy<<2);
}
void particle_meter(const vec &s, float val, int type, int fade, int color, int color2, float size)
{
if(!canaddparticles()) return;
particle *p = newparticle(s, vec(0, 0, 1), fade, type, color, size);
p->color2[0] = color2>>16;
p->color2[1] = (color2>>8)&0xFF;
p->color2[2] = color2&0xFF;
p->progress = clamp(int(val*100), 0, 100);
}
void particle_flare(const vec &p, const vec &dest, int fade, int type, int color, float size, physent *owner)
{
if(!canaddparticles()) return;
newparticle(p, dest, fade, type, color, size)->owner = owner;
}
void particle_fireball(const vec &dest, float maxsize, int type, int fade, int color, float size)
{
if(!canaddparticles()) return;
float growth = maxsize - size;
if(fade < 0) fade = int(growth*20);
newparticle(dest, vec(0, 0, 1), fade, type, color, size)->val = growth;
}
#endif /* 0 */
/* Experiments in shapes...
* dir: (where dir%3 is similar to offsetvec with 0=up)
* 0..2 circle
* 3.. 5 cylinder shell
* 6..11 cone shell
* 12..14 plane volume
* 15..20 line volume, i.e. wall
* 21 sphere
* 24..26 flat plane
* +32 to inverse direction
*/
static void regularshape(int type, int radius, int color, int dir, int num, int fade, const vec &p, float size, int gravity, int vel = 200)
{
if(!canemitparticles()) return;
int basetype = parts[type]->type&0xFF;
bool flare = (basetype == PT_TAPE) || (basetype == PT_LIGHTNING),
inv = (dir&0x20)!=0, taper = (dir&0x40)!=0 && !seedemitter;
dir &= 0x1F;
loopi(num)
{
vec to, from;
if(dir < 12)
{
const vec2 &sc = sincos360[rnd(360)];
to[dir%3] = sc.y*radius;
to[(dir+1)%3] = sc.x*radius;
to[(dir+2)%3] = 0.0;
to.add(p);
if(dir < 3) //circle
from = p;
else if(dir < 6) //cylinder
{
from = to;
to[(dir+2)%3] += radius;
from[(dir+2)%3] -= radius;
}
else //cone
{
from = p;
to[(dir+2)%3] += (dir < 9)?radius:(-radius);
}
}
else if(dir < 15) //plane
{
to[dir%3] = float(rnd(radius<<4)-(radius<<3))/8.0;
to[(dir+1)%3] = float(rnd(radius<<4)-(radius<<3))/8.0;
to[(dir+2)%3] = radius;
to.add(p);
from = to;
from[(dir+2)%3] -= 2*radius;
}
else if(dir < 21) //line
{
if(dir < 18)
{
to[dir%3] = float(rnd(radius<<4)-(radius<<3))/8.0;
to[(dir+1)%3] = 0.0;
}
else
{
to[dir%3] = 0.0;
to[(dir+1)%3] = float(rnd(radius<<4)-(radius<<3))/8.0;
}
to[(dir+2)%3] = 0.0;
to.add(p);
from = to;
to[(dir+2)%3] += radius;
}
else if(dir < 24) //sphere
{
to = vec(2*M_PI*float(rnd(1000))/1000.0, M_PI*float(rnd(1000)-500)/1000.0).mul(radius);
to.add(p);
from = p;
}
else if(dir < 27) // flat plane
{
to[dir%3] = float(rndscale(2*radius)-radius);
to[(dir+1)%3] = float(rndscale(2*radius)-radius);
to[(dir+2)%3] = 0.0;
to.add(p);
from = to;
}
else from = to = p;
if(inv) swap(from, to);
if(taper)
{
float dist = clamp(from.dist2(camera1->o)/maxparticledistance, 0.0f, 1.0f);
if(dist > 0.2f)
{
dist = 1 - (dist - 0.2f)/0.8f;
if(rnd(0x10000) > dist*dist*0xFFFF) continue;
}
}
if(flare)
newparticle(from, to, rnd(fade*3)+1, type, color, size, gravity);
else
{
vec d = vec(to).sub(from).rescale(vel); //velocity
particle *n = newparticle(from, d, rnd(fade*3)+1, type, color, size, gravity);
if(parts[type]->type&PT_COLLIDE)
n->val = from.z - raycube(from, vec(0, 0, -1), parts[type]->stain >= 0 ? COLLIDERADIUS : max(from.z, 0.0f), RAY_CLIPMAT) + (parts[type]->stain >= 0 ? COLLIDEERROR : 0);
}
}
}
