Daniel Kolesa
3f513180f1
drop prevargs in codegen
...
since we now have a single, contiguous, unlimited VM stack, this
does not make any sense anymore (it was a limitation of the static
array)
2021-03-28 01:28:31 +01:00
Daniel Kolesa
c62dd07adb
update linenoise to latest git
2021-03-28 01:05:09 +01:00
Daniel Kolesa
371ef9e912
add build option to disable repl, use feature objects
2021-03-28 00:56:11 +01:00
Daniel Kolesa
71f45b2f07
fix up usage of IDENT_FLAG_UNKNOWN
2021-03-28 00:38:41 +01:00
Daniel Kolesa
99f227bfd9
unify arg and non-arg opcodes
2021-03-28 00:19:51 +01:00
Daniel Kolesa
d1e131dbf6
don't rely on MAX_ARGUMENTS where not necessary
2021-03-27 23:43:55 +01:00
Daniel Kolesa
54c0f2ae20
remove more dead bits
2021-03-27 00:35:20 +01:00
Daniel Kolesa
a24f7c9385
remove leftover dead code
2021-03-27 00:32:27 +01:00
Daniel Kolesa
a37eb25d1c
move public state methods where they belong
2021-03-27 00:26:59 +01:00
Daniel Kolesa
b27d4fa7e6
make p_tstate actually private
2021-03-26 03:05:14 +01:00
Daniel Kolesa
bd9a6cbf7c
eliminate more future private accesses
2021-03-26 02:59:42 +01:00
Daniel Kolesa
0b2c4c7038
pass thread_state in more places
2021-03-26 02:29:54 +01:00
Daniel Kolesa
865bac73f3
remove pointless friends
2021-03-25 01:57:47 +01:00
Daniel Kolesa
c854e9d189
move the owner tag inside
2021-03-25 01:55:47 +01:00
Daniel Kolesa
468c3a07d4
get rid of some indirections
2021-03-25 01:52:03 +01:00
Daniel Kolesa
d80af7b159
hide internal_state from public state struct
2021-03-25 01:37:42 +01:00
Daniel Kolesa
14cd90116d
use the value stack in more places
2021-03-24 23:30:30 +01:00
Daniel Kolesa
4e8c3ee40f
move the VM stack off the real stack + std cleanups
2021-03-24 22:38:29 +01:00
Daniel Kolesa
3d37ea22c3
put force_ident and force_code in any_value
2021-03-24 21:01:01 +01:00
Daniel Kolesa
00b8312ad5
move most thread state into an internal structure
2021-03-24 20:33:20 +01:00
Daniel Kolesa
4ded59ce70
launder aligned_storage pointers
2021-03-24 02:42:33 +01:00
Daniel Kolesa
d774db675a
separate cs_gen.hh, various refactors
2021-03-24 02:21:32 +01:00
Daniel Kolesa
21aec59ad3
rename namespace to cubescript
2021-03-23 23:32:25 +01:00
Daniel Kolesa
b9b344cba6
remove cs_ namespace in all API
2021-03-23 23:29:32 +01:00
Daniel Kolesa
b3b4624af1
drop cubescript.cc, move parsing stuff from cs_std to cs_parser
2021-03-23 22:17:25 +01:00
Daniel Kolesa
7139370990
move belonging stuff into cs_ident
2021-03-23 21:57:38 +01:00
Daniel Kolesa
d06396f88f
move more stuff into cs_state.cc
2021-03-23 21:55:19 +01:00
Daniel Kolesa
95e0da1fff
move some more stuff, don't use both_libraries() in meson
2021-03-23 02:48:14 +01:00
Daniel Kolesa
b5b0d0adf5
move some public state api into cs_state, separate lib_base
2021-03-23 02:43:18 +01:00
Daniel Kolesa
87e141ab36
move public ident interfaces to cs_ident.cc
2021-03-23 02:35:31 +01:00
Daniel Kolesa
3d9f73c7b2
drop removed arg types in repl
2021-03-23 02:23:24 +01:00
Daniel Kolesa
4b766a380f
drop the util namespace
2021-03-23 02:02:43 +01:00
Daniel Kolesa
4b6c284ea1
separate cs_parser.cc, drop cs_util.cc
2021-03-23 02:00:23 +01:00
Daniel Kolesa
68b66c0b28
move strref implementation to strman
2021-03-23 01:49:29 +01:00
Daniel Kolesa
2cc1b0e271
add cs_std.cc, drop cs_util.hh
2021-03-23 01:46:56 +01:00
Daniel Kolesa
f52aeead32
eliminate the strref friend kludge
2021-03-23 01:35:04 +01:00
Daniel Kolesa
6821260c37
separate header/impl for strman
2021-03-23 01:25:47 +01:00
Daniel Kolesa
4588ae2373
separate cs_state, cs_std
2021-03-23 01:11:21 +01:00
Daniel Kolesa
702dca0809
separate ident and error impls into their own files
2021-03-22 22:33:15 +01:00
Daniel Kolesa
f9a49ffba7
get rid of emptyblock
2021-03-22 22:01:49 +01:00
Daniel Kolesa
83e92e6881
ditch a bunch of reinterpret_casts
2021-03-22 21:37:13 +01:00
Daniel Kolesa
3d2f115de5
separate bytecode bits into its own file
2021-03-22 21:26:05 +01:00
Daniel Kolesa
63251f0eac
add cs_callable to replace std::function
...
now function data can be allocated with our own allocator as
well, plus we get guarantees on small storage; this type is
move-only, and it's also more memory efficient than std::function,
at least the libstdc++ implementation
2021-03-22 01:01:51 +01:00
Daniel Kolesa
f72a39f656
manage bytecode memory using the state allocator
...
this means *all* heap allocated memory is now handled through
the state's allocator (well, except things using std::function),
which allows for precise memory tracking and control
2021-03-21 19:23:23 +01:00
Daniel Kolesa
666f487a92
don't need full bcode_ref/unref in this case
2021-03-21 18:53:22 +01:00
Daniel Kolesa
3f866baccb
strict reference counting for bytecode references
2021-03-21 18:45:59 +01:00
Daniel Kolesa
45bf6ed7ef
fix crash on quit where interfaces are destroyed instead of impls
2021-03-21 06:20:56 +01:00
Daniel Kolesa
a591384afd
use our allocator for more buffers
2021-03-21 06:13:45 +01:00
Daniel Kolesa
a5b0ce5d72
drop cs_cmd_internal
2021-03-21 03:07:11 +01:00
Daniel Kolesa
436098cc38
drop the whole cs_alias_internal nonsense
2021-03-21 02:59:37 +01:00