OctaCore/src/engine
Daniel Kolesa a3cd090fb8 add rendergl.hh 2020-05-11 22:50:44 +02:00
..
aa.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
aa.hh include tools from geom as there's a dep 2020-04-28 04:18:59 +02:00
animmodel.hh remove yet another massive chunk of game/network code 2020-04-17 20:19:42 +02:00
bih.cc drop leftover unused code, headers for texture.cc and shader.cc 2020-04-30 22:50:35 +02:00
bih.hh drop leftover unused code, headers for texture.cc and shader.cc 2020-04-30 22:50:35 +02:00
blend.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
blend.hh header file for renderva 2020-05-01 22:06:23 +02:00
command.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
console.cc add header for rendertext 2020-05-03 03:37:25 +02:00
dynlight.cc header file for renderva 2020-05-01 22:06:23 +02:00
engine.hh add rendergl.hh 2020-05-11 22:50:44 +02:00
explosion.hh .h -> .hh 2020-04-16 20:28:40 +02:00
grass.cc header file for renderva 2020-05-01 22:06:23 +02:00
hitzone.hh .h -> .hh 2020-04-16 20:28:40 +02:00
iqm.hh .h -> .hh 2020-04-16 20:28:40 +02:00
lensflare.hh .h -> .hh 2020-04-16 20:28:40 +02:00
light.cc move octa apis to octa header 2020-05-02 20:21:42 +02:00
light.hh .h -> .hh 2020-04-16 20:28:40 +02:00
lightning.hh .h -> .hh 2020-04-16 20:28:40 +02:00
main.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
material.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
material.hh header files for material/water 2020-04-29 02:04:26 +02:00
md2.hh .h -> .hh 2020-04-16 20:28:40 +02:00
md3.hh .h -> .hh 2020-04-16 20:28:40 +02:00
md5.hh .h -> .hh 2020-04-16 20:28:40 +02:00
menus.cc remove ui 2020-04-23 17:12:16 +02:00
model.hh drop leftover unused code, headers for texture.cc and shader.cc 2020-04-30 22:50:35 +02:00
movie.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
mpr.hh .h -> .hh 2020-04-16 20:28:40 +02:00
normal.cc drop leftover unused code, headers for texture.cc and shader.cc 2020-04-30 22:50:35 +02:00
obj.hh .h -> .hh 2020-04-16 20:28:40 +02:00
octa.cc move octa apis to octa header 2020-05-02 20:21:42 +02:00
octa.hh move octa apis to octa header 2020-05-02 20:21:42 +02:00
octaedit.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
octarender.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
physics.cc move octa apis to octa header 2020-05-02 20:21:42 +02:00
pvs.cc move octa apis to octa header 2020-05-02 20:21:42 +02:00
ragdoll.hh .h -> .hh 2020-04-16 20:28:40 +02:00
rendergl.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
rendergl.hh add rendergl.hh 2020-05-11 22:50:44 +02:00
renderlights.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
renderlights.hh add header for rendertext 2020-05-03 03:37:25 +02:00
rendermodel.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
renderparticles.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
rendersky.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
rendertext.cc add header for rendertext 2020-05-03 03:37:25 +02:00
rendertext.hh add header for rendertext 2020-05-03 03:37:25 +02:00
renderva.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
renderva.hh header file for renderva 2020-05-01 22:06:23 +02:00
shader.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
shader.hh drop leftover unused code, headers for texture.cc and shader.cc 2020-04-30 22:50:35 +02:00
skelmodel.hh remove yet another massive chunk of game/network code 2020-04-17 20:19:42 +02:00
smd.hh .h -> .hh 2020-04-16 20:28:40 +02:00
stain.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
texture.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
texture.hh drop leftover unused code, headers for texture.cc and shader.cc 2020-04-30 22:50:35 +02:00
vertmodel.hh remove yet another massive chunk of game/network code 2020-04-17 20:19:42 +02:00
water.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
water.hh header files for material/water 2020-04-29 02:04:26 +02:00
world.cc add rendergl.hh 2020-05-11 22:50:44 +02:00
world.hh header files for material/water 2020-04-29 02:04:26 +02:00
worldio.cc move octa apis to octa header 2020-05-02 20:21:42 +02:00
worldio.hh header file for world 2020-04-28 04:13:45 +02:00