libostd/ostd/concurrency.hh

1187 lines
36 KiB
C++

/** @defgroup Concurrency
*
* @brief Concurrent/parallel task execution support and related APIs.
*
* libostd provides an elaborate concurrency system that covers multiple
* schedulers with different characteristics as well as different ways to
* pass data between tasks.
*
* It implements 1:1 (tasks are OS threads), N:1 (tasks are lightweight
* threads running on a single thread) and M:N (tasks are lightweight
* threads running on a fixed number of OS threads) scheduling approaches.
*
* The system is flexible and extensible; it can be used as a base for higher
* level systems, and its individual components are independently usable.
*
* Typical usage of the concurrency system is as follows:
*
* @include concurrency.cc
*
* See the examples provided with the library for further information.
*
* It also implements all sorts of utilities for dealing with parallel
* programs and synchronization, including a thread pool and other facilities.
*
* @{
*/
/** @file concurrency.hh
*
* @brief Different concurrent schedulers and related APIs.
*
* This file implements several schedulers as well as APIs to spawn
* tasks, coroutines and channels that utilize the current scheduler's API.
*
* @include concurrency.cc
*
* @copyright See COPYING.md in the project tree for further information.
*/
#ifndef OSTD_CONCURRENCY_HH
#define OSTD_CONCURRENCY_HH
#include <cstddef>
#include <vector>
#include <list>
#include <thread>
#include <utility>
#include <memory>
#include <stdexcept>
#include <exception>
#include <type_traits>
#include <ostd/platform.hh>
#include <ostd/coroutine.hh>
#include <ostd/channel.hh>
#include <ostd/generic_condvar.hh>
namespace ostd {
/** @addtogroup Concurrency
* @{
*/
struct scheduler;
namespace detail {
template<typename T>
struct tid_impl {
tid_impl() = delete;
template<typename F>
tid_impl(F &func): p_lock(), p_eptr(), p_cond(func()) {}
T get() {
std::unique_lock<std::mutex> l{p_lock};
while (!p_stor) {
p_cond.wait(l);
}
if (p_eptr) {
std::rethrow_exception(std::exchange(p_eptr, nullptr));
}
auto ret = std::move(p_stor);
if constexpr(!std::is_same_v<T, void>) {
if constexpr(std::is_lvalue_reference_v<T>) {
return **ret;
} else {
return std::move(*ret);
}
}
}
void wait() {
std::unique_lock<std::mutex> l{p_lock};
while (!p_stor) {
p_cond.wait(l);
}
}
template<typename F>
void set_value(F &func) {
{
std::lock_guard<std::mutex> l{p_lock};
try {
if constexpr(std::is_same_v<T, void>) {
func();
p_stor = true;
} else {
if constexpr(std::is_lvalue_reference_v<T>) {
p_stor = &func();
} else {
p_stor = std::move(func());
}
}
} catch (...) {
p_eptr = std::current_exception();
}
}
p_cond.notify_one();
}
private:
using storage = std::conditional_t<
std::is_same_v<T, void>,
bool,
std::optional<std::conditional_t<
std::is_lvalue_reference_v<T>,
std::remove_reference_t<T> *,
std::decay_t<T>
>>
>;
mutable std::mutex p_lock;
mutable std::exception_ptr p_eptr;
generic_condvar p_cond;
storage p_stor = storage{};
};
}
/** @brief An object that defines a task.
*
* This is returned by ostd::spawn() and obviously scheduler::spawn() It
* represents a spawned task, allowing you to wait for the task to be done
* as well as retrieve its return value. It also allows sane cross-task
* exception handling, as any exception is saved inside the internal
* state and propagated on get().
*
* Tids are move constructible and assignable, but not copyable. They also
* cannot be constructed normally, only returned from the appropriate spawn
* function. The internal state stays alive for as long as necessary (always
* at least until the associated task finishes, but it can remain alive after
* that to either get the return value or propagate an exception).
*
* The `T` template parameter is the type of the result. It can be `void`,
* in which case get() returns nothing, but can still propagate exceptions.
