use standard assert()
and define NDEBUG for all buildtypes that are not debug, to disable it by default
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5f3ceea7bf
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5b7e1e6dd2
9 changed files with 31 additions and 20 deletions
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@ -2,6 +2,8 @@
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#include "main.hh"
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#include <cassert>
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#include <shared/command.hh>
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#include <shared/glemu.hh>
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#include <shared/igame.hh>
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@ -1236,7 +1238,7 @@ int main(int argc, char **argv)
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renderedframe = inbetweenframes = true;
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}
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ASSERT(0);
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assert(false);
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return EXIT_FAILURE;
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#if defined(WIN32) && !defined(_DEBUG) && !defined(__GNUC__)
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@ -9,6 +9,8 @@
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#include "movie.hh"
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#include <cassert>
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#include <shared/command.hh>
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#include "console.hh" /* conoutf */
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@ -96,13 +98,13 @@ struct aviwriter
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void endchunk()
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{
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ASSERT(chunkdepth >= 0);
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assert(chunkdepth >= 0);
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--chunkdepth;
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}
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void endlistchunk()
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{
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ASSERT(chunkdepth >= 0);
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assert(chunkdepth >= 0);
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int size = int(totalsize - chunkoffsets[chunkdepth]);
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f->seek(-4 - size, SEEK_CUR);
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f->putlil(size);
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@ -409,7 +409,7 @@ namespace mpr
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// Determine whether origin is on + or - side of plane (v1,v0,v2)
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n.cross(v0, v1, v2);
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ASSERT( !n.iszero() );
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assert( !n.iszero() );
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// If the origin is on the - side of the plane, reverse the direction of the plane
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if(n.dot(v0) > 0)
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{
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@ -471,7 +471,7 @@ namespace mpr
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// Can this happen??? Can it be handled more cleanly?
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if(n.iszero())
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{
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ASSERT(0);
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assert(false);
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return true;
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}
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@ -2,6 +2,8 @@
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#include "octa.hh"
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#include <cassert>
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#include <shared/command.hh>
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#include <shared/igame.hh>
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@ -879,7 +881,7 @@ static inline int clipfacevec(const ivec2 &o, const ivec2 &dir, int cx, int cy,
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r += clipfacevecy(o, dir, cx, cy, size, rvecs[r]);
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r += clipfacevecy(o, dir, cx+size, cy, size, rvecs[r]);
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ASSERT(r <= 2);
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assert(r <= 2);
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return r;
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}
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@ -915,7 +917,7 @@ static inline int clipfacevecs(const ivec2 *o, int numo, int cx, int cy, int siz
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}
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ivec2 corner[4] = {ivec2(cx, cy), ivec2(cx+size, cy), ivec2(cx+size, cy+size), ivec2(cx, cy+size)};
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loopi(4) if(insideface(&corner[i], 1, o, numo)) rvecs[r++] = corner[i];
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ASSERT(r <= 8);
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assert(r <= 8);
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return r;
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}
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@ -2,6 +2,8 @@
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#include "octarender.hh"
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#include <cassert>
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#include <shared/command.hh>
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#include <shared/glemu.hh>
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#include <shared/igame.hh>
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@ -1497,7 +1499,7 @@ static octaentities *entstack[32];
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static void setva(cube &c, const ivec &co, int size, int csi)
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{
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ASSERT(size <= 0x1000);
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assert(size <= 0x1000);
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int vamergeoffset[MAXMERGELEVEL+1];
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loopi(MAXMERGELEVEL+1) vamergeoffset[i] = vamerges[i].length();
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@ -5,6 +5,8 @@
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#include "physics.hh"
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#include <cassert>
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#include <shared/command.hh>
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#include <shared/igame.hh>
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@ -1,5 +1,7 @@
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#include "water.hh"
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#include <cassert>
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#include <shared/command.hh>
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#include <shared/glemu.hh>
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@ -307,8 +309,8 @@ static void rendervertwater(int subdiv, int xo, int yo, int z, int size, int mat
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wsize = size;
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whscale = 59.0f/(23.0f*wsize*wsize)/(2*M_PI);
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ASSERT((wx1 & (subdiv - 1)) == 0);
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ASSERT((wy1 & (subdiv - 1)) == 0);
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assert((wx1 & (subdiv - 1)) == 0);
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assert((wy1 & (subdiv - 1)) == 0);
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switch(mat)
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{
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@ -1,5 +1,9 @@
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add_global_arguments('-D_FILE_OFFSET_BITS=64', language: 'cpp')
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if get_option('buildtype') != 'debug'
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add_global_arguments('-DNDEBUG', language: 'cpp')
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endif
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octacore_includes = [
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include_directories('.', 'shared', 'engine', 'game')
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]
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@ -7,6 +7,7 @@
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#include <cstdlib>
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#include <cstring>
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#include <cmath>
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#include <cassert>
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#include <new>
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@ -20,12 +21,6 @@ typedef unsigned long ulong;
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typedef signed long long int llong;
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typedef unsigned long long int ullong;
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#ifdef _DEBUG
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#define ASSERT(c) assert(c)
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#else
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#define ASSERT(c) if(c) {}
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#endif
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#if defined(__GNUC__) || (defined(_MSC_VER) && _MSC_VER >= 1400)
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#define RESTRICT __restrict
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#else
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@ -604,13 +599,13 @@ template <class T> struct vector
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int capacity() const { return alen; }
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int length() const { return ulen; }
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T &operator[](int i) { ASSERT(i>=0 && i<ulen); return buf[i]; }
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const T &operator[](int i) const { ASSERT(i >= 0 && i<ulen); return buf[i]; }
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T &operator[](int i) { assert(i>=0 && i<ulen); return buf[i]; }
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const T &operator[](int i) const { assert(i >= 0 && i<ulen); return buf[i]; }
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T *disown() { T *r = buf; buf = nullptr; alen = ulen = 0; return r; }
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void shrink(int i) { ASSERT(i<=ulen); if(isclass<T>::no) ulen = i; else while(ulen>i) drop(); }
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void setsize(int i) { ASSERT(i<=ulen); ulen = i; }
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void shrink(int i) { assert(i<=ulen); if(isclass<T>::no) ulen = i; else while(ulen>i) drop(); }
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void setsize(int i) { assert(i<=ulen); ulen = i; }
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void deletecontents(int n = 0) { while(ulen > n) delete pop(); }
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void deletearrays(int n = 0) { while(ulen > n) delete[] pop(); }
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