OctaCore/src/game/render.cc

64 lines
801 B
C++
Raw Normal View History

2020-04-16 18:28:40 +00:00
#include "game.hh"
2020-04-15 16:39:17 +00:00
namespace game
{
void saveragdoll(gameent *d)
{
}
void clearragdolls()
{
}
void moveragdolls()
{
}
void changedplayermodel()
{
}
void syncplayer()
{
}
void preloadplayermodel()
{
}
void renderplayer(gameent *d, const playermodelinfo &mdl, int color, float fade, int flags = 0, bool mainpass = true)
2020-04-15 16:39:17 +00:00
{
}
static inline void renderplayer(gameent *d, float fade = 1, int flags = 0)
{
}
void rendergame()
{
}
void renderavatar()
{
}
void renderplayerpreview(int model, int color, int weap)
2020-04-15 16:39:17 +00:00
{
}
void preloadweapons()
{
}
void preloadsounds()
{
}
void preload()
{
entities::preloadentities();
}
}