OctaCore/src/game/entities.cc

82 lines
1.7 KiB
C++

#include "game.hh"
namespace entities
{
using namespace game;
int extraentinfosize() { return 0; } // size in bytes of what the 2 methods below read/write... so it can be skipped by other games
void writeent(entity &e, char *buf) // write any additional data to disk (except for ET_ ents)
{
}
void readent(entity &e, char *buf, int ver) // read from disk, and init
{
}
vector<extentity *> ents;
vector<extentity *> &getents() { return ents; }
bool mayattach(extentity &e) { return false; }
bool attachent(extentity &e, extentity &a) { return false; }
const char *entmodel(const entity &e)
{
return NULL;
}
void preloadentities()
{
}
void renderentities()
{
}
extentity *newentity() { return new gameentity(); }
void deleteentity(extentity *e) { delete (gameentity *)e; }
void clearents()
{
while(ents.length()) deleteentity(ents.pop());
}
void animatemapmodel(const extentity &e, int &anim, int &basetime)
{
}
void fixentity(extentity &e)
{
}
void entradius(extentity &e, bool color)
{
}
bool printent(extentity &e, char *buf, int len)
{
return false;
}
const char *entnameinfo(entity &e) { return ""; }
const char *entname(int i)
{
static const char * const entnames[MAXENTTYPES] =
{
"none?", "light", "mapmodel", "playerstart", "envmap", "particles", "sound", "spotlight", "decal",
};
return i>=0 && size_t(i)<sizeof(entnames)/sizeof(entnames[0]) ? entnames[i] : "";
}
void editent(int i, bool local)
{
}
float dropheight(entity &e)
{
return 4.0f;
}
}