*/
template<typename T>
struct tid {
friend struct scheduler;
tid() = delete;
tid(tid const &) = delete;
tid &operator=(tid const &) = delete;
tid(tid &&) = default;
tid &operator=(tid &&) = default;
/** @brief Waits for the result and returns it.
*
* If `T` is void, this does not return. If an exception was thrown by
* the task, it will be rethrown here, allowing sane exception handling
* between different tasks and possibly threads.
*
* Effectively calls wait() before returning or throwing. After this
* call is done, valid() will no longer be true. It is undefined to
* call this when valid() is not true.
*/
T get() {
auto p = std::move(p_state);
return p->get();
}
/** @brief Checks if this `tid` points to a valid shared state. */
bool valid() const {
return p_state;
}
/** @brief Waits for the associated task to finish.
*
* The behavior is undefined when valid() is not true.
*/
void wait() {
p_state->wait();
}
private:
template<typename F>
tid(F func): p_state(new detail::tid_impl<T>{func}) {}
std::shared_ptr<detail::tid_impl<T>> p_state;
};
/** @brief A base interface for any scheduler.
*
* All schedulers derive from this. Its core interface is defined using
* pure virtual functions, which the schedulers are supposed to implement.
*
* Every scheduler its supposed to implement its own method `start`, which
* will take a function, arguments and will return any value returned from
* the given function. The given function will be used as the very first
* task (the main task) which typically replaces your `main` function.
*
* The `start` method will also set the internal current scheduler pointer
* so that APIs such as ostd::spawn() can work.
*/
struct OSTD_EXPORT scheduler {
private:
struct stack_allocator {
stack_allocator() = delete;
stack_allocator(scheduler &s) noexcept: p_sched(&s) {}
stack_context allocate() {
return p_sched->allocate_stack();
}
void deaallocate(stack_context &st) noexcept {
p_sched->deallocate_stack(st);
}
private:
scheduler *p_sched;
};
protected:
/** @brief Does nothing, this base class is empty. */
scheduler() {}
public:
/** @brief Does nothing, this base class is empty. */
virtual ~scheduler();
scheduler(scheduler const &) = delete;
scheduler(scheduler &&) = delete;
scheduler &operator=(scheduler const &) = delete;
scheduler &operator=(scheduler &&) = delete;
/** @brief Spawns a task.
*
* Spawns a task and schedules it for execution. This is a low level
* interface function. Typically you will want ostd::spawn().
* The detailed behavior of the function is completely scheduler dependent.
*
* @see ostd::spawn(), spawn()
*/
virtual void do_spawn(std::function<void()>) = 0;
/** @brief Tells the scheduler to re-schedule the current task.
*
* In ostd::thread_scheduler, this is just a hint, as it uses OS threading
* facilities. In coroutine based schedulers, this will typically suspend
* the currently running task and re-schedule it for later.
*
* @see ostd::yield()
*/
virtual void yield() noexcept = 0;
/** @brief Creates a condition variable using ostd::generic_condvar.
*
* A scheduler might be using a custom condition variable type depending
* on how its tasks are implemented. Other data structures might want to
* use these condition variables to synchronize (see make_channel() for
* an example).
*
* @see make_channel(), make_coroutine(), make_generator()
*/
virtual generic_condvar make_condition() = 0;
/** @brief Allocates a stack suitable for a coroutine.
*
* If the scheduler uses coroutine based tasks, this allows us to
* create coroutines and generators that use the same stacks as tasks.
* This has benefits particularly when a pooled stack allocator is in
* use for the tasks.
*
* Using get_stack_allocator() you can create an actual stack allocator
* usable with coroutines that uses this set of methods.
*
* @see deallocate_stack(), reserve_stacks(), get_stack_allocator()
*/
virtual stack_context allocate_stack() = 0;
/** @brief Deallocates a stack allocated with allocate_stack().
*
* @see allocate_stack(), reserve_stacks(), get_stack_allocator()
*/
virtual void deallocate_stack(stack_context &st) noexcept = 0;
/** @brief Reserves at least `n` stacks.
