OctaCore/src/game/entities.cc

403 lines
12 KiB
C++

#include "game.hh"
namespace entities
{
using namespace game;
int extraentinfosize() { return 0; } // size in bytes of what the 2 methods below read/write... so it can be skipped by other games
void writeent(entity &e, char *buf) // write any additional data to disk (except for ET_ ents)
{
}
void readent(entity &e, char *buf, int ver) // read from disk, and init
{
}
#ifndef STANDALONE
vector<extentity *> ents;
vector<extentity *> &getents() { return ents; }
bool mayattach(extentity &e) { return false; }
bool attachent(extentity &e, extentity &a) { return false; }
const char *itemname(int i)
{
return NULL;
#if 0
int t = ents[i]->type;
if(!validitem(t)) return NULL;
return itemstats[t-I_FIRST].name;
#endif
}
int itemicon(int i)
{
return -1;
#if 0
int t = ents[i]->type;
if(!validitem(t)) return -1;
return itemstats[t-I_FIRST].icon;
#endif
}
const char *entmdlname(int type)
{
static const char * const entmdlnames[MAXENTTYPES] =
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
"game/teleport", NULL, NULL,
NULL
};
return entmdlnames[type];
}
const char *entmodel(const entity &e)
{
if(e.type == TELEPORT)
{
if(e.attr2 > 0) return mapmodelname(e.attr2);
if(e.attr2 < 0) return NULL;
}
return e.type < MAXENTTYPES ? entmdlname(e.type) : NULL;
}
void preloadentities()
{
loopi(MAXENTTYPES)
{
const char *mdl = entmdlname(i);
if(!mdl) continue;
preloadmodel(mdl);
}
loopv(ents)
{
extentity &e = *ents[i];
switch(e.type)
{
case TELEPORT:
if(e.attr2 > 0) preloadmodel(mapmodelname(e.attr2));
case JUMPPAD:
if(e.attr4 > 0) preloadmapsound(e.attr4);
break;
}
}
}
void renderentities()
{
loopv(ents)
{
extentity &e = *ents[i];
int revs = 10;
switch(e.type)
{
case TELEPORT:
if(e.attr2 < 0) continue;
break;
default:
if(!e.spawned() || !validitem(e.type)) continue;
break;
}
const char *mdlname = entmodel(e);
if(mdlname)
{
vec p = e.o;
p.z += 1+sinf(lastmillis/100.0+e.o.x+e.o.y)/20;
rendermodel(mdlname, ANIM_MAPMODEL|ANIM_LOOP, p, lastmillis/(float)revs, 0, 0, MDL_CULL_VFC | MDL_CULL_DIST | MDL_CULL_OCCLUDED);
}
}
}
void addammo(int type, int &v, bool local)
{
#if 0
itemstat &is = itemstats[type-I_FIRST];
v += is.add;
if(v>is.max) v = is.max;
if(local) msgsound(is.sound);
#endif
}
// these two functions are called when the server acknowledges that you really
// picked up the item (in multiplayer someone may grab it before you).
void pickupeffects(int n, gameent *d)
{
#if 0
if(!ents.inrange(n)) return;
int type = ents[n]->type;
if(!validitem(type)) return;
ents[n]->clearspawned();
if(!d) return;
itemstat &is = itemstats[type-I_FIRST];
if(d!=player1 || isthirdperson())
{
//particle_text(d->abovehead(), is.name, PART_TEXT, 2000, 0xFFC864, 4.0f, -8);
particle_icon(d->abovehead(), is.icon%4, is.icon/4, PART_HUD_ICON_GREY, 2000, 0xFFFFFF, 2.0f, -8);
}
playsound(itemstats[type-I_FIRST].sound, d!=player1 ? &d->o : NULL, NULL, 0, 0, 0, -1, 0, 1500);
d->pickup(type);
if(d==player1) switch(type)
{
}
#endif
}
// these functions are called when the client touches the item
void teleporteffects(gameent *d, int tp, int td, bool local)
{
if(ents.inrange(tp) && ents[tp]->type == TELEPORT)
{
extentity &e = *ents[tp];
if(e.attr4 >= 0)
{
int snd = S_TELEPORT, flags = 0;
if(e.attr4 > 0) { snd = e.attr4; flags = SND_MAP; }
if(d == player1) playsound(snd, NULL, NULL, flags);
else
{
playsound(snd, &e.o, NULL, flags);
if(ents.inrange(td) && ents[td]->type == TELEDEST) playsound(snd, &ents[td]->o, NULL, flags);
}
}
}
if(local && d->clientnum >= 0)
{
sendposition(d);
packetbuf p(32, ENET_PACKET_FLAG_RELIABLE);
putint(p, N_TELEPORT);
putint(p, d->clientnum);
putint(p, tp);
putint(p, td);
sendclientpacket(p.finalize(), 0);
flushclient();
}
}
void jumppadeffects(gameent *d, int jp, bool local)
{
if(ents.inrange(jp) && ents[jp]->type == JUMPPAD)
{
extentity &e = *ents[jp];
if(e.attr4 >= 0)
{
int snd = S_JUMPPAD, flags = 0;
if(e.attr4 > 0) { snd = e.attr4; flags = SND_MAP; }
if(d == player1) playsound(snd, NULL, NULL, flags);
else playsound(snd, &e.o, NULL, flags);
}
}
if(local && d->clientnum >= 0)
{
sendposition(d);
packetbuf p(16, ENET_PACKET_FLAG_RELIABLE);
putint(p, N_JUMPPAD);
putint(p, d->clientnum);
