more extensive readme

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# libcubescript
This is an embeddable version of the CubeScript implementation from the
Cube 2 engine. The API is highly unstable right now and overall it's a work
in progress.
Libcubescript is an embeddable implementation of the Cubescript scripting
language. Cubescript is the console/config language of the Cube engines/games
(and derived engines/games). It's a simplistic language defined around the
idea of everything being a string, with Lisp-like syntax (allowing various
control structures to be defined as commands).
It depends on the latest Git version of OctaSTD:
Libcubescript is originally based on the implementation from the Cube 2 engine,
but it's largely rewritten. Here are some of the benefits over the original
implementation:
https://git.octaforge.org/tools/octastd.git/
* Independent implementation that can be embedded in any project
* No global state - multiple Cubescripts can be present within a single program
* Modern C++14 API (no macro mess like in the original)
* C++14 lambdas can be used as commands (including captures and type inference)
* Clean codebase that is easy to read and contribute to
* Core types can be changed as needed at compile time (larger floats? no problem)
* Allows building into a static or shared library, supports `-fvisibility=hidden`
Upcoming features:
* Thread safety (safely call into a single Cubescript state from multiple threads)
* Custom allocator support (control over how heap memory is allocated)
The API is currently unstable and a work in progress. The codebase itself is
also changing very quickly.
The only dependency is OctaSTD:
https://git.octaforge.org/tools/octastd.git/
https://github.com/OctaForge/OctaSTD
Currently the API is unstable and the whole thing is a work in progress. It
requires C++14, just like OctaSTD does.
If OctaSTD can work on your system, so can libcubescript.
The supplied Makefile builds a static library on Unix-like OSes. Link this library
together with your application and everything should just work.
The supplied Makefile builds a static library on Unix-like OSes. Link this
library together with your application and everything should just work.
See COPYING.md for licensing information.