193 lines
8.9 KiB
INI
193 lines
8.9 KiB
INI
// These default settings are executed whenever "saved.cfg" is not available.
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// Do not modify anything below, instead change settings in game, or add to autoexec.cfg
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///////////////////////////////////////////////////////////////////////////////
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// Settings //
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///////////////////////////////////////////////////////////////////////////////
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name "unnamed"
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///////////////////////////////////////////////////////////////////////////////
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// Console //
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///////////////////////////////////////////////////////////////////////////////
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miniconfilter 0x300 // display chat and team chat in mini-console
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confilter (&~ 0xFFF $miniconfilter) // don't display other player frags or mini-console stuff in console
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fullconsole = 0
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///////////////////////////////////////////////////////////////////////////////
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// Universal Mouse Scrollwheel //
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///////////////////////////////////////////////////////////////////////////////
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ums_modifier = 0
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ums_setmodifier = [ums_modifier = $arg1; onrelease [ums_modifier = 0]]
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ums_delta = [[ums_delta_@(? $editing "edit" "game")_@ums_modifier] $arg1]
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bind "MOUSEWHEELUP" [ums_delta 1]
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bind "MOUSEWHEELDOWN" [ums_delta -1]
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///////////////////////////////////////////////////////////////////////////////
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// Game Binds //
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///////////////////////////////////////////////////////////////////////////////
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bind "MOUSELEFT" [shoot]
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bind "MOUSERIGHT" [dozoom]
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bind "MOUSEMIDDLE" [melee]
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bind "MOUSEBACK" [melee]
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bind "MOUSEFORWARD" [melee]
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// Movement
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bind "W" [forward]
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bind "A" [left]
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bind "S" [backward]
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bind "D" [right]
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bind "UP" [forward]
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bind "DOWN" [backward]
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bind "RIGHT" [right]
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bind "LEFT" [left]
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bind "F6" [toggleui "map_browser"]
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bindvar "F8" [hidehud]
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bind "F10" [toggleui "gamebind_reference"]
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bind "F11" [toggleconsole; conskip -1000]
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bind "F12" [screenshot]
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bindvarquiet "PAUSE" [paused]
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bind "INSERT" [addbot]
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bind "DELETE" [delbot]
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bind "PAGEUP" [conskip 5]
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bind "PAGEDOWN" [conskip -1000]
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bind "BACKQUOTE" [saycommand /]
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bind "SLASH" [saycommand /]
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bind "TAB" [holdui scoreboard]
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bind "LSHIFT" [crouch]
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bind "LCTRL" [crouch]
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bind "SPACE" [jump]
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bind "RETURN" [saycommand]
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bind "E" [edittoggle]
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bind "F" [melee]
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bind "J" [taunt]
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bind "R" [dropflag]
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bind "T" [saycommand]
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bind "Y" [sayteamcommand]
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bind "1" [setweapon rail]
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bind "2" [setweapon pulse]
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bindvar "9" [thirdperson]
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bind "0" [menu_master]
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// Console scroll -or- Weapon change
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ums_delta_game_0 = [if $fullconsole [conskip (* $arg1 3)] [nextweapon $arg1]]
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///////////////////////////////////////////////////////////////////////////////
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// Specatator Binds //
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///////////////////////////////////////////////////////////////////////////////
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specbind "MOUSELEFT" [nextfollow]
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specbind "MOUSERIGHT" [nextfollow -1]
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specbind "MOUSEMIDDLE" [nextspecmode]
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specbind "SPACE" [nextspecmode]
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specbind "LSHIFT" [floatspeed 1000;onrelease [floatspeed 100]]
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specbind "LCTRL" [floatspeed 25;onrelease [floatspeed 100]]
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///////////////////////////////////////////////////////////////////////////////
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// Edit Binds //
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///////////////////////////////////////////////////////////////////////////////
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editbind "MOUSELEFT" [if $blendpaintmode [paintblendmap] [editdrag]]
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editbind "MOUSEMIDDLE" [selcorners]
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editbind "MOUSERIGHT" [if $blendpaintmode [rotateblendbrush] [editextend]]
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editbind "MOUSEBACK" [toggleeditmovecut]
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editbind "MOUSEFORWARD" [toggleeditmovecut]
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editbind "LSHIFT" [floatspeed $editfloatspeed; onrelease [floatspeed 100]]
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editbind "COMMA" [ums_setmodifier 9] // vSlot: rotate
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editbind "PERIOD" [ums_setmodifier 10] // vSlot: scale
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editbindmod "LCTRL" [passthrough]
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editbind "SPACE" [cancelsel]
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editbind "DELETE" [editdel]
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editbind "HOME" [gotosel]
