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2be4ed0739
update to tesseract rev 2425
master
Daniel Kolesa
2020-09-11 02:54:14 +0200
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fa79385b82
fix build with musl libc
Daniel Kolesa
2020-09-11 01:06:58 +0200
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c359c8db9b
remove memclear
Daniel Kolesa
2020-07-30 20:46:48 +0200
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7f728f23d8
separate endian header in sauerlib
Daniel Kolesa
2020-07-30 20:37:45 +0200
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ea850a7261
shuffle around stream and zip apis
Daniel Kolesa
2020-07-30 19:58:55 +0200
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3275fd3b5e
separate stream impl into sauerlib
Daniel Kolesa
2020-07-30 19:51:19 +0200
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5482a3e39f
implement rwops inline
Daniel Kolesa
2020-07-30 19:47:33 +0200
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7966cfeccb
move encoding impl into its own source file
Daniel Kolesa
2020-07-30 19:45:54 +0200
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3a84071e6a
remove unused includes
Daniel Kolesa
2020-07-30 19:42:32 +0200
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bed9a60c7f
implement gzstream separately
Daniel Kolesa
2020-07-30 19:41:44 +0200
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79e41bd3d9
remove unused code
Daniel Kolesa
2020-07-30 19:32:35 +0200
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8da465a4fc
clamp can go
Daniel Kolesa
2020-07-30 19:27:30 +0200
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93591c1b6b
replace UNUSED with standard stuff
Daniel Kolesa
2020-07-30 19:26:07 +0200
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baceb44b26
make geom.hh isolated (no dependencies), separate types header in sauerlib
Daniel Kolesa
2020-07-30 19:21:58 +0200
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6ea2cdb306
replace a bunch of clamp/min/max with std
Daniel Kolesa
2020-07-30 05:26:57 +0200
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a2081e6672
explicitly specify warnlevel in meson
Daniel Kolesa
2020-07-30 04:30:31 +0200
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fca0057334
avoid global zlib.h include
Daniel Kolesa
2020-07-30 04:28:27 +0200
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085e61148f
separate stream sdl rwops into their own header
Daniel Kolesa
2020-07-30 04:21:19 +0200
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9bc4942489
move sauerlib encoding into its own header
Daniel Kolesa
2020-07-30 04:11:45 +0200
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5b7e1e6dd2
use standard assert()
Daniel Kolesa
2020-07-30 03:48:18 +0200
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5f3ceea7bf
drop custom new overloads
Daniel Kolesa
2020-07-30 03:32:48 +0200
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3a7970706a
move gluint hashtable stuff elsewhere
Daniel Kolesa
2020-07-30 03:19:13 +0200
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d68b813f44
use nullptr
Daniel Kolesa
2020-07-30 03:15:44 +0200
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dc27d1296d
move tools.{cc,hh} into sauerlib/
Daniel Kolesa
2020-07-30 02:58:53 +0200
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12020c5daf
move ents to engine/
Daniel Kolesa
2020-07-29 05:23:45 +0200
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50d6e0c86b
remove cube.hh
Daniel Kolesa
2020-07-29 05:20:21 +0200
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a7c477dc48
final preparations for cube.hh removal
Daniel Kolesa
2020-07-29 05:05:25 +0200
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a6c3c645c5
uninclude ents.hh globally
Daniel Kolesa
2020-07-29 05:02:48 +0200
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219bea20be
remove standard includes from cube.hh
Daniel Kolesa
2020-07-29 05:00:15 +0200
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eba9f5c455
remove more global includes
Daniel Kolesa
2020-07-29 04:58:57 +0200
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7cb75077b7
uninclude opengl globally
Daniel Kolesa
2020-07-29 04:56:55 +0200
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2deb5d2e4d
remove glemu/glexts from cube.hh
Daniel Kolesa
2020-07-29 04:46:00 +0200
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cf85ca8695
remove igame.hh include from cube.hh
Daniel Kolesa
2020-07-29 04:39:41 +0200
