remove world.hh include from engine.hh

master
Daniel Kolesa 2020-06-23 00:38:47 +02:00
parent 5e77f45273
commit 154eef2478
10 changed files with 13 additions and 3 deletions

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@ -6,6 +6,7 @@
#include "rendergl.hh" /* has* */ #include "rendergl.hh" /* has* */
#include "renderva.hh" #include "renderva.hh"
#include "texture.hh" #include "texture.hh"
#include "world.hh"
#include "engine.hh" #include "engine.hh"

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@ -2,6 +2,5 @@
#define __ENGINE_H__ #define __ENGINE_H__
#include "cube.hh" #include "cube.hh"
#include "world.hh"
#endif #endif

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@ -9,6 +9,7 @@
#include "physics.hh" #include "physics.hh"
#include "renderlights.hh" #include "renderlights.hh"
#include "texture.hh" #include "texture.hh"
#include "world.hh"
#include "engine.hh" #include "engine.hh"

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@ -6,6 +6,7 @@
#include "renderva.hh" #include "renderva.hh"
#include "texture.hh" #include "texture.hh"
#include "water.hh" #include "water.hh"
#include "world.hh"
#include "engine.hh" #include "engine.hh"

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@ -2,6 +2,7 @@
#include "main.hh" // renderprogress #include "main.hh" // renderprogress
#include "octarender.hh" #include "octarender.hh"
#include "texture.hh" #include "texture.hh"
#include "world.hh"
#include "engine.hh" #include "engine.hh"

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@ -4,6 +4,7 @@
#include "main.hh" // numcpus, interceptkey, renderbackground #include "main.hh" // numcpus, interceptkey, renderbackground
#include "octa.hh" #include "octa.hh"
#include "octarender.hh" // valist #include "octarender.hh" // valist
#include "world.hh"
#include "engine.hh" #include "engine.hh"

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@ -13,6 +13,7 @@
#include "rendermodel.hh" #include "rendermodel.hh"
#include "rendersky.hh" #include "rendersky.hh"
#include "texture.hh" #include "texture.hh"
#include "world.hh"
#include "engine.hh" #include "engine.hh"

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@ -1,11 +1,13 @@
#include "stain.hh"
#include "console.hh" /* conoutf */ #include "console.hh" /* conoutf */
#include "main.hh" // initing, loadprogress #include "main.hh" // initing, loadprogress
#include "material.hh" #include "material.hh"
#include "rendergl.hh" #include "rendergl.hh"
#include "renderlights.hh" #include "renderlights.hh"
#include "rendermodel.hh" // loadmapmodel #include "rendermodel.hh" // loadmapmodel
#include "stain.hh"
#include "texture.hh" #include "texture.hh"
#include "world.hh"
#include "engine.hh" #include "engine.hh"

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@ -12,6 +12,7 @@
#include "rendergl.hh" #include "rendergl.hh"
#include "rendersky.hh" #include "rendersky.hh"
#include "shader.hh" #include "shader.hh"
#include "world.hh"
#include "engine.hh" #include "engine.hh"

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@ -1,8 +1,10 @@
#include "water.hh"
#include "material.hh" #include "material.hh"
#include "octarender.hh" #include "octarender.hh"
#include "rendergl.hh" #include "rendergl.hh"
#include "texture.hh" #include "texture.hh"
#include "water.hh" #include "world.hh"
#include "engine.hh" #include "engine.hh"