Daniel Kolesa
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085e61148f
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separate stream sdl rwops into their own header
this allows us to avoid globally including SDL.h
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2020-07-30 04:21:19 +02:00 |
Daniel Kolesa
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9bc4942489
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move sauerlib encoding into its own header
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2020-07-30 04:11:59 +02:00 |
Daniel Kolesa
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5f3ceea7bf
|
drop custom new overloads
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2020-07-30 03:36:43 +02:00 |
Daniel Kolesa
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3a7970706a
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move gluint hashtable stuff elsewhere
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2020-07-30 03:19:13 +02:00 |
Daniel Kolesa
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d68b813f44
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use nullptr
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2020-07-30 03:15:44 +02:00 |
Daniel Kolesa
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dc27d1296d
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move tools.{cc,hh} into sauerlib/
this will be gradually split up and refactored so that things
can move to using libostd over time
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2020-07-30 02:58:53 +02:00 |
Daniel Kolesa
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12020c5daf
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move ents to engine/
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2020-07-29 05:23:45 +02:00 |
Daniel Kolesa
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50d6e0c86b
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remove cube.hh
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2020-07-29 05:20:21 +02:00 |
Daniel Kolesa
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a7c477dc48
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final preparations for cube.hh removal
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2020-07-29 05:05:25 +02:00 |
Daniel Kolesa
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a6c3c645c5
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uninclude ents.hh globally
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2020-07-29 05:02:48 +02:00 |
Daniel Kolesa
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219bea20be
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remove standard includes from cube.hh
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2020-07-29 05:00:15 +02:00 |
Daniel Kolesa
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eba9f5c455
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remove more global includes
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2020-07-29 04:58:57 +02:00 |
Daniel Kolesa
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7cb75077b7
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uninclude opengl globally
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2020-07-29 04:56:55 +02:00 |
Daniel Kolesa
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2deb5d2e4d
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remove glemu/glexts from cube.hh
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2020-07-29 04:46:00 +02:00 |
Daniel Kolesa
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cf85ca8695
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remove igame.hh include from cube.hh
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2020-07-29 04:39:41 +02:00 |
Daniel Kolesa
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cb779c54e8
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remove iengine.hh
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2020-07-29 03:46:16 +02:00 |
Daniel Kolesa
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a462a2e8e4
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move timings vars in main.hh
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2020-07-29 03:41:48 +02:00 |
Daniel Kolesa
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cbe80ddd9c
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move more iengine stuff in physics.hh
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2020-07-29 03:32:10 +02:00 |
Daniel Kolesa
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4cdc9c6db5
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remove physics part of iengine
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2020-07-29 03:27:11 +02:00 |
Daniel Kolesa
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504b110305
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drop rendergl portions of iengine
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2020-07-29 03:18:02 +02:00 |
Daniel Kolesa
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2e6e1aa3de
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remove bits of iengine.hh
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2020-06-23 00:48:38 +02:00 |
Daniel Kolesa
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089c896411
|
header for command.cc
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2020-06-22 23:45:20 +02:00 |
Daniel Kolesa
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d45b066e5d
|
add engine/command.hh
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2020-06-10 02:10:22 +02:00 |
Daniel Kolesa
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0be4009cb6
|
header for dynlight
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2020-06-10 01:52:46 +02:00 |
Daniel Kolesa
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2c0bbe98b5
|
add header for octaedit
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2020-05-28 23:47:57 +02:00 |
Daniel Kolesa
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90dc5550a1
|
full header for rendermodel.hh
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2020-05-27 01:00:45 +02:00 |
Daniel Kolesa
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c0c30d37a6
|
header for renderparticles
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2020-05-17 18:51:15 +02:00 |
Daniel Kolesa
|
9d7c544b0e
|
remove unused crypto code
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2020-05-15 02:52:03 +02:00 |
Daniel Kolesa
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a3cd090fb8
|
add rendergl.hh
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2020-05-11 22:50:44 +02:00 |
Daniel Kolesa
|
e304e82ab0
|
add header for rendertext
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2020-05-03 03:37:25 +02:00 |
Daniel Kolesa
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c053bcbe03
|
move octa apis to octa header
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2020-05-02 20:21:42 +02:00 |
Daniel Kolesa
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949ec16cd7
|
drop leftover unused code, headers for texture.cc and shader.cc
|
2020-04-30 22:50:35 +02:00 |
Daniel Kolesa
|
768c588322
|
header files for material/water
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2020-04-29 02:04:26 +02:00 |
Daniel Kolesa
|
c3faff7d4a
|
include tools from geom as there's a dep
|
2020-04-28 04:18:59 +02:00 |
Daniel Kolesa
|
e58ef89426
|
header file for world
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2020-04-28 04:13:45 +02:00 |
Daniel Kolesa
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376dfcd550
|
header file for worldio
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2020-04-28 03:14:09 +02:00 |
Daniel Kolesa
|
4c0496c07a
|
remove engine/client.cc and engine/server.cc
|
2020-04-26 00:23:31 +02:00 |
Daniel Kolesa
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311f09270a
|
drop game/server.cc and the enet shim
|
2020-04-25 23:42:27 +02:00 |
Daniel Kolesa
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c9cdd8dbc6
|
drop enet for now
this will be readded later with new network code
|
2020-04-25 05:33:51 +02:00 |
Daniel Kolesa
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1a8a0e10ac
|
drop remaining network functionality
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2020-04-25 05:05:29 +02:00 |
Daniel Kolesa
|
afba5940ef
|
drop position sync code, remove -fsigned-char + fix broken code
|
2020-04-23 19:03:25 +02:00 |
Daniel Kolesa
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f835b6e046
|
remove ui
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2020-04-23 17:12:16 +02:00 |
Daniel Kolesa
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44be4f3b4b
|
drop serverbrowser code, master server, and a bunch of other stuff
|
2020-04-19 04:25:53 +02:00 |
Daniel Kolesa
|
752521c761
|
refactor blend
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2020-04-18 04:06:25 +02:00 |
Daniel Kolesa
|
6545f92317
|
start refactoring for single include file per source file
also, make sure only external symbols are visible globally
|
2020-04-18 02:20:56 +02:00 |
Daniel Kolesa
|
bebef4e338
|
remove yet another massive chunk of game/network code
|
2020-04-17 20:19:42 +02:00 |
Daniel Kolesa
|
b03c776b81
|
rip out most of gamecode
|
2020-04-16 23:18:05 +02:00 |
Daniel Kolesa
|
8833348ce2
|
.h -> .hh
|
2020-04-16 20:28:40 +02:00 |
Daniel Kolesa
|
8e628ec884
|
.cpp -> .cc
|
2020-04-16 20:23:28 +02:00 |
Daniel Kolesa
|
c4d7dcf2c7
|
drop sdl_mixer
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2020-04-16 20:13:59 +02:00 |