remove glemu/glexts from cube.hh

master
Daniel Kolesa 2020-07-29 04:46:00 +02:00
parent cf85ca8695
commit 2deb5d2e4d
20 changed files with 19 additions and 6 deletions

View File

@ -6,6 +6,7 @@
#include "texture.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
extern int intel_texalpha_bug;

View File

@ -5,6 +5,7 @@
#include "texture.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
VARP(grass, 0, 1, 1);
VAR(dbggrass, 0, 0, 1);

View File

@ -20,6 +20,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
static SDL_Window *screen = NULL;

View File

@ -9,6 +9,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
vector<materialsurface> editsurfs, glasssurfs[4], watersurfs[4], waterfallsurfs[4], lavasurfs[4], lavafallsurfs[4];

View File

@ -17,6 +17,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
extern int outline;

View File

@ -17,6 +17,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
struct vboinfo

View File

@ -21,6 +21,7 @@
#include "water.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
static vec minimapcenter(0, 0, 0), minimapradius(0, 0, 0), minimapscale(0, 0, 0);

View File

@ -18,6 +18,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
#define CHANGE_SHADERS 0

View File

@ -13,6 +13,7 @@
#include "texture.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
VAR(oqdynent, 0, 1, 1);

View File

@ -17,6 +17,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
#if 0

View File

@ -9,6 +9,7 @@
#include "texture.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
static Texture *sky[6] = { 0, 0, 0, 0, 0, 0 }, *clouds[6] = { 0, 0, 0, 0, 0, 0 };

View File

@ -5,6 +5,7 @@
#include "texture.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
static hashnameset<font> fonts;
static font *fontdef = NULL;

View File

@ -16,6 +16,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
static inline void drawtris(GLsizei numindices, const GLvoid *indices, ushort minvert, ushort maxvert)

View File

@ -11,6 +11,7 @@
#include "texture.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
Shader *Shader::lastshader = NULL;

View File

@ -10,6 +10,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
struct stainvert

View File

@ -8,6 +8,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
extern const vec matnormals[6];

View File

@ -20,6 +20,7 @@
#include "world.hh"
#include <shared/cube.hh>
#include <shared/glemu.hh>
#include <shared/igame.hh>
VARNR(mapscale, worldscale, 1, 0, 0);

View File

@ -45,10 +45,5 @@
#include "ents.hh"
#include "command.hh"
#ifndef STANDALONE
#include "glexts.hh"
#include "glemu.hh"
#endif
#endif

View File

@ -1,4 +1,4 @@
#include "cube.hh"
#include "glemu.hh"
#include <engine/rendergl.hh>

View File

@ -2,6 +2,7 @@
#define SHARED_GLEMU_HH
#include "glexts.hh"
#include "geom.hh"
namespace gle
{