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cb779c54e8
remove iengine.hh
Daniel Kolesa
2020-07-29 03:46:16 +0200
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a462a2e8e4
move timings vars in main.hh
Daniel Kolesa
2020-07-29 03:41:48 +0200
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cbe80ddd9c
move more iengine stuff in physics.hh
Daniel Kolesa
2020-07-29 03:32:10 +0200
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4cdc9c6db5
remove physics part of iengine
Daniel Kolesa
2020-07-29 03:27:11 +0200
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504b110305
drop rendergl portions of iengine
Daniel Kolesa
2020-07-29 03:18:02 +0200
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f50a18eb90
remove engine.hh header
Daniel Kolesa
2020-06-23 00:51:45 +0200
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2e6e1aa3de
remove bits of iengine.hh
Daniel Kolesa
2020-06-23 00:48:38 +0200
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154eef2478
remove world.hh include from engine.hh
Daniel Kolesa
2020-06-23 00:38:47 +0200
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5e77f45273
remove light.hh include from engine.hh
Daniel Kolesa
2020-06-23 00:36:12 +0200
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f8f809ec92
camera1 goes in rendergl
Daniel Kolesa
2020-06-23 00:32:03 +0200
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eb152e584e
player goes in main
Daniel Kolesa
2020-06-23 00:30:39 +0200
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b30f264b77
worldscale, worldsize goes in world.hh
Daniel Kolesa
2020-06-23 00:27:58 +0200
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10bd470b40
xtraverts goes in rendergl.hh
Daniel Kolesa
2020-06-23 00:25:05 +0200
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3df90e1755
move renderlights stuff into renderlights header
Daniel Kolesa
2020-06-23 00:23:13 +0200
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a0ae98f6b0
visibility for console
Daniel Kolesa
2020-06-23 00:06:08 +0200
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336f2fd750
visibility for octarender
Daniel Kolesa
2020-06-23 00:02:51 +0200
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9ce4837683
header for octarender
Daniel Kolesa
2020-06-22 23:54:57 +0200
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089c896411
header for command.cc
Daniel Kolesa
2020-06-22 23:45:20 +0200
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d45b066e5d
add engine/command.hh
Daniel Kolesa
2020-06-10 02:10:22 +0200
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975405f7c7
unexpose some stuff from octa
Daniel Kolesa
2020-06-10 01:58:54 +0200
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0be4009cb6
header for dynlight
Daniel Kolesa
2020-06-10 01:52:46 +0200
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2749bda141
remove bih.hh include from engine.hh
Daniel Kolesa
2020-06-10 01:48:35 +0200
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d6466cee3d
add main.hh, physics.hh
Daniel Kolesa
2020-06-10 01:46:45 +0200
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2c0bbe98b5
add header for octaedit
Daniel Kolesa
2020-05-28 23:47:57 +0200
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c4b04eea0c
add missing file
Daniel Kolesa
2020-05-27 01:05:36 +0200
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90dc5550a1
full header for rendermodel.hh
Daniel Kolesa
2020-05-27 01:00:45 +0200
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2e715a5d90
do not install client binary
Daniel Kolesa
2020-05-24 21:24:50 +0200
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0016b20436
expand header for renderlights
Daniel Kolesa
2020-05-17 19:07:08 +0200
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c0c30d37a6
header for renderparticles
Daniel Kolesa
2020-05-17 18:51:15 +0200
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9d7c544b0e
remove unused crypto code
Daniel Kolesa
2020-05-15 02:52:03 +0200
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fa7a6fdd8c
pvs header
Daniel Kolesa
2020-05-14 20:59:02 +0200
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274faebccc
add header for stain
Daniel Kolesa
2020-05-13 00:52:56 +0200
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ff68228a6f
rendersky header
Daniel Kolesa
2020-05-13 00:48:09 +0200
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b7697e89f0
headers for grass, movie
Daniel Kolesa
2020-05-13 00:40:14 +0200
