libcubescript/src/cs_strman.hh

97 lines
3.1 KiB
C++

#ifndef LIBCUBESCRIPT_STRMAN_HH
#define LIBCUBESCRIPT_STRMAN_HH
#include <cubescript/cubescript.hh>
#include <unordered_map>
#include <string_view>
#include "cs_std.hh"
#include "cs_state.hh"
namespace cubescript {
struct string_ref_state;
char const *str_managed_ref(char const *str);
void str_managed_unref(char const *str);
std::string_view str_managed_view(char const *str);
/* string manager
*
* the purpose of this is to handle interning of strings; each string within
* a libcs state is represented (and allocated) exactly once, and reference
* counted; that both helps save resources, and potentially provide a means
* to reliably represent returned strings in places that is compatible with
* multiple threads and eliminate the chance of dangling pointers
*
* strings are allocated in a manner where the refcount and length are stored
* as a part of the string's memory, so it can be easily accessed using just
* the pointer to the string, but also this is transparent for usage
*
* this is not thread-safe yet, and later on it should be made that,
* for now we don't bother...
*/
struct string_pool {
using allocator_type = std_allocator<
std::pair<std::string_view const, string_ref_state *>
>;
string_pool() = delete;
string_pool(internal_state *cs): cstate{cs}, counts{allocator_type{cs}} {}
~string_pool() {}
string_pool(string_pool const &) = delete;
string_pool(string_pool &&) = delete;
string_pool &operator=(string_pool const &) = delete;
string_pool &operator=(string_pool &&) = delete;
/* adds a string into the manager using any source, and returns a managed
* version; this is "slow" as it has to hash the string and potentially
* allocate fresh memory for it, but is perfectly safe at any time
*/
char const *add(std::string_view str);
/* this simply increments the reference count of an existing managed
* string, this is only safe when you know the pointer you are passing
* is already managed the system
*/
char const *ref(char const *ptr);
/* this will use the provided memory, assuming it is a fresh string that
* is yet to be added; the memory must be allocated with alloc_buf()
*/
string_ref steal(char *ptr);
/* decrements the reference count and removes it from the system if
* that reaches zero; likewise, only safe with pointers that are managed
*/
void unref(char const *ptr);
/* just finds a managed pointer with the same contents
* as the input, if not found then a null pointer is returned
*/
char const *find(std::string_view str) const;
/* a quick helper to make a proper string view out of a ptr */
std::string_view get(char const *ptr) const;
/* this will allocate a buffer of the given length (plus one for
* terminating zero) so you can fill it; use steal() to write it
*/
char *alloc_buf(std::size_t len) const;
internal_state *cstate;
std::unordered_map<
std::string_view, string_ref_state *,
std::hash<std::string_view>,
std::equal_to<std::string_view>,
allocator_type
> counts;
};
} /* namespace cubescript */
#endif