static void regularflame(int type, const vec &p, float radius, float height, int color, int density = 3, float scale = 2.0f, float speed = 200.0f, float fade = 600.0f, int gravity = -15)
{
if(!canemitparticles()) return;
float size = scale * min(radius, height);
vec v(0, 0, min(1.0f, height)*speed);
loopi(density)
{
vec s = p;
s.x += rndscale(radius*2.0f)-radius;
s.y += rndscale(radius*2.0f)-radius;
newparticle(s, v, rnd(max(int(fade*height), 1))+1, type, color, size, gravity);
}
}
#if 0
void regular_particle_flame(int type, const vec &p, float radius, float height, int color, int density, float scale, float speed, float fade, int gravity)
{
if(!canaddparticles()) return;
regularflame(type, p, radius, height, color, density, scale, speed, fade, gravity);
}
#endif /* 0 */
static void makeparticles(entity &e)
{
switch(e.attr1)
{
case 0: //fire and smoke - <radius> <height> <rgb> - 0 values default to compat for old maps
{
float radius = e.attr2 ? float(e.attr2)/100.0f : 1.5f,
height = e.attr3 ? float(e.attr3)/100.0f : radius/3;
regularflame(PART_FLAME, e.o, radius, height, e.attr4 ? colorfromattr(e.attr4) : 0x903020, 3, 2.0f);
regularflame(PART_SMOKE, vec(e.o.x, e.o.y, e.o.z + 4.0f*min(radius, height)), radius, height, 0x303020, 1, 4.0f, 100.0f, 2000.0f, -20);
break;
}
case 1: //steam vent - <dir>
regularsplash(PART_STEAM, 0x897661, 50, 1, 200, offsetvec(e.o, e.attr2, rnd(10)), 2.4f, -20);
break;
case 2: //water fountain - <dir>
{
int color;
if(e.attr3 > 0) color = colorfromattr(e.attr3);
else
{
int mat = MAT_WATER + clamp(-e.attr3, 0, 3);
color = getwaterfallcolour(mat).tohexcolor();
if(!color) color = getwatercolour(mat).tohexcolor();
}
regularsplash(PART_WATER, color, 150, 4, 200, offsetvec(e.o, e.attr2, rnd(10)), 0.6f, 2);
break;
}
case 3: //fire ball - <size> <rgb>
newparticle(e.o, vec(0, 0, 1), 1, PART_EXPLOSION, colorfromattr(e.attr3), 4.0f)->val = 1+e.attr2;
break;
case 4: //tape - <dir> <length> <rgb>
case 7: //lightning
case 9: //steam
case 10: //water
case 13: //snow
{
static const int typemap[] = { PART_STREAK, -1, -1, PART_LIGHTNING, -1, PART_STEAM, PART_WATER, -1, -1, PART_SNOW };
static const float sizemap[] = { 0.28f, 0.0f, 0.0f, 1.0f, 0.0f, 2.4f, 0.60f, 0.0f, 0.0f, 0.5f };
static const int gravmap[] = { 0, 0, 0, 0, 0, -20, 2, 0, 0, 20 };
int type = typemap[e.attr1-4];
float size = sizemap[e.attr1-4];
int gravity = gravmap[e.attr1-4];
if(e.attr2 >= 256) regularshape(type, max(1+e.attr3, 1), colorfromattr(e.attr4), e.attr2-256, 5, e.attr5 > 0 ? min(int(e.attr5), 10000) : 200, e.o, size, gravity);
else newparticle(e.o, offsetvec(e.o, e.attr2, max(1+e.attr3, 0)), 1, type, colorfromattr(e.attr4), size, gravity);
break;
}
case 5: //meter, metervs - <percent> <rgb> <rgb2>
case 6:
{
particle *p = newparticle(e.o, vec(0, 0, 1), 1, e.attr1==5 ? PART_METER : PART_METER_VS, colorfromattr(e.attr3), 2.0f);
int color2 = colorfromattr(e.attr4);
p->color2[0] = color2>>16;
p->color2[1] = (color2>>8)&0xFF;
p->color2[2] = color2&0xFF;
p->progress = clamp(int(e.attr2), 0, 100);
break;
}
case 11: // flame <radius> <height> <rgb> - radius=100, height=100 is the classic size
regularflame(PART_FLAME, e.o, float(e.attr2)/100.0f, float(e.attr3)/100.0f, colorfromattr(e.attr4), 3, 2.0f);
break;
case 12: // smoke plume <radius> <height> <rgb>