putint(p, jp);
sendclientpacket(p.finalize(), 0);
flushclient();
}
}
void teleport(int n, gameent *d) // also used by monsters
{
int e = -1, tag = ents[n]->attr1, beenhere = -1;
for(;;)
{
e = findentity(TELEDEST, e+1);
if(e==beenhere || e<0) { conoutf(CON_WARN, "no teleport destination for tag %d", tag); return; }
if(beenhere<0) beenhere = e;
if(ents[e]->attr2==tag)
{
teleporteffects(d, n, e, true);
d->o = ents[e]->o;
d->yaw = ents[e]->attr1;
if(ents[e]->attr3 > 0)
{
vec dir;
vecfromyawpitch(d->yaw, 0, 1, 0, dir);
float speed = d->vel.magnitude2();
d->vel.x = dir.x*speed;
d->vel.y = dir.y*speed;
}
else d->vel = vec(0, 0, 0);
entinmap(d);
updatedynentcache(d);
ai::inferwaypoints(d, ents[n]->o, ents[e]->o, 16.f);
break;
}
}
}
VARR(teleteam, 0, 1, 1);
void trypickup(int n, gameent *d)
{
switch(ents[n]->type)
{
default:
if(d->canpickup(ents[n]->type))
{
addmsg(N_ITEMPICKUP, "rci", d, n);
ents[n]->clearspawned(); // even if someone else gets it first
}
break;
case TELEPORT:
{
if(d->lastpickup==ents[n]->type && lastmillis-d->lastpickupmillis<500) break;
if(!teleteam && m_teammode) break;
if(ents[n]->attr3 > 0)
{
defformatstring(hookname, "can_teleport_%d", ents[n]->attr3);
if(!execidentbool(hookname, true)) break;
}
d->lastpickup = ents[n]->type;
d->lastpickupmillis = lastmillis;
teleport(n, d);
break;
}
case JUMPPAD:
{
if(d->lastpickup==ents[n]->type && lastmillis-d->lastpickupmillis<300) break;
d->lastpickup = ents[n]->type;
d->lastpickupmillis = lastmillis;
jumppadeffects(d, n, true);
if(d->ai) d->ai->becareful = true;
d->falling = vec(0, 0, 0);
d->physstate = PHYS_FALL;
d->timeinair = 1;
d->vel = vec(ents[n]->attr3*10.0f, ents[n]->attr2*10.0f, ents[n]->attr1*12.5f);
break;
}
}
}
void checkitems(gameent *d)
{
if(d->state!=CS_ALIVE) return;
vec o = d->feetpos();
loopv(ents)
{
extentity &e = *ents[i];
if(e.type==NOTUSED) continue;
if(!e.spawned() && e.type!=TELEPORT && e.type!=JUMPPAD) continue;
float dist = e.o.dist(o);
if(dist<(e.type==TELEPORT ? 16 : 12)) trypickup(i, d);
}
}
void putitems(packetbuf &p) // puts items in network stream and also spawns them locally
{
putint(p, N_ITEMLIST);
loopv(ents) if(validitem(ents[i]->type))
{
putint(p, i);
putint(p, ents[i]->type);
}
putint(p, -1);
}
void resetspawns() { loopv(ents) ents[i]->clearspawned(); }
void spawnitems(bool force)
{
loopv(ents) if(validitem(ents[i]->type))
{
ents[i]->setspawned(force || !server::delayspawn(ents[i]->type));
}
}
void setspawn(int i, bool on) { if(ents.inrange(i)) ents[i]->setspawned(on); }
extentity *newentity() { return new gameentity(); }
void deleteentity(extentity *e) { delete (gameentity *)e; }
void clearents()
{
while(ents.length()) deleteentity(ents.pop());
}
void animatemapmodel(const extentity &e, int &anim, int &basetime)
{
}
void fixentity(extentity &e)
{
switch(e.type)
{
case FLAG:
e.attr5 = e.attr4;
e.attr4 = e.attr3;
case TELEDEST:
e.attr3 = e.attr2;
e.attr2 = e.attr1;
e.attr1 = (int)player1->yaw;
break;
}
}
void entradius(extentity &e, bool color)
{
switch(e.type)
{
case TELEPORT:
loopv(ents) if(ents[i]->type == TELEDEST && e.attr1==ents[i]->attr2)
{
renderentarrow(e, vec(ents[i]->o).sub(e.o).normalize(), e.o.dist(ents[i]->o));
break;
}
break;
case JUMPPAD:
renderentarrow(e, vec((int)(char)e.attr3*10.0f, (int)(char)e.attr2*10.0f, e.attr1*12.5f).normalize(), 4);
break;
case FLAG:
case TELEDEST:
{
vec dir;
vecfromyawpitch(e.attr1, 0, 1, 0, dir);
renderentarrow(e, dir, 4);
break;
}
}
}
bool printent(extentity &e, char *buf, int len)
{
return false;
}
const char *entnameinfo(entity &e) { return ""; }
const char *entname(int i)
{
static const char * const entnames[MAXENTTYPES] =
{
"none?", "light", "mapmodel", "playerstart", "envmap", "particles", "sound", "spotlight", "decal",
"teleport", "teledest", "jumppad",
"flag"
};
return i>=0 && size_t(i)<sizeof(entnames)/sizeof(entnames[0]) ? entnames[i] : "";
}
void editent(int i, bool local)
{
extentity &e = *ents[i];
//e.flags = 0;
if(local) addmsg(N_EDITENT, "rii3ii5", i, (int)(e.o.x*DMF), (int)(e.o.y*DMF), (int)(e.o.z*DMF), e.type, e.attr1, e.attr2, e.attr3, e.attr4, e.attr5);
}
float dropheight(entity &e)
{
if(e.type==FLAG) return 0.0f;
return 4.0f;
}
#endif
}