OctaCore/src/engine/client.cc

275 lines
7.4 KiB
C++

// client.cpp, mostly network related client game code
#include "engine.hh"
ENetHost *clienthost = NULL;
ENetPeer *curpeer = NULL, *connpeer = NULL;
int connmillis = 0, connattempts = 0, discmillis = 0;
bool multiplayer(bool msg)
{
bool val = curpeer || hasnonlocalclients();
if(val && msg) conoutf(CON_ERROR, "operation not available in multiplayer");
return val;
}
void setrate(int rate)
{
if(!curpeer) return;
enet_host_bandwidth_limit(clienthost, rate*1024, rate*1024);
}
VARF(rate, 0, 0, 1024, setrate(rate));
void throttle();
VARF(throttle_interval, 0, 5, 30, throttle());
VARF(throttle_accel, 0, 2, 32, throttle());
VARF(throttle_decel, 0, 2, 32, throttle());
void throttle()
{
if(!curpeer) return;
ASSERT(ENET_PEER_PACKET_THROTTLE_SCALE==32);
enet_peer_throttle_configure(curpeer, throttle_interval*1000, throttle_accel, throttle_decel);
}
bool isconnected(bool attempt, bool local)
{
return curpeer || (attempt && connpeer) || (local && haslocalclients());
}
ICOMMAND(isconnected, "bb", (int *attempt, int *local), intret(isconnected(*attempt > 0, *local != 0) ? 1 : 0));
const ENetAddress *connectedpeer()
{
return curpeer ? &curpeer->address : NULL;
}
ICOMMAND(connectedip, "", (),
{
const ENetAddress *address = connectedpeer();
string hostname;
result(address && enet_address_get_host_ip(address, hostname, sizeof(hostname)) >= 0 ? hostname : "");
});
ICOMMAND(connectedport, "", (),
{
const ENetAddress *address = connectedpeer();
intret(address ? address->port : -1);
});
void abortconnect()
{
if(!connpeer) return;
game::connectfail();
if(connpeer->state!=ENET_PEER_STATE_DISCONNECTED) enet_peer_reset(connpeer);
connpeer = NULL;
if(curpeer) return;
enet_host_destroy(clienthost);
clienthost = NULL;
}
SVARP(connectname, "");
VARP(connectport, 0, 0, 0xFFFF);
void connectserv(const char *servername, int serverport, const char *serverpassword)
{
if(connpeer)
{
conoutf("aborting connection attempt");
abortconnect();
}
if(serverport <= 0) serverport = server::serverport();
ENetAddress address;
address.port = serverport;
if(servername)
{
if(strcmp(servername, connectname)) setsvar("connectname", servername);
if(serverport != connectport) setvar("connectport", serverport);
addserver(servername, serverport, serverpassword && serverpassword[0] ? serverpassword : NULL);
conoutf("attempting to connect to %s:%d", servername, serverport);
if(!resolverwait(servername, &address))
{
conoutf("\f3could not resolve server %s", servername);
return;
}
}
else
{
setsvar("connectname", "");
setvar("connectport", 0);
conoutf("attempting to connect over LAN");
address.host = ENET_HOST_BROADCAST;
}
if(!clienthost)
{
clienthost = enet_host_create(NULL, 2, server::numchannels(), rate*1024, rate*1024);
if(!clienthost)
{
conoutf("\f3could not connect to server");
return;
}
clienthost->duplicatePeers = 0;
}
connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0);
enet_host_flush(clienthost);
connmillis = totalmillis;
connattempts = 0;
game::connectattempt(servername ? servername : "", serverpassword ? serverpassword : "", address);
}
void reconnect(const char *serverpassword)
{
if(!connectname[0] || connectport <= 0)
{
conoutf(CON_ERROR, "no previous connection");
return;
}
connectserv(connectname, connectport, serverpassword);
}
void disconnect(bool async, bool cleanup)
{
if(curpeer)
{
if(!discmillis)
{
enet_peer_disconnect(curpeer, DISC_NONE);
enet_host_flush(clienthost);
discmillis = totalmillis;
}
if(curpeer->state!=ENET_PEER_STATE_DISCONNECTED)
{
if(async) return;
enet_peer_reset(curpeer);
}
curpeer = NULL;
discmillis = 0;
conoutf("disconnected");
game::gamedisconnect(cleanup);
mainmenu = 1;
}
if(!connpeer && clienthost)
{
enet_host_destroy(clienthost);
clienthost = NULL;
}
}
void trydisconnect(bool local)
{
if(connpeer)
{
conoutf("aborting connection attempt");
abortconnect();
}
else if(curpeer)
{
conoutf("attempting to disconnect...");
disconnect(!discmillis);
}
else if(local && haslocalclients()) localdisconnect();
else conoutf("not connected");
}
ICOMMAND(connect, "sis", (char *name, int *port, char *pw), connectserv(name, *port, pw));
ICOMMAND(lanconnect, "is", (int *port, char *pw), connectserv(NULL, *port, pw));
COMMAND(reconnect, "s");
ICOMMAND(disconnect, "b", (int *local), trydisconnect(*local != 0));
ICOMMAND(localconnect, "", (), { if(!isconnected()) localconnect(); });
ICOMMAND(localdisconnect, "", (), { if(haslocalclients()) localdisconnect(); });
void sendclientpacket(ENetPacket *packet, int chan)
{
if(curpeer) enet_peer_send(curpeer, chan, packet);
else localclienttoserver(chan, packet);
}
void flushclient()
{
if(clienthost) enet_host_flush(clienthost);
}
void neterr(const char *s, bool disc)
{
conoutf(CON_ERROR, "\f3illegal network message (%s)", s);
if(disc) disconnect();
}
void localservertoclient(int chan, ENetPacket *packet) // processes any updates from the server
{
packetbuf p(packet);
game::parsepacketclient(chan, p);
}
void clientkeepalive() { if(clienthost) enet_host_service(clienthost, NULL, 0); }
void gets2c() // get updates from the server
{
ENetEvent event;
if(!clienthost) return;
if(connpeer && totalmillis/3000 > connmillis/3000)
{
conoutf("attempting to connect...");
connmillis = totalmillis;
++connattempts;
if(connattempts > 3)
{
conoutf("\f3could not connect to server");
abortconnect();
return;
}
}
while(clienthost && enet_host_service(clienthost, &event, 0)>0)
switch(event.type)
{
case ENET_EVENT_TYPE_CONNECT:
disconnect(false, false);
localdisconnect(false);
curpeer = connpeer;
connpeer = NULL;
conoutf("connected to server");
throttle();
if(rate) setrate(rate);
game::gameconnect(true);
break;
case ENET_EVENT_TYPE_RECEIVE:
if(discmillis) conoutf("attempting to disconnect...");
else localservertoclient(event.channelID, event.packet);
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
if(event.data>=DISC_NUM) event.data = DISC_NONE;
if(event.peer==connpeer)
{
conoutf("\f3could not connect to server");
abortconnect();
}
else
{
if(!discmillis || event.data)
{
const char *msg = disconnectreason(event.data);
if(msg) conoutf("\f3server network error, disconnecting (%s) ...", msg);
else conoutf("\f3server network error, disconnecting...");
}
disconnect();
}
return;
default:
break;
}
}