*
* If the stack allocator used in the scheduler is pooled, this will
* reserve the given number of stacks (or more). It can, however, be
* a no-op if the allocator is not pooled.
*
* @see allocate_stack(), deallocate_stack(), get_stack_allocator()
*/
virtual void reserve_stacks(std::size_t n) = 0;
/** @brief Gets a stack allocator using the scheduler's stack allocation.
*
* The stack allocator will use allocate_stack() and deallocate_stack()
* to perform the alloaction and deallocation.
*/
stack_allocator get_stack_allocator() noexcept {
return stack_allocator{*this};
}
/** @brief Spawns a task using any callable and a set of arguments.
*
* Just like do_spawn(), but works for any callable and accepts arguments.
* If any arguments are provided, they're bound to the callable first.
* Then the result is converted to the right type for do_spawn() and passed.
*
* You can use this to spawn a task directly on a scheduler. However,
* typically you will not want to pass the scheduler around and instead
* use the generic ostd::spawn(), which works on any scheduler.
*
* @see do_spawn(), ostd::spawn()
*/
template<typename F, typename ...A>
tid<std::result_of_t<F(A...)>> spawn(F func, A &&...args) {
tid<std::result_of_t<F(A...)>> t{[this]() {
return make_condition();
}};
/* private shared state reference */
auto st = t.p_state;
if constexpr(sizeof...(A) == 0) {
do_spawn([lfunc = std::move(func), lst = std::move(st)]() {
lst->set_value(lfunc);
});
} else {
do_spawn([lfunc = std::bind(
std::move(func), std::forward<A>(args)...
), lst = std::move(st)]() {
lst->set_value(lfunc);
});
}
return t;
}
/** @brief Creates a channel suitable for the scheduler.
*
* Returns a channel that uses a condition variable type returned by
* make_condition(). You can use this to create a channel directly
* with the scheduler. However, typically you will not want to pass
* it around, so ostd::make_channel() is a more convenient choice.
*
* @tparam T The type of the channel value.
*
* @see ostd::make_channel()
*/
template<typename T>
channel<T> make_channel() {
return channel<T>{[this]() {
return make_condition();
}};
}
/** @brief Creates a coroutine using the scheduler's stack allocator.
*
* Using ostd::make_coroutine() will do the same thing, but without
* the need to explicitly pass the scheduler around.
*
* @tparam T The type passed to the coroutine, `Result(Args...)`.
*
* @see make_generator(), ostd::make_coroutine()
*/
template<typename T, typename F>
coroutine<T> make_coroutine(F &&func) {
return coroutine<T>{std::forward<F>(func), get_stack_allocator()};
}
/** @brief Creates a generator using the scheduler's stack allocator.
*
* Using ostd::make_generator() will do the same thing, but without
* the need to explicitly pass the scheduler around.
*
* @tparam T The value type of the generator.
*
* @see make_coroutine(), ostd::make_generator()
*/
template<typename T, typename F>
generator<T> make_generator(F &&func) {
return generator<T>{std::forward<F>(func), get_stack_allocator()};
}
};
namespace detail {
OSTD_EXPORT extern scheduler *current_scheduler;
struct current_scheduler_owner {
current_scheduler_owner() = delete;
template<typename S>
current_scheduler_owner(S &sched) {
if (current_scheduler) {
throw std::logic_error{"another scheduler already running"};
}
current_scheduler = &sched;
}
current_scheduler_owner(current_scheduler_owner const &) = delete;
current_scheduler_owner(current_scheduler_owner &&) = delete;
current_scheduler_owner &operator=(current_scheduler_owner const &) = delete;
current_scheduler_owner &operator=(current_scheduler_owner &&) = delete;
~current_scheduler_owner() {
current_scheduler = nullptr;
}
};
}
/** @brief A scheduler that uses an `std::thread` per each task.
*
* This one doesn't actually do any scheduling, it leaves it to the OS.
* Effectively this implements a 1:1 model.