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a986fdb2df
drop menus.cc
Daniel Kolesa
2020-05-13 00:30:58 +0200
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a3cd090fb8
add rendergl.hh
Daniel Kolesa
2020-05-11 22:50:44 +0200
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82b92d34c1
remove some unused bits from engine.hh
Daniel Kolesa
2020-05-03 03:44:27 +0200
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e304e82ab0
add header for rendertext
Daniel Kolesa
2020-05-03 03:37:25 +0200
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c053bcbe03
move octa apis to octa header
Daniel Kolesa
2020-05-02 20:21:42 +0200
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26ce5f8423
header file for renderva
Daniel Kolesa
2020-05-01 22:06:23 +0200
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949ec16cd7
drop leftover unused code, headers for texture.cc and shader.cc
Daniel Kolesa
2020-04-30 22:50:35 +0200
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768c588322
header files for material/water
Daniel Kolesa
2020-04-29 02:04:26 +0200
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c3faff7d4a
include tools from geom as there's a dep
Daniel Kolesa
2020-04-28 04:18:59 +0200
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e58ef89426
header file for world
Daniel Kolesa
2020-04-28 04:02:15 +0200
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376dfcd550
header file for worldio
Daniel Kolesa
2020-04-28 03:14:09 +0200
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68d1e343cf
add license (BSD-2-Clause)
Daniel Kolesa
2020-04-27 14:34:43 +0200
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cc5164a6e5
reduce gamecode to a single file
Daniel Kolesa
2020-04-26 19:09:28 +0200
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c338156fa2
drop game/client.cc, remove some stubs, consolidate under game.cc
Daniel Kolesa
2020-04-26 19:02:26 +0200
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4c0496c07a
remove engine/client.cc and engine/server.cc
Daniel Kolesa
2020-04-26 00:20:00 +0200
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311f09270a
drop game/server.cc and the enet shim
Daniel Kolesa
2020-04-25 23:42:11 +0200
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c935752a6b
generally drop game/server.cc
Daniel Kolesa
2020-04-25 20:43:35 +0200
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376f3f7693
add missing file
Daniel Kolesa
2020-04-25 20:02:52 +0200
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c9cdd8dbc6
drop enet for now
Daniel Kolesa
2020-04-25 05:33:51 +0200
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1a8a0e10ac
drop remaining network functionality
Daniel Kolesa
2020-04-25 05:05:29 +0200
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e6a11d01f6
drop obsolete cmode stuff
Daniel Kolesa
2020-04-25 01:28:52 +0200
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b35a80c962
drop more stuff
Daniel Kolesa
2020-04-25 01:19:04 +0200
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a7d5eeaee9
remove follow code
Daniel Kolesa
2020-04-25 01:05:49 +0200
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5639030b5f
drop some of the spawn code, ping code
Daniel Kolesa
2020-04-25 00:35:22 +0200
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afba5940ef
drop position sync code, remove -fsigned-char + fix broken code
Daniel Kolesa
2020-04-23 19:03:25 +0200
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f835b6e046
remove ui
Daniel Kolesa
2020-04-23 17:12:16 +0200
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01f2c8e9b0
drop another big bunch of server/message code
Daniel Kolesa
2020-04-23 16:39:45 +0200
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7241592895
only build client for now
Daniel Kolesa
2020-04-19 04:26:52 +0200
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44be4f3b4b
drop serverbrowser code, master server, and a bunch of other stuff
Daniel Kolesa
2020-04-19 04:25:53 +0200
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735029f650
remove sound configs
Daniel Kolesa
2020-04-18 04:08:37 +0200
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9b978866e1
drop map texture definitions
Daniel Kolesa
2020-04-18 04:07:07 +0200
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752521c761
refactor blend
Daniel Kolesa
2020-04-18 04:06:25 +0200
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6545f92317
start refactoring for single include file per source file
Daniel Kolesa
2020-04-18 02:20:17 +0200