Commit Graph

14 Commits (master)

Author SHA1 Message Date
Daniel Kolesa deef18dd6b remove some unused code 2018-10-28 23:29:12 +01:00
Daniel Kolesa 62c2b8149f change file extensions to follow convention 2018-10-28 23:22:02 +01:00
Daniel Kolesa 5fc5c37873 remove pre-gl4 compatibility code
This removes all feature checks for pre-gl4 features as well as now
irrelevant bug workarounds. At least nvidia geforce 400 series, radeon
HD 6000 series or intel HD 4000 or newer is required. Also upgrade all
shaders to #version 400 and remove compatibility macros for legacy
GLSL support.
2018-10-28 23:07:08 +01:00
Daniel Kolesa 5f3c618607 ditch 1D/2D/3D qualifiers on texture 2018-10-28 20:44:03 +01:00
Daniel Kolesa cf88690a76 shaders: attribute/varying -> in/out 2018-10-28 20:21:18 +01:00
Daniel Kolesa d77a25fbc8 remove unused code 2018-10-28 17:00:47 +01:00
Daniel Kolesa 48cfa05ebb remove old mesa bug check, irrelevant on supported mesa 2018-10-28 16:55:21 +01:00
Daniel Kolesa 63fc838fde require opengl4 2018-10-28 16:46:40 +01:00
Daniel Kolesa 651c6e2b56 remove accidental precompiled headers 2018-10-28 16:45:18 +01:00
Daniel Kolesa 33bb28a2a6 unconflict with tesseract 2018-10-28 03:59:31 +01:00
Daniel Kolesa 8c8a344d33 mesonify octacore 2018-10-28 03:56:50 +01:00
Daniel Kolesa 9653df4566 tesseract: initial import r2181 (minus media) 2018-10-22 18:09:02 +02:00
Daniel Kolesa e7df3191e2 readme 2016-03-10 20:31:41 +00:00
Daniel Kolesa bb4ce125f0 Initial commit 2016-03-08 19:03:01 +00:00