*
* @tparam SA The stack allocator to use when requesting stacks. It's not
* actually used anywhere else, as thread stacks are managed by the OS.
* Can be a stack pool and only has to be move constructible.
*/
template<typename SA>
struct basic_thread_scheduler: scheduler {
/** @brief The stack allocator type. */
using allocator_type = SA;
/** @brief Creates the scheduler.
*
* @param[in] sa The provided stack allocator.
*/
basic_thread_scheduler(SA &&sa = SA{}): p_stacks(std::move(sa)) {}
/** @brief Starts the scheduler given a set of arguments.
*
* Sets the internal current scheduler pointer to this scheduler and
* calls the given function. As it doesn't do any scheduling, it really
* just calls. Then it waits for all threads (tasks) it spawned to finish
* and returns the value returned from the given function, if any.
*
* @returns The result of `func`.
*/
template<typename F, typename ...A>
auto start(F func, A &&...args) -> std::result_of_t<F(A...)> {
detail::current_scheduler_owner iface{*this};
if constexpr(std::is_same_v<std::result_of_t<F(A...)>, void>) {
func(std::forward<A>(args)...);
join_all();
} else {
auto ret = func(std::forward<A>(args)...);
join_all();
return ret;
}
}
void do_spawn(std::function<void()> func) {
{
std::lock_guard<std::mutex> l{p_lock};
p_threads.emplace_front();
auto it = p_threads.begin();
*it = std::thread{[this, it, lfunc = std::move(func)]() {
lfunc();
remove_thread(it);
}};
}
yield();
}
void yield() noexcept {
std::this_thread::yield();
}
generic_condvar make_condition() {
return generic_condvar{};
}
stack_context allocate_stack() {
if constexpr(!SA::is_thread_safe) {
std::lock_guard<std::mutex> l{p_lock};
return p_stacks.allocate();
} else {
return p_stacks.allocate();
}
}
void deallocate_stack(stack_context &st) noexcept {
if constexpr(!SA::is_thread_safe) {
std::lock_guard<std::mutex> l{p_lock};
p_stacks.deallocate(st);
} else {
p_stacks.deallocate();
}
}
void reserve_stacks(std::size_t n) {
if constexpr(!SA::is_thread_safe) {
std::lock_guard<std::mutex> l{p_lock};
p_stacks.reserve(n);
} else {
p_stacks.reserve(n);
}
}
private:
void remove_thread(typename std::list<std::thread>::iterator it) {
std::lock_guard<std::mutex> l{p_lock};
std::thread t{std::exchange(p_dead, std::move(*it))};
if (t.joinable()) {
t.join();
}
p_threads.erase(it);
}
void join_all() {
/* wait for all threads to finish */
std::lock_guard<std::mutex> l{p_lock};
if (p_dead.joinable()) {
p_dead.join();
}
for (auto &t: p_threads) {
t.join();
p_threads.pop_front();
}
}
SA p_stacks;
std::list<std::thread> p_threads;
std::thread p_dead;
std::mutex p_lock;
};
/** @brief An ostd::basic_thread_scheduler using ostd::stack_pool. */
using thread_scheduler = basic_thread_scheduler<stack_pool>;
namespace detail {
struct csched_task;
OSTD_EXPORT extern thread_local csched_task *current_csched_task;
struct OSTD_EXPORT csched_task: coroutine_context {
friend struct coroutine_context;
csched_task() = delete;
csched_task(csched_task const &) = delete;
csched_task(csched_task &&) = delete;
csched_task &operator=(csched_task const &) = delete;
csched_task &operator=(csched_task &&) = delete;
/* empty, for vtable placement */
virtual ~csched_task();
template<typename F, typename SA>
csched_task(F &&f, SA &&sa): p_func(std::forward<F>(f)) {
if (!p_func) {
this->set_dead();
return;
}
this->make_context<csched_task>(sa);
}
void operator()() {
this->set_exec();
csched_task *curr = std::exchange(current_csched_task, this);
this->coro_jump();
current_csched_task = curr;
this->rethrow();
}
void yield() noexcept {
/* we'll yield back to the thread we were scheduled to, which
* will appropriately notify one or all other waiting threads
* so we either get re-scheduled or the whole scheduler dies
*/
this->yield_jump();
}
bool dead() const noexcept {
return this->is_dead();
}
static csched_task *current() noexcept {
return current_csched_task;
}
private:
void resume_call() {
p_func();
}
std::function<void()> p_func;
};
}
/** @brief A scheduler that uses a coroutine type for tasks on a single thread.
