43 lines
1.4 KiB
INI
43 lines
1.4 KiB
INI
// Notice: This list is dynamic and will change with every release.
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// Please use a dedicated map.cfg.
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exec "config/default_map_models.cfg" // Default Mapmodel List
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// Default Sky/Light Settings
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setdefaultenv = [
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skybox ""
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atmo 1
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sunlightpitch 50
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sunlightyaw 30
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sunlight 0xFFF8E0
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skylight 0x7495B8
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]
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if $emptymap [setdefaultenv]
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materialreset
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loop+ i 1 4 [
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texture [glass@i] "mat_glass/nieb/scratch2.png" // Glass Normals
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texture [water@i] "mat_water/nieb/water.png" // Water (Unused)
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texture 1 "mat_water/appleflap/water_normal.png" // Water Normals
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texture 1 "mat_water/nieb/waterfall.png" // Waterfall Diffuse
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texture 1 "mat_water/nieb/waterfall_normal.png" // Waterfall Normals
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texture [lava@i] "mat_lava/nieb/lava.png" // Lava Diffuse
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texture 1 "mat_lava/nieb/lava_normal.png" // Lava Normals
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texture 1 "mat_lava/nieb/lava.png" // Lavafall Diffuse
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texture 1 "mat_lava/nieb/lava_normal.png" // Lavafall Normals
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]
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decalreset
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texturereset // Start world texture list
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texsky // Dummy "sky" texture
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texload "base/base1" // Default geometry texture
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texload "base/base2"
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texload "base/base3"
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texload "base/base4"
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texload "base/white"
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texload "base/glow"
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setshader "stdworld"
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