/* Vector math for OctaSTD. * * This file is part of OctaSTD. See COPYING.md for futher information. */ #ifndef OSTD_VECMATH_HH #define OSTD_VECMATH_HH #include "ostd/types.hh" namespace ostd { template struct Vec2 { union { struct { T x, y; }; T value[2]; }; Vec2(): x(0), y(0) {} Vec2(const Vec2 &v): x(v.x), y(v.y) {} Vec2(T v): x(v), y(v) {} Vec2(T x, T y): x(x), y(y) {} T &operator[](Size idx) { return value[idx]; } T operator[](Size idx) const { return value[idx]; } }; template inline bool operator==(const Vec2 &a, const Vec2 &b) { return (a.x == b.x) && (a.y == b.y); } template inline bool operator!=(const Vec2 &a, const Vec2 &b) { return (a.x != b.x) || (a.y != b.y); } using Vec2f = Vec2; using Vec2d = Vec2; using Vec2b = Vec2; using Vec2s = Vec2; using Vec2i = Vec2; template struct Vec3 { union { struct { T x, y, z; }; struct { T r, g, b; }; T value[3]; }; Vec3(): x(0), y(0), z(0) {} Vec3(const Vec3 &v): x(v.x), y(v.y), z(v.z) {} Vec3(T v): x(v), y(v), z(v) {} Vec3(T x, T y, T z): x(x), y(y), z(z) {} }; template inline bool operator==(const Vec3 &a, const Vec3 &b) { return (a.x == b.x) && (a.y == b.y) && (a.z == b.z); } template inline bool operator!=(const Vec3 &a, const Vec3 &b) { return (a.x != b.x) || (a.y != b.y) || (a.z != b.z); } using Vec3f = Vec3; using Vec3d = Vec3; using Vec3b = Vec3; using Vec3s = Vec3; using Vec3i = Vec3; template struct Vec4 { union { struct { T x, y, z, w; }; struct { T r, g, b, a; }; T value[4]; }; Vec4(): x(0), y(0), z(0), w(0) {} Vec4(const Vec3 &v): x(v.x), y(v.y), z(v.z), w(v.w) {} Vec4(T v): x(v), y(v), z(v), w(v) {} Vec4(T x, T y, T z, T w): x(x), y(y), z(z), w(w) {} }; template inline bool operator==(const Vec4 &a, const Vec4 &b) { return (a.x == b.x) && (a.y == b.y) && (a.z == b.z) && (a.w == b.w); } template inline bool operator!=(const Vec4 &a, const Vec4 &b) { return (a.x != b.x) || (a.y != b.y) || (a.z != b.z) || (a.w != b.w); } using Vec4f = Vec4; using Vec4d = Vec4; using Vec4b = Vec4; using Vec4s = Vec4; using Vec4i = Vec4; } /* namespace ostd */ #endif