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editbind "END" [ums_setmodifier 16; onrelease entautoview] // Hold and scroll to goto selected entities
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editbind "1" [ums_setmodifier 11] // Entity attribute modifier 0
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editbind "2" [ums_setmodifier 12] // Entity attribute modifier 1
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editbind "3" [ums_setmodifier 13] // Entity attribute modifier 2
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editbind "4" [ums_setmodifier 14] // Entity attribute modifier 3
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editbind "5" [ums_setmodifier 15] // Entity attribute modifier 4
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editbindvar "6" [allfaces]
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editbindvar "7" [entselsnap]
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editbindvar "8" [entediting]
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editbind "9" [selentedit]
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editbindvar "MINUS" [outline]
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editbindvar "EQUALS" [wireframe]
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// Editing Menus
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editbind "F1" [menu_entity] // Add/Edit Entity
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editbind "F2" [toggleui "texture_browser"] // Texture List
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editbind "F3" [toggleui "mapmodel"] // Add Mapmodel
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editbind "F4" [toggleui "material"] // Edit Material
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editbind "F5" [menu_savemap] // Savemap
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editbind "F7" [toggleui "env_settings"] // Environment Settings
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editbind "F8" [toggleui "geo_prefab"] // World Geometry Prefab
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editbind "F9" [toggleui "misc_editing"] // Miscellaneous Editing
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editbind "F10" [toggleui "editbind_reference"] // Default Editbind Quick Reference
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// Number Keypad
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editbind "KP0" [blendpaintmode 0] // Exit paint blendmap mode
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editbind "KP1" [blendpaintmode 1]
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editbind "KP2" [blendpaintmode 2] // Paint
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editbind "KP3" [blendpaintmode 3]
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editbind "KP4" [blendpaintmode 4]
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editbind "KP5" [blendpaintmode 5] // Erase
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editbind "KP8" [nextblendbrush -1] // Select brush -
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editbind "KP9" [nextblendbrush 1] // Select brush +
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editbind "KP_DIVIDE" [floatspeed 10; echo [floatspeed @floatspeed]]
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editbind "KP_MULTIPLY" [floatspeed 50; echo [floatspeed @floatspeed]]
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editbind "KP_MINUS" [floatspeed 100; echo [floatspeed @floatspeed]]
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editbind "KP_PLUS" [toggleeditmovecut] // Toggle MOUSERIGHT to move selection with or without contents
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editbind "KP_ENTER" [entselect insel] // Select entities within area selection
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editbind "B" [ums_setmodifier 6] // Change heightmap brush
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editbind "C" [editcopy]
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editbind "F" [ums_setmodifier 2] // Push face/corners selected
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editbind "G" [ums_setmodifier 1] // Grid size
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editbind "H" [if $hmapedit [editface 1 -1] [hmapedit 1]]
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editbind "I" [redo]
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editbind "K" [calclight]
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editbindvar "L" [fullbright]
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editbindvar "M" [showmat]
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editbind "N" [selentfindall]
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editbind "O" [ums_setmodifier 7] // vSlot: offset H
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editbind "P" [ums_setmodifier 8] // vSlot: offset V
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editbind "Q" [ums_setmodifier 3] // Push corner pointed at by cursor
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editbind "R" [ums_setmodifier 4] // Geometry rotate -or- blend brush rotate
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editbind "U" [undo; passthroughsel 0]
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editbind "V" [editpaste]
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editbind "X" [editflip] // Geometry flip
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editbind "Y" [ums_setmodifier 5] // Change textures
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editbind "Z" [history 0] // Repeat last saycommand
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ums_delta_edit_0 = [if $fullconsole [conskip (* $arg1 3)] [if $blendpaintmode [nextblendbrush $arg1] [editfacewsel $arg1 1]]] // Console scroll -or- Change blend brush -or- Push/pull geometry
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ums_delta_edit_1 = [nodebug [gridpower (+ $arg1 $gridpower)]] // Grid size
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ums_delta_edit_2 = [editfacewsel $arg1 0] // Push face/corners selected
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ums_delta_edit_3 = [editfacewsel $arg1 2] // Push corner pointed at by cursor
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ums_delta_edit_4 = [if $blendpaintmode [rotateblendbrush $arg1] [editrotate $arg1]] // Geometry rotate -or- blend brush rotate
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ums_delta_edit_5 = [edittex $arg1] // Change textures
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ums_delta_edit_6 = [selecthbrush $arg1] // Change heightmap brush
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ums_delta_edit_7 = [vdelta [voffset (* $arg1 $delta_multiplier2) 0]] // vSlot: offset H
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ums_delta_edit_8 = [vdelta [voffset 0 (* $arg1 $delta_multiplier2)]] // vSlot: offset V
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ums_delta_edit_9 = [vdelta [vrotate $arg1]] // vSlot: rotate
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ums_delta_edit_10 = [vdelta [vscale (if (< $arg1 0) 0.5 2)]] // vSlot: scale
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ums_delta_edit_11 = [entproperty 0 (* $arg1 $delta_multiplier1)]
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ums_delta_edit_12 = [entproperty 1 (* $arg1 $delta_multiplier1)]
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ums_delta_edit_13 = [entproperty 2 (* $arg1 $delta_multiplier1)]
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ums_delta_edit_14 = [entproperty 3 (* $arg1 $delta_multiplier1)]
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ums_delta_edit_15 = [entproperty 4 (* $arg1 $delta_multiplier1)]
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ums_delta_edit_16 = [entautoview $arg1]
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editbind "LALT" [delta_multiplier1 = 10;onrelease [delta_multiplier1 = 1]] // Entity attribute multiplier
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editbind "RALT" [delta_multiplier2 = 32;onrelease [delta_multiplier2 = 16]] // vSlot: offset multiplier
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delta_multiplier1 = 1
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delta_multiplier2 = 16
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