regularflame(PART_SMOKE, e.o, float(e.attr2)/100.0f, float(e.attr3)/100.0f, colorfromattr(e.attr4), 1, 4.0f, 100.0f, 2000.0f, -20);
break;
case 32: //lens flares - plain/sparkle/sun/sparklesun <red> <green> <blue>
case 33:
case 34:
case 35:
flares.addflare(e.o, e.attr2, e.attr3, e.attr4, (e.attr1&0x02)!=0, (e.attr1&0x01)!=0);
break;
default:
if(!editmode)
{
defformatstring(ds, "particles %d?", e.attr1);
particle_textcopy(e.o, ds, PART_TEXT, 1, 0x6496FF, 2.0f);
}
break;
}
}
bool printparticles(extentity &e, char *buf, int len)
{
switch(e.attr1)
{
case 0: case 4: case 7: case 8: case 9: case 10: case 11: case 12: case 13:
nformatstring(buf, len, "%s %d %d %d 0x%.3hX %d", entities::entname(e.type), e.attr1, e.attr2, e.attr3, e.attr4, e.attr5);
return true;
case 3:
nformatstring(buf, len, "%s %d %d 0x%.3hX %d %d", entities::entname(e.type), e.attr1, e.attr2, e.attr3, e.attr4, e.attr5);
return true;
case 5: case 6:
nformatstring(buf, len, "%s %d %d 0x%.3hX 0x%.3hX %d", entities::entname(e.type), e.attr1, e.attr2, e.attr3, e.attr4, e.attr5);
return true;
}
return false;
}
void seedparticles()
{
renderprogress(0, "seeding particles");
addparticleemitters();
canemit = true;
loopv(emitters)
{
particleemitter &pe = emitters[i];
extentity &e = *pe.ent;
seedemitter = &pe;
for(int millis = 0; millis < seedmillis; millis += min(emitmillis, seedmillis/10))
makeparticles(e);
seedemitter = NULL;
pe.lastemit = -seedmillis;
pe.finalize();
}
}
void updateparticles()
{
if(regenemitters) addparticleemitters();
if(minimized) { canemit = false; return; }
if(lastmillis - lastemitframe >= emitmillis)
{
canemit = true;
lastemitframe = lastmillis - (lastmillis%emitmillis);
}
else canemit = false;
loopi(sizeof(parts)/sizeof(parts[0]))
{
parts[i]->update();
}
if(!editmode || showparticles)
{
int emitted = 0, replayed = 0;
addedparticles = 0;
loopv(emitters)
{
particleemitter &pe = emitters[i];
extentity &e = *pe.ent;
if(e.o.dist(camera1->o) > maxparticledistance) { pe.lastemit = lastmillis; continue; }
if(cullparticles && pe.maxfade >= 0)
{
if(isfoggedsphere(pe.radius, pe.center)) { pe.lastcull = lastmillis; continue; }
if(pvsoccluded(pe.cullmin, pe.cullmax)) { pe.lastcull = lastmillis; continue; }
}
makeparticles(e);
emitted++;
if(replayparticles && pe.maxfade > 5 && pe.lastcull > pe.lastemit)
{
for(emitoffset = max(pe.lastemit + emitmillis - lastmillis, -pe.maxfade); emitoffset < 0; emitoffset += emitmillis)
{
makeparticles(e);
replayed++;
}
emitoffset = 0;
}
pe.lastemit = lastmillis;
}
if(dbgpcull && (canemit || replayed) && addedparticles) conoutf(CON_DEBUG, "%d emitters, %d particles", emitted, addedparticles);
}
if(editmode) // show sparkly thingies for map entities in edit mode
{
const vector<extentity *> &ents = entities::getents();
// note: order matters in this case as particles of the same type are drawn in the reverse order that they are added
loopv(entgroup)
{
entity &e = *ents[entgroup[i]];
particle_textcopy(e.o, entities::entname(e.type), PART_TEXT, 1, 0xFF4B19, 2.0f);
}
loopv(ents)
{
entity &e = *ents[i];
if(e.type==ET_EMPTY) continue;
particle_textcopy(e.o, entities::entname(e.type), PART_TEXT, 1, 0x1EC850, 2.0f);
regular_particle_splash(PART_EDIT, 2, 40, e.o, 0x3232FF, 0.32f*particlesize/100.0f);
}
}
}