Daniel Kolesa
deef18dd6b
remove some unused code
2018-10-28 23:29:12 +01:00
Daniel Kolesa
62c2b8149f
change file extensions to follow convention
2018-10-28 23:22:02 +01:00
Daniel Kolesa
5fc5c37873
remove pre-gl4 compatibility code
...
This removes all feature checks for pre-gl4 features as well as now
irrelevant bug workarounds. At least nvidia geforce 400 series, radeon
HD 6000 series or intel HD 4000 or newer is required. Also upgrade all
shaders to #version 400 and remove compatibility macros for legacy
GLSL support.
2018-10-28 23:07:08 +01:00
Daniel Kolesa
5f3c618607
ditch 1D/2D/3D qualifiers on texture
2018-10-28 20:44:03 +01:00
Daniel Kolesa
cf88690a76
shaders: attribute/varying -> in/out
2018-10-28 20:21:18 +01:00
Daniel Kolesa
d77a25fbc8
remove unused code
2018-10-28 17:00:47 +01:00
Daniel Kolesa
48cfa05ebb
remove old mesa bug check, irrelevant on supported mesa
2018-10-28 16:55:21 +01:00
Daniel Kolesa
63fc838fde
require opengl4
2018-10-28 16:46:40 +01:00
Daniel Kolesa
651c6e2b56
remove accidental precompiled headers
2018-10-28 16:45:18 +01:00
Daniel Kolesa
33bb28a2a6
unconflict with tesseract
2018-10-28 03:59:31 +01:00
Daniel Kolesa
8c8a344d33
mesonify octacore
2018-10-28 03:56:50 +01:00
Daniel Kolesa
9653df4566
tesseract: initial import r2181 (minus media)
2018-10-22 18:09:02 +02:00
Daniel Kolesa
e7df3191e2
readme
2016-03-10 20:31:41 +00:00
Daniel Kolesa
bb4ce125f0
Initial commit
2016-03-08 19:03:01 +00:00