An embeddable, thread-safe implementation of the cubescript language
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1.6 KiB


Libcubescript is provided to you under the terms of the zlib license, just like the source it was originally derived from.

The software is originally based on the CubeScript implementation in the Cube 2 game/engine, which by now serves mostly as an inspiration, as the code has been largely rewritten (though isolated bits of the original source may remain).

For copyright holders beyond just CubeScript, please refer to Cube 2's original license file.

Copyright (c):

  • 2001-2015 Wouter "aardappel" van Oortmerssen and Lee "eihrul" Salzman
  • 2016-2020 Daniel "q66" Kolesa

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

Bundled source

Libcubescript bundles the linenoise line editing library for REPL usage. This library is available under the BSD 2-clause license, which is available within its source code.