*
* Effectively implements the N:1 model. Runs on a single thread, so it doesn't
* make any use of multicore systems. The tasks bypass the
* coroutine_context::current() method, so they're completely hidden from the
* outside code. This also has several advantages for code using coroutines.
*
* @tparam SA The stack allocator to use when requesting stacks. Used for
* the tasks as well as for the stack request methods.
*/
template<typename SA>
struct basic_simple_coroutine_scheduler: scheduler {
/** @brief The stack allocator type. */
using allocator_type = SA;
private:
/* simple one just for channels */
struct coro_cond {
coro_cond() = delete;
coro_cond(coro_cond const &) = delete;
coro_cond(coro_cond &&) = delete;
coro_cond &operator=(coro_cond const &) = delete;
coro_cond &operator=(coro_cond &&) = delete;
coro_cond(basic_simple_coroutine_scheduler &s): p_sched(s) {}
template<typename L>
void wait(L &l) noexcept {
l.unlock();
while (!p_notified) {
p_sched.yield();
}
p_notified = false;
l.lock();
}
void notify_one() noexcept {
p_notified = true;
p_sched.yield();
}
void notify_all() noexcept {
p_notified = true;
p_sched.yield();
}
private:
basic_simple_coroutine_scheduler &p_sched;
bool p_notified = false;
};
public:
/* @brief Creates the scheduler.
*
* @param[in] sa The provided stack allocator.
*/
basic_simple_coroutine_scheduler(SA &&sa = SA{}):
p_stacks(std::move(sa))
{}
/** @brief Starts the scheduler given a set of arguments.
*
* Sets the internal current scheduler pointer to this scheduler creates
* the main task using the separate provided stack allocator. This is
* useful because the task stacks tend to be rather small and we need
* a much bigger stack for the main task.
*
* After creating the task, starts the dispatcher on the thread. Returns
* the return value of the provided main task function once it finishes.
*
* @returns The result of `func`.
*/
template<typename TSA, typename F, typename ...A>
auto start(std::allocator_arg_t, TSA &&sa, F func, A &&...args)
-> std::result_of_t<F(A...)>
{
detail::current_scheduler_owner iface{*this};
using R = std::result_of_t<F(A...)>;
if constexpr(std::is_same_v<R, void>) {
if constexpr(sizeof...(A) == 0) {
p_coros.emplace_back(std::move(func), std::forward<TSA>(sa));
} else {
p_coros.emplace_back(std::bind(
std::move(func), std::forward<A>(args)...
), std::forward<TSA>(sa));
}
dispatch();
} else {
R ret;
if constexpr(sizeof...(A) == 0) {
p_coros.emplace_back([&ret, lfunc = std::move(func)] {
ret = lfunc();
}, std::forward<TSA>(sa));
} else {
p_coros.emplace_back([&ret, lfunc = std::bind(
std::move(func), std::forward<A>(args)...
)]() {
ret = lfunc();
}, std::forward<TSA>(sa));
}
dispatch();
return ret;
}
}
/** @brief Starts the scheduler given a set of arguments.
*
* Like start() but uses a fixed size stack that has the same size as
* the main thread stack.
*
* The stack traits type is inherited from `SA`.
*
* @returns The result of `func`.
*/
template<typename F, typename ...A>
auto start(F func, A &&...args) -> std::result_of_t<F(A...)> {
basic_fixedsize_stack<typename SA::traits_type, false> sa{
detail::stack_main_size()
};
return start(
std::allocator_arg, sa, std::move(func), std::forward<A>(args)...
