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@ -21,6 +21,7 @@ namespace detail {
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}
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using uchar = unsigned char;
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using ushort = unsigned short;
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static constexpr float GEOM_PI = 3.14159265358979f;
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static constexpr float GEOM_RAD = GEOM_PI / 180.0f;
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@ -1436,7 +1437,7 @@ struct bvec
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static bvec fromcolor(const vec &v) { return bvec(detail::uchar(v.x*255.0f), detail::uchar(v.y*255.0f), detail::uchar(v.z*255.0f)); }
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vec tocolor() const { return vec(x*(1.0f/255.0f), y*(1.0f/255.0f), z*(1.0f/255.0f)); }
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static bvec from565(ushort c) { return bvec((((c>>11)&0x1F)*527 + 15) >> 6, (((c>>5)&0x3F)*259 + 35) >> 6, ((c&0x1F)*527 + 15) >> 6); }
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static bvec from565(detail::ushort c) { return bvec((((c>>11)&0x1F)*527 + 15) >> 6, (((c>>5)&0x3F)*259 + 35) >> 6, ((c&0x1F)*527 + 15) >> 6); }
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static bvec hexcolor(int color)
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{
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@ -1502,12 +1503,12 @@ struct usvec
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{
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union
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{
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struct { ushort x, y, z; };
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ushort v[3];
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struct { detail::ushort x, y, z; };
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detail::ushort v[3];
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};
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ushort &operator[](int i) { return v[i]; }
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ushort operator[](int i) const { return v[i]; }
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detail::ushort &operator[](int i) { return v[i]; }
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detail::ushort operator[](int i) const { return v[i]; }
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};
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inline vec::vec(const usvec &v) : x(v.x), y(v.y), z(v.z) {}
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@ -1860,14 +1861,14 @@ struct matrix2
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struct half
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{
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ushort val;
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detail::ushort val;
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half() {}
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half(float f)
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{
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union { int i; float f; } conv;
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conv.f = f;
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ushort signbit = (conv.i>>(31-15)) & (1<<15), mantissa = (conv.i>>(23-10)) & 0x3FF;
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detail::ushort signbit = (conv.i>>(31-15)) & (1<<15), mantissa = (conv.i>>(23-10)) & 0x3FF;
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int exponent = ((conv.i>>23)&0xFF) - 127 + 15;
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if(exponent <= 0)
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{
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@ -1880,7 +1881,7 @@ struct half
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mantissa = 0;
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exponent = 0x1F;
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}
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val = signbit | (ushort(exponent)<<10) | mantissa;
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val = signbit | (detail::ushort(exponent)<<10) | mantissa;
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}
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bool operator==(const half &h) const { return val == h.val; }
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