libcubescript/src/cs_util.hh

251 lines
6.7 KiB
C++

#ifndef LIBCUBESCRIPT_CS_UTIL_HH
#define LIBCUBESCRIPT_CS_UTIL_HH
#include <type_traits>
#include <unordered_map>
#include <vector>
#include <ostd/string.hh>
namespace cscript {
template<typename K, typename V>
using cs_map = std::unordered_map<K, V>;
template<typename T>
using cs_vector = std::vector<T>;
cs_int cs_parse_int(
ostd::string_range input, ostd::string_range *end = nullptr
);
cs_float cs_parse_float(
ostd::string_range input, ostd::string_range *end = nullptr
);
template<typename F>
struct CsScopeExit {
template<typename FF>
CsScopeExit(FF &&f): func(std::forward<FF>(f)) {}
~CsScopeExit() {
func();
}
std::decay_t<F> func;
};
template<typename F1, typename F2>
inline void cs_do_and_cleanup(F1 &&dof, F2 &&clf) {
CsScopeExit<F2> cleanup(std::forward<F2>(clf));
dof();
}
struct cs_strman;
struct cs_shared_state {
cs_map<ostd::string_range, cs_ident *> idents;
cs_vector<cs_ident *> identmap;
cs_alloc_cb allocf;
cs_vprint_cb varprintf;
cs_strman *strman;
void *aptr;
void *alloc(void *ptr, size_t os, size_t ns) {
return allocf(aptr, ptr, os, ns);
}
template<typename T, typename ...A>
T *create(A &&...args) {
T *ret = static_cast<T *>(alloc(nullptr, 0, sizeof(T)));
new (ret) T(std::forward<A>(args)...);
return ret;
}
template<typename T>
T *create_array(size_t len) {
T *ret = static_cast<T *>(alloc(nullptr, 0, len * sizeof(T)));
for (size_t i = 0; i < len; ++i) {
new (&ret[i]) T();
}
return ret;
}
template<typename T>
void destroy(T *v) noexcept {
v->~T();
alloc(v, sizeof(T), 0);
}
template<typename T>
void destroy_array(T *v, size_t len) noexcept {
v->~T();
alloc(v, len * sizeof(T), 0);
}
template<typename T>
struct allocator {
using value_type = T;
allocator(cs_shared_state *s): state{s} {}
template<typename U>
allocator(allocator<U> const &a): state{a.state} {};
T *allocate(std::size_t n) {
return static_cast<T *>(state->alloc(nullptr, 0, n * sizeof(T)));
}
void deallocate(T *p, std::size_t n) {
state->alloc(p, n, 0);
}
template<typename U>
bool operator==(allocator<U> const &a) {
return state == a.state;
}
cs_shared_state *state;
};
};
inline cs_shared_state *cs_get_sstate(cs_state &cs) {
return cs.p_state;
}
inline cs_strref cs_make_strref(char const *p, cs_shared_state &cs) {
return cs_strref{p, cs};
}
/* string manager
*
* the purpose of this is to handle interning of strings; each string within
* a libcs state is represented (and allocated) exactly once, and reference
* counted; that both helps save resources, and potentially provide a means
* to reliably represent returned strings in places that is compatible with
* multiple threads and eliminate the chance of dangling pointers
*
* strings are allocated in a manner where the refcount and length are stored
* as a part of the string's memory, so it can be easily accessed using just
* the pointer to the string, but also this is transparent for usage
*
* this is not thread-safe yet, and later on it should be made that,
* for now we don't bother...
*/
struct cs_strref_state {
size_t length;
size_t refcount;
};
struct cs_strman {
using allocator_type = cs_shared_state::allocator<
std::pair<ostd::string_range const, cs_strref_state *>
>;
cs_strman() = delete;
cs_strman(cs_shared_state *cs): cstate{cs}, counts{allocator_type{cs}} {}
~cs_strman() {}
cs_strman(cs_strman const &) = delete;
cs_strman(cs_strman &&) = delete;
cs_strman &operator=(cs_strman const &) = delete;
cs_strman &operator=(cs_strman &&) = delete;
/* adds a string into the manager using any source, and returns a managed
* version; this is "slow" as it has to hash the string and potentially
* allocate fresh memory for it, but is perfectly safe at any time
*/
char const *add(ostd::string_range str);
/* this simply increments the reference count of an existing managed
* string, this is only safe when you know the pointer you are passing
* is already managed the system
*/
char const *ref(char const *ptr);
/* this will use the provided memory, assuming it is a fresh string that
* is yet to be added; the memory must be allocated with alloc_buf()
*/
char const *steal(char *ptr);
/* decrements the reference count and removes it from the system if
* that reaches zero; likewise, only safe with pointers that are managed
*/
void unref(char const *ptr);
/* just finds a managed pointer with the same contents
* as the input, if not found then a null pointer is returned
*/
char const *find(ostd::string_range str) const;
/* a quick helper to make a proper ostd string range out of a ptr */
ostd::string_range get(char const *ptr) const;
/* this will allocate a buffer of the given length (plus one for
* terminating zero) so you can fill it; use steal() to write it
*/
char *alloc_buf(std::size_t len) const;
cs_shared_state *cstate;
std::unordered_map<
ostd::string_range, cs_strref_state *,
std::hash<ostd::string_range>,
std::equal_to<ostd::string_range>,
allocator_type
> counts;
};
template<typename T>
struct cs_valbuf {
cs_valbuf() = delete;
cs_valbuf(cs_shared_state &cs):
buf{cs_shared_state::allocator<T>{&cs}}
{}
cs_valbuf(cs_state &cs):
buf{cs_shared_state::allocator<T>{cs_get_sstate(cs)}}
{}
using size_type = std::size_t;
using value_type = T;
using reference = T &;
using const_reference = T const &;
void reserve(std::size_t s) { buf.reserve(s); }
void push_back(T const &v) { buf.push_back(v); }
size_t size() const { return buf.size(); }
bool empty() const { return buf.empty(); }
void clear() { buf.clear(); }
std::vector<T, cs_shared_state::allocator<T>> buf;
};
struct cs_charbuf: cs_valbuf<char> {
cs_charbuf(cs_shared_state &cs): cs_valbuf<char>(cs) {}
cs_charbuf(cs_state &cs): cs_valbuf<char>(cs) {}
void append(char const *beg, char const *end) {
buf.insert(buf.end(), beg, end);
}
void append(ostd::string_range v) {
append(&v[0], &v[v.size()]);
}
ostd::string_range str() {
return ostd::string_range{buf.data(), buf.data() + buf.size()};
}
ostd::string_range str_term() {
return ostd::string_range{buf.data(), buf.data() + buf.size() - 1};
}
};
} /* namespace cscript */
#endif /* LIBCUBESCRIPT_CS_UTIL_HH */