);
}
void do_spawn(std::function<void()> func) {
p_coros.emplace_back(std::move(func), p_stacks.get_allocator());
yield();
}
void yield() noexcept {
detail::csched_task::current()->yield();
}
generic_condvar make_condition() {
return generic_condvar{[this]() {
return coro_cond{*this};
}};
}
stack_context allocate_stack() {
return p_stacks.allocate();
}
void deallocate_stack(stack_context &st) noexcept {
p_stacks.deallocate(st);
}
void reserve_stacks(std::size_t n) {
p_stacks.reserve(n);
}
private:
void dispatch() {
while (!p_coros.empty()) {
if (p_idx == p_coros.end()) {
p_idx = p_coros.begin();
}
(*p_idx)();
if (p_idx->dead()) {
p_idx = p_coros.erase(p_idx);
} else {
++p_idx;
}
}
}
SA p_stacks;
std::list<detail::csched_task> p_coros;
typename std::list<detail::csched_task>::iterator p_idx = p_coros.end();
};
/** @brief An ostd::basic_simple_coroutine_scheduler using ostd::stack_pool. */
using simple_coroutine_scheduler = basic_simple_coroutine_scheduler<stack_pool>;
/** @brief A scheduler that uses a coroutine type for tasks on several threads.
*
* Effectively implements the M:N model. Runs on several threads, typically as
* many as there are physical threads on your CPU(s), so it makes use of
* multicore systems. The tasks bypass the coroutine_context::current() method,
* so they're completely hidden from the outside code. This also has several
* advantages for code using coroutines.
*
* @tparam SA The stack allocator to use when requesting stacks. Used for
* the tasks as well as for the stack request methods.
*/
template<typename SA>
struct basic_coroutine_scheduler: scheduler {
/** @brief The stack allocator type. */
using allocator_type = SA;
private:
struct task_cond;
struct task;
using tlist = std::list<task>;
using titer = typename tlist::iterator;
struct task {
private:
detail::csched_task p_func;
public:
task_cond *waiting_on = nullptr;
task *next_waiting = nullptr;
titer pos;
template<typename F, typename TSA>
task(F &&f, TSA &&sa):
p_func(std::forward<F>(f), std::forward<TSA>(sa))
{}
void operator()() {
p_func();
}
void yield() noexcept {
p_func.yield();
}
bool dead() const noexcept {
return p_func.dead();
}
static task *current() noexcept {
return reinterpret_cast<task *>(detail::csched_task::current());
}
};
struct task_cond {
friend struct basic_coroutine_scheduler;
task_cond() = delete;
task_cond(task_cond const &) = delete;
task_cond(task_cond &&) = delete;
task_cond &operator=(task_cond const &) = delete;
task_cond &operator=(task_cond &&) = delete;
task_cond(basic_coroutine_scheduler &s): p_sched(s) {}
template<typename L>
void wait(L &l) noexcept {
/* lock until the task has been added to the wait queue,
* that ensures that any notify/notify_any has to wait
* until after the task has fully blocked... we can't
* use unique_lock or lock_guard because they're scoped
*/
p_sched.p_lock.lock();
l.unlock();
task *curr = task::current();
curr->waiting_on = this;
curr->yield();
l.lock();
}
void notify_one() noexcept {
p_sched.notify_one(p_waiting);
}
void notify_all() noexcept {
p_sched.notify_all(p_waiting);
}
private:
basic_coroutine_scheduler &p_sched;
task *p_waiting = nullptr;
};
public:
/* @brief Creates the scheduler.
*
* The number of threads defaults to the number of physical threads.
*
* @param[in] thrs The number of threads to use.
* @param[in] sa The provided stack allocator.
*/
basic_coroutine_scheduler(
std::size_t thrs = std::thread::hardware_concurrency(), SA &&sa = SA{}
):
p_threads(thrs), p_stacks(std::move(sa))
{}
~basic_coroutine_scheduler() {}
/** @brief Starts the scheduler given a set of arguments.
