Daniel Kolesa
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2c0bbe98b5
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add header for octaedit
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2020-05-28 23:47:57 +02:00 |
Daniel Kolesa
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0016b20436
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expand header for renderlights
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2020-05-17 19:10:37 +02:00 |
Daniel Kolesa
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c0c30d37a6
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header for renderparticles
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2020-05-17 18:51:15 +02:00 |
Daniel Kolesa
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fa7a6fdd8c
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pvs header
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2020-05-14 20:59:02 +02:00 |
Daniel Kolesa
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274faebccc
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add header for stain
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2020-05-13 00:52:56 +02:00 |
Daniel Kolesa
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ff68228a6f
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rendersky header
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2020-05-13 00:48:09 +02:00 |
Daniel Kolesa
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a986fdb2df
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drop menus.cc
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2020-05-13 00:33:12 +02:00 |
Daniel Kolesa
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a3cd090fb8
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add rendergl.hh
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2020-05-11 22:50:44 +02:00 |
Daniel Kolesa
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26ce5f8423
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header file for renderva
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2020-05-01 22:06:23 +02:00 |
Daniel Kolesa
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949ec16cd7
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drop leftover unused code, headers for texture.cc and shader.cc
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2020-04-30 22:50:35 +02:00 |
Daniel Kolesa
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768c588322
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header files for material/water
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2020-04-29 02:04:26 +02:00 |
Daniel Kolesa
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e58ef89426
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header file for world
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2020-04-28 04:13:45 +02:00 |
Daniel Kolesa
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6545f92317
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start refactoring for single include file per source file
also, make sure only external symbols are visible globally
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2020-04-18 02:20:56 +02:00 |
Daniel Kolesa
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8833348ce2
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.h -> .hh
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2020-04-16 20:28:40 +02:00 |
Daniel Kolesa
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8e628ec884
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.cpp -> .cc
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2020-04-16 20:23:28 +02:00 |