libostd/ostd/thread_pool.hh

235 lines
6.3 KiB
C++

/** @addtogroup Concurrency
* @{
*/
/** @file thread_pool.hh
*
* @brief A pool of threads with workers.
*
* This file implements a regular thread pool with worker threads. It does
* not do any elaborate stuff with coroutines or task scheduling.
*
* @copyright See COPYING.md in the project tree for further information.
*/
#ifndef OSTD_THREAD_POOL_HH
#define OSTD_THREAD_POOL_HH
#include <cstddef>
#include <type_traits>
#include <functional>
#include <utility>
#include <vector>
#include <queue>
#include <memory>
#include <thread>
#include <future>
#include <mutex>
#include <condition_variable>
namespace ostd {
/** @addtogroup Concurrency
* @{
*/
namespace detail {
struct tpool_func_base {
tpool_func_base() {}
virtual ~tpool_func_base();
virtual void clone(tpool_func_base *func) = 0;
virtual void call() = 0;
};
template<typename F>
struct tpool_func_impl: tpool_func_base {
tpool_func_impl(F &&func): p_func(std::move(func)) {}
void clone(tpool_func_base *p) {
new (p) tpool_func_impl(std::move(p_func));
}
void call() {
p_func();
}
private:
F p_func;
};
struct tpool_func {
tpool_func() = delete;
tpool_func(tpool_func const &) = delete;
tpool_func &operator=(tpool_func const &) = delete;
tpool_func(tpool_func &&func) {
if (static_cast<void *>(func.p_func) == &func.p_buf) {
p_func = reinterpret_cast<tpool_func_base *>(&p_buf);
func.p_func->clone(p_func);
} else {
p_func = func.p_func;
func.p_func = nullptr;
}
}
template<typename F>
tpool_func(F &&func) {
if (sizeof(tpool_func_impl<F>) <= sizeof(p_buf)) {
p_func = ::new(reinterpret_cast<void *>(&p_buf))
tpool_func_impl<F>{std::move(func)};
} else {
p_func = new tpool_func_impl<F>{std::move(func)};
}
}
~tpool_func() {
if (static_cast<void *>(p_func) == &p_buf) {
p_func->~tpool_func_base();
} else {
delete p_func;
}
}
void operator()() {
p_func->call();
}
private:
std::aligned_storage_t<
sizeof(tpool_func_impl<std::packaged_task<void()>>),
alignof(tpool_func_impl<std::packaged_task<void()>>)
> p_buf;
tpool_func_base *p_func;
};
}
/** @brief A thread pool.
*
* A simple thread pool that lets you start a specified number of threads
* and queue tasks onto them. No elaborate scheduling is performed, tasks
* are called on threads as they become available and are assumed completed
* once they return.
*/
struct thread_pool {
/** @brief Starts the thread pool.
*
* Creates the threads and marks the pool as running. The number of
* threads defaults to the number of hardware threads in your system.
*
* @param[in] size The number of threads to use.
*/
void start(std::size_t size = std::thread::hardware_concurrency()) {
p_running = true;
auto tf = [this]() {
thread_run();
};
for (std::size_t i = 0; i < size; ++i) {
p_thrs.push_back(std::thread{tf});
}
}
/** @brief Calls destroy(). */
~thread_pool() {
destroy();
}
/** @brief Destroys the thread pool.
*
* If the pool is not running, this method simply returns. Otherwise
* it notifies all threads to run any remaining queued tasks and
* proceeds to wait for every thread to finish, notifying the rest
* every time after a thread successfully exits.
*/
void destroy() {
{
std::lock_guard<std::mutex> l{p_lock};
if (!p_running) {
return;
}
p_running = false;
}
p_cond.notify_all();
for (auto &tid: p_thrs) {
tid.join();
p_cond.notify_all();
}
p_thrs.clear();
}
/** @brief Queues a new task for execution.
*
* Queues the given function for execution. Any extra passed parameters
* are bound to the function first before queuing. It also lets you
* retrieve the return value of the task at later point, via the
* returned future.
*
* The function's argument types and the provided arguments must match.
*
* @param[in] func The function to queue.
* @param[in] args A parameter pack matching the function's arguments.
*
* @returns A future to the return type of the task.
*
* @throws std::runtime_error if the pool is not running.
*/
template<typename F, typename ...A>
auto push(F &&func, A &&...args) ->
std::future<std::result_of_t<F(A...)>>
{
using R = std::result_of_t<F(A...)>;
std::packaged_task<R()> t;
if constexpr(sizeof...(A) == 0) {
t = std::packaged_task<R()>{std::forward<F>(func)};
} else {
t = std::packaged_task<R()>{
std::bind(std::forward<F>(func), std::forward<A>(args)...)
};
}
auto ret = t.get_future();
{
std::lock_guard<std::mutex> l{p_lock};
if (!p_running) {
throw std::runtime_error{"push on stopped thread_pool"};
}
p_tasks.emplace(std::move(t));
}
p_cond.notify_one();
return ret;
}
/** @brief Gets the number of threads in the pool. */
unsigned int threads() const noexcept {
return p_thrs.size();
}
private:
void thread_run() {
for (;;) {
std::unique_lock<std::mutex> l{p_lock};
while (p_running && p_tasks.empty()) {
p_cond.wait(l);
}
if (!p_running && p_tasks.empty()) {
return;
}
auto t{std::move(p_tasks.front())};
p_tasks.pop();
l.unlock();
t();
}
}
std::condition_variable p_cond;
std::mutex p_lock;
std::vector<std::thread> p_thrs;
std::queue<detail::tpool_func> p_tasks;
bool p_running = false;
};
/** @} */
} /* namespace ostd */
#endif
/** @} */