*
* Sets the internal current scheduler pointer to this scheduler creates
* the main task using the separate provided stack allocator. This is
* useful because the task stacks tend to be rather small and we need
* a much bigger stack for the main task.
*
* After creating the task, creates the requested number of threads and
* starts the dispatcher on each. Then it waits for all threads to finish
* and returns the return value of the provided main task function.
*
* @returns The result of `func`.
*/
template<typename TSA, typename F, typename ...A>
auto start(std::allocator_arg_t, TSA &&sa, F func, A &&...args)
-> std::result_of_t<F(A...)>
{
detail::current_scheduler_owner iface{*this};
/* start with one task in the queue, this way we can
* say we've finished when the task queue becomes empty
*/
using R = std::result_of_t<F(A...)>;
if constexpr(std::is_same_v<R, void>) {
spawn_add(
std::forward<TSA>(sa), std::move(func),
std::forward<A>(args)...
);
/* actually start the thread pool */
init();
} else {
R ret;
spawn_add(
std::forward<TSA>(sa),
[&ret, func = std::move(func)](auto &&...fargs) {
ret = func(std::forward<A>(fargs)...);
},
std::forward<A>(args)...
);
init();
return ret;
}
}
/** @brief Starts the scheduler given a set of arguments.
*
* Like start() but uses a fixed size stack that has the same size as
* the main thread stack.
*
* The stack traits type is inherited from `SA`.
*
* @returns The result of `func`.
*/
template<typename F, typename ...A>
auto start(F func, A &&...args) -> std::result_of_t<F(A...)> {
/* the default 64 KiB stack won't cut it for main, allocate a stack
* which matches the size of the process stack outside of the pool
*/
basic_fixedsize_stack<typename SA::traits_type, false> sa{
detail::stack_main_size()
};
return start(
std::allocator_arg, sa, std::move(func), std::forward<A>(args)...
);
}
void do_spawn(std::function<void()> func) {
{
std::lock_guard<std::mutex> l{p_lock};
spawn_add(p_stacks.get_allocator(), std::move(func));
}
p_cond.notify_one();
}
void yield() noexcept {
task::current()->yield();
}
generic_condvar make_condition() {
return generic_condvar{[this]() {
return task_cond{*this};
}};
}
stack_context allocate_stack() {
if constexpr(!SA::is_thread_safe) {
std::lock_guard<std::mutex> l{p_lock};
return p_stacks.allocate();
} else {
return p_stacks.allocate();
}
}
void deallocate_stack(stack_context &st) noexcept {
if constexpr(!SA::is_thread_safe) {
std::lock_guard<std::mutex> l{p_lock};
p_stacks.deallocate(st);
} else {
p_stacks.deallocate();
}
}
void reserve_stacks(std::size_t n) {
if constexpr(!SA::is_thread_safe) {
std::lock_guard<std::mutex> l{p_lock};
p_stacks.reserve(n);
} else {
p_stacks.reserve(n);
}
}
private:
template<typename TSA, typename F, typename ...A>
void spawn_add(TSA &&sa, F &&func, A &&...args) {
task *t = nullptr;
if constexpr(sizeof...(A) == 0) {
t = &p_available.emplace_back(
std::forward<F>(func),
std::forward<TSA>(sa)
);
} else {
t = &p_available.emplace_back(
[lfunc = std::bind(
std::forward<F>(func), std::forward<A>(args)...
