switch license back to zlib

master
Daniel Kolesa 2020-04-27 14:11:53 +02:00
parent 8c873d9788
commit d5158bdd47
1 changed files with 23 additions and 42 deletions

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# License # License
Libcubescript is licensed under the University of Illinois/NCSA Open Source License, Libcubescript is provided to you under the terms of the zlib license, just
a permissive, non-copyleft, BSD style license. The license text goes as follows: like the source it was originally derived from.
The software is originally based on the CubeScript implementation in the Cube 2
game/engine, which by now serves mostly as an inspiration, as the code has been
largely rewritten (though isolated bits of the original source may remain).
For copyright holders beyond just CubeScript, please refer to Cube 2's original
license file.
Copyright (c): Copyright (c):
* 2001-2015 Wouter "aardappel" van Oortmerssen and Lee "eihrul" Salzman * 2001-2015 Wouter "aardappel" van Oortmerssen and Lee "eihrul" Salzman
* 2016 Daniel "q66" Kolesa * 2016-2020 Daniel "q66" Kolesa
All rights reserved. This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is hereby granted, free of charge, to any person obtaining a copy of Permission is granted to anyone to use this software for any purpose,
this software and associated documentation files (the "Software"), to deal with including commercial applications, and to alter it and redistribute it
the Software without restriction, including without limitation the rights to freely, subject to the following restrictions:
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
* Redistributions of source code must retain the above copyright notice, 1. The origin of this software must not be misrepresented; you must not
this list of conditions and the following disclaimers. claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
* Redistributions in binary form must reproduce the above copyright notice, appreciated but is not required.
this list of conditions and the following disclaimers in the 2. Altered source versions must be plainly marked as such, and must not be
documentation and/or other materials provided with the distribution. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
* Neither the names of libcubescript developers nor any contributors may be
used to endorse or promote products derived from this Software without
specific prior written permission.
**THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE
SOFTWARE.**
# Original copyright
The software is originally based on the CubeScript implementation in the Cube 2
game/engine, which by now serves mostly as an inspiration, as the code has been
largely rewritten (though isolated bits of the original source may remain); it
was provided under the zlib license and was:
Copyright (c) 2001-2015 Wouter "aardappel" van Oortmerssen and Lee "eihrul" Salzman
For copyright holders beyond just CubeScript, please refer to Cube 2's original
license file. Permission was given by the original copyright holders to re-license
the source code under the same license as the rest of OctaForge projects and this
note now serves to credit the original authors.
# Bundled source # Bundled source