add API for handling safe bytecode objects (without manual refcount)
parent
02fb88b9fd
commit
79f2db1f54
|
@ -472,6 +472,33 @@ struct CsState {
|
|||
void bcode_ref(ostd::Uint32 *p);
|
||||
void bcode_unref(ostd::Uint32 *p);
|
||||
|
||||
struct Bytecode {
|
||||
Bytecode(): p_code(nullptr) {}
|
||||
Bytecode(ostd::Uint32 *v): p_code(v) { bcode_ref(p_code); }
|
||||
Bytecode(const Bytecode &v): p_code(v.p_code) { bcode_ref(p_code); }
|
||||
Bytecode(Bytecode &&v): p_code(v.p_code) { v.p_code = nullptr; }
|
||||
|
||||
~Bytecode() { bcode_unref(p_code); }
|
||||
|
||||
Bytecode &operator=(const Bytecode &v) {
|
||||
bcode_unref(p_code);
|
||||
p_code = v.p_code;
|
||||
bcode_ref(p_code);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Bytecode &operator=(Bytecode &&v) {
|
||||
bcode_unref(p_code);
|
||||
p_code = v.p_code;
|
||||
v.p_code = nullptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
operator ostd::Uint32 *() const { return p_code; }
|
||||
private:
|
||||
ostd::Uint32 *p_code;
|
||||
};
|
||||
|
||||
void init_lib_base(CsState &cs);
|
||||
void init_lib_io(CsState &cs);
|
||||
void init_lib_math(CsState &cs);
|
||||
|
|
Loading…
Reference in New Issue