Daniel Kolesa
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ea850a7261
|
shuffle around stream and zip apis
|
2020-07-30 20:09:21 +02:00 |
Daniel Kolesa
|
d68b813f44
|
use nullptr
|
2020-07-30 03:15:44 +02:00 |
Daniel Kolesa
|
50d6e0c86b
|
remove cube.hh
|
2020-07-29 05:20:21 +02:00 |
Daniel Kolesa
|
a7c477dc48
|
final preparations for cube.hh removal
|
2020-07-29 05:05:25 +02:00 |
Daniel Kolesa
|
a6c3c645c5
|
uninclude ents.hh globally
|
2020-07-29 05:02:48 +02:00 |
Daniel Kolesa
|
4cdc9c6db5
|
remove physics part of iengine
|
2020-07-29 03:27:11 +02:00 |
Daniel Kolesa
|
2e6e1aa3de
|
remove bits of iengine.hh
|
2020-06-23 00:48:38 +02:00 |
Daniel Kolesa
|
2c0bbe98b5
|
add header for octaedit
|
2020-05-28 23:47:57 +02:00 |
Daniel Kolesa
|
a3cd090fb8
|
add rendergl.hh
|
2020-05-11 22:50:44 +02:00 |
Daniel Kolesa
|
311f09270a
|
drop game/server.cc and the enet shim
|
2020-04-25 23:42:27 +02:00 |
Daniel Kolesa
|
c9cdd8dbc6
|
drop enet for now
this will be readded later with new network code
|
2020-04-25 05:33:51 +02:00 |
Daniel Kolesa
|
1a8a0e10ac
|
drop remaining network functionality
|
2020-04-25 05:05:29 +02:00 |
Daniel Kolesa
|
44be4f3b4b
|
drop serverbrowser code, master server, and a bunch of other stuff
|
2020-04-19 04:25:53 +02:00 |
Daniel Kolesa
|
bebef4e338
|
remove yet another massive chunk of game/network code
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2020-04-17 20:19:42 +02:00 |
Daniel Kolesa
|
b03c776b81
|
rip out most of gamecode
|
2020-04-16 23:18:05 +02:00 |
Daniel Kolesa
|
8833348ce2
|
.h -> .hh
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2020-04-16 20:28:40 +02:00 |