)]() mutable {
lfunc();
},
std::forward<TSA>(sa)
);
}
t->pos = --p_available.end();
}
void init() {
std::size_t size = p_threads;
std::vector<std::thread> thrs;
thrs.reserve(size);
for (std::size_t i = 0; i < size; ++i) {
thrs.emplace_back([this]() { thread_run(); });
}
for (std::size_t i = 0; i < size; ++i) {
if (thrs[i].joinable()) {
thrs[i].join();
}
}
}
void notify_one(task *&wl) {
std::unique_lock<std::mutex> l{p_lock};
if (wl == nullptr) {
return;
}
wl->waiting_on = nullptr;
p_available.splice(p_available.cbegin(), p_waiting, wl->pos);
wl = std::exchange(wl->next_waiting, nullptr);
l.unlock();
p_cond.notify_one();
task::current()->yield();
}
void notify_all(task *&wl) {
{
std::unique_lock<std::mutex> l{p_lock};
while (wl != nullptr) {
wl->waiting_on = nullptr;
p_available.splice(p_available.cbegin(), p_waiting, wl->pos);
wl = std::exchange(wl->next_waiting, nullptr);
l.unlock();
p_cond.notify_one();
l.lock();
}
}
task::current()->yield();
}
void thread_run() {
for (;;) {
std::unique_lock<std::mutex> l{p_lock};
/* wait for an item to become available */
while (p_available.empty()) {
/* if all lists have become empty, we're done */
if (p_waiting.empty() && p_running.empty()) {
return;
}
p_cond.wait(l);
}
task_run(l);
}
}
void task_run(std::unique_lock<std::mutex> &l) {
auto it = p_available.begin();
p_running.splice(p_running.cend(), p_available, it);
task &c = *it;
l.unlock();
c();
if (c.dead()) {
l.lock();
p_running.erase(it);
/* we're dead, notify all threads so they can be joined
* we check all three, saves the other threads some re-waiting
* when a task or tasks are already running, and those that do
* will do the final notify by themselves
*/
if (p_available.empty() && p_waiting.empty() && p_running.empty()) {
l.unlock();
p_cond.notify_all();
}
} else if (!c.waiting_on) {
/* reschedule to the end of the queue */
l.lock();
p_available.splice(p_available.cend(), p_running, it);
l.unlock();
p_cond.notify_one();
} else {
p_waiting.splice(p_waiting.cbegin(), p_running, it);
c.next_waiting = c.waiting_on->p_waiting;
c.waiting_on->p_waiting = &c;
/* wait locks the mutex, so manually unlock it here */
p_lock.unlock();
}
}
std::size_t p_threads;
std::condition_variable p_cond;
std::mutex p_lock;
SA p_stacks;
tlist p_available;
tlist p_waiting;
tlist p_running;
};
/** @brief An ostd::basic_coroutine_scheduler using ostd::stack_pool. */
using coroutine_scheduler = basic_coroutine_scheduler<stack_pool>;
/** @brief Spawns a task on the currently in use scheduler.
*
* The arguments are passed to the function. Effectively just calls
* scheduler::spawn().
*/
template<typename F, typename ...A>
inline tid<std::result_of_t<F(A...)>> spawn(F &&func, A &&...args) {
return detail::current_scheduler->spawn(
std::forward<F>(func), std::forward<A>(args)...
);
}
/** @brief Tells the current scheduler to re-schedule the current task.
*
* Effectively calls scheduler::yield().
*/
inline void yield() noexcept {
detail::current_scheduler->yield();
}
/** @brief Creates a channel with the currently in use scheduler.
*
* Effectively calls scheduler::make_channel().
*
* @tparam T The type of the channel value.
*
*/
template<typename T>
inline channel<T> make_channel() {
return detail::current_scheduler->make_channel<T>();
}
/** @brief Creates a coroutine with the currently in use scheduler.
*
* Effectively calls scheduler::make_coroutine().
*
* @tparam T The type passed to the coroutine, `Result(Args...)`.
*
*/
template<typename T, typename F>
inline coroutine<T> make_coroutine(F &&func) {
return detail::current_scheduler->make_coroutine<T>(std::forward<F>(func));
}
/** @brief Creates a generator with the currently in use scheduler.
*
* Effectively calls scheduler::make_generator().
*
* @tparam T The value type of the generator.
*
*/
template<typename T, typename F>
inline generator<T> make_generator(F &&func) {
return detail::current_scheduler->make_generator<T>(std::forward<F>(func));
}
inline void reserve_stacks(std::size_t n) {
detail::current_scheduler->reserve_stacks(n);
}
/** @} */
} /* namespace ostd */
#endif
/** @} */