2020-04-16 18:28:40 +00:00
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#include "game.hh"
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2020-04-15 16:39:17 +00:00
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namespace game
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{
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void saveragdoll(gameent *d)
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{
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}
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void clearragdolls()
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{
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}
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void moveragdolls()
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{
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}
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void changedplayermodel()
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{
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}
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void syncplayer()
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{
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}
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void preloadplayermodel()
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{
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}
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2020-04-17 18:19:42 +00:00
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void renderplayer(gameent *d, const playermodelinfo &mdl, int color, float fade, int flags = 0, bool mainpass = true)
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2020-04-15 16:39:17 +00:00
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{
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}
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static inline void renderplayer(gameent *d, float fade = 1, int flags = 0)
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{
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}
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void rendergame()
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{
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}
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void renderavatar()
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{
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}
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2020-04-17 18:19:42 +00:00
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void renderplayerpreview(int model, int color, int weap)
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2020-04-15 16:39:17 +00:00
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{
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}
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void preloadweapons()
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{
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}
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void preloadsounds()
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{
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}
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void preload()
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{
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entities::preloadentities();
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}
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}
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