Commit graph

  • 2be4ed0739 update to tesseract rev 2425 master Daniel Kolesa 2020-09-11 02:54:14 +0200
  • fa79385b82 fix build with musl libc Daniel Kolesa 2020-09-11 01:06:58 +0200
  • c359c8db9b remove memclear q66 2020-07-30 20:46:48 +0200
  • 7f728f23d8 separate endian header in sauerlib q66 2020-07-30 20:37:45 +0200
  • ea850a7261 shuffle around stream and zip apis q66 2020-07-30 19:58:55 +0200
  • 3275fd3b5e separate stream impl into sauerlib q66 2020-07-30 19:51:19 +0200
  • 5482a3e39f implement rwops inline q66 2020-07-30 19:47:33 +0200
  • 7966cfeccb move encoding impl into its own source file q66 2020-07-30 19:45:54 +0200
  • 3a84071e6a remove unused includes q66 2020-07-30 19:42:32 +0200
  • bed9a60c7f implement gzstream separately q66 2020-07-30 19:41:44 +0200
  • 79e41bd3d9 remove unused code q66 2020-07-30 19:32:35 +0200
  • 8da465a4fc clamp can go q66 2020-07-30 19:27:30 +0200
  • 93591c1b6b replace UNUSED with standard stuff q66 2020-07-30 19:26:07 +0200
  • baceb44b26 make geom.hh isolated (no dependencies), separate types header in sauerlib q66 2020-07-30 19:21:58 +0200
  • 6ea2cdb306 replace a bunch of clamp/min/max with std q66 2020-07-30 05:26:57 +0200
  • a2081e6672 explicitly specify warnlevel in meson q66 2020-07-30 04:30:31 +0200
  • fca0057334 avoid global zlib.h include q66 2020-07-30 04:28:27 +0200
  • 085e61148f separate stream sdl rwops into their own header q66 2020-07-30 04:21:19 +0200
  • 9bc4942489 move sauerlib encoding into its own header q66 2020-07-30 04:11:45 +0200
  • 5b7e1e6dd2 use standard assert() q66 2020-07-30 03:48:18 +0200
  • 5f3ceea7bf drop custom new overloads q66 2020-07-30 03:32:48 +0200
  • 3a7970706a move gluint hashtable stuff elsewhere q66 2020-07-30 03:19:13 +0200
  • d68b813f44 use nullptr q66 2020-07-30 03:15:44 +0200
  • dc27d1296d move tools.{cc,hh} into sauerlib/ q66 2020-07-30 02:58:53 +0200
  • 12020c5daf move ents to engine/ q66 2020-07-29 05:23:45 +0200
  • 50d6e0c86b remove cube.hh q66 2020-07-29 05:20:21 +0200
  • a7c477dc48 final preparations for cube.hh removal q66 2020-07-29 05:05:25 +0200
  • a6c3c645c5 uninclude ents.hh globally q66 2020-07-29 05:02:48 +0200
  • 219bea20be remove standard includes from cube.hh q66 2020-07-29 05:00:15 +0200
  • eba9f5c455 remove more global includes q66 2020-07-29 04:58:57 +0200
  • 7cb75077b7 uninclude opengl globally q66 2020-07-29 04:56:55 +0200
  • 2deb5d2e4d remove glemu/glexts from cube.hh q66 2020-07-29 04:46:00 +0200
  • cf85ca8695 remove igame.hh include from cube.hh q66 2020-07-29 04:39:41 +0200
  • cb779c54e8 remove iengine.hh q66 2020-07-29 03:46:16 +0200
  • a462a2e8e4 move timings vars in main.hh q66 2020-07-29 03:41:48 +0200
  • cbe80ddd9c move more iengine stuff in physics.hh q66 2020-07-29 03:32:10 +0200
  • 4cdc9c6db5 remove physics part of iengine q66 2020-07-29 03:27:11 +0200
  • 504b110305 drop rendergl portions of iengine q66 2020-07-29 03:18:02 +0200
  • f50a18eb90 remove engine.hh header q66 2020-06-23 00:51:45 +0200
  • 2e6e1aa3de remove bits of iengine.hh q66 2020-06-23 00:48:38 +0200
  • 154eef2478 remove world.hh include from engine.hh q66 2020-06-23 00:38:47 +0200
  • 5e77f45273 remove light.hh include from engine.hh q66 2020-06-23 00:36:12 +0200
  • f8f809ec92 camera1 goes in rendergl q66 2020-06-23 00:32:03 +0200
  • eb152e584e player goes in main q66 2020-06-23 00:30:39 +0200
  • b30f264b77 worldscale, worldsize goes in world.hh q66 2020-06-23 00:27:58 +0200
  • 10bd470b40 xtraverts goes in rendergl.hh q66 2020-06-23 00:25:05 +0200
  • 3df90e1755 move renderlights stuff into renderlights header q66 2020-06-23 00:23:13 +0200
  • a0ae98f6b0 visibility for console q66 2020-06-23 00:06:08 +0200
  • 336f2fd750 visibility for octarender q66 2020-06-23 00:02:51 +0200
  • 9ce4837683 header for octarender q66 2020-06-22 23:54:57 +0200
  • 089c896411 header for command.cc q66 2020-06-22 23:45:20 +0200
  • d45b066e5d add engine/command.hh q66 2020-06-10 02:10:22 +0200
  • 975405f7c7 unexpose some stuff from octa q66 2020-06-10 01:58:54 +0200
  • 0be4009cb6 header for dynlight q66 2020-06-10 01:52:46 +0200
  • 2749bda141 remove bih.hh include from engine.hh q66 2020-06-10 01:48:35 +0200
  • d6466cee3d add main.hh, physics.hh q66 2020-06-10 01:46:45 +0200
  • 2c0bbe98b5 add header for octaedit q66 2020-05-28 23:47:57 +0200
  • c4b04eea0c add missing file q66 2020-05-27 01:05:36 +0200
  • 90dc5550a1 full header for rendermodel.hh q66 2020-05-27 01:00:45 +0200
  • 2e715a5d90 do not install client binary q66 2020-05-24 21:24:50 +0200
  • 0016b20436 expand header for renderlights q66 2020-05-17 19:07:08 +0200
  • c0c30d37a6 header for renderparticles q66 2020-05-17 18:51:15 +0200
  • 9d7c544b0e remove unused crypto code q66 2020-05-15 02:52:03 +0200
  • fa7a6fdd8c pvs header q66 2020-05-14 20:59:02 +0200
  • 274faebccc add header for stain q66 2020-05-13 00:52:56 +0200
  • ff68228a6f rendersky header q66 2020-05-13 00:48:09 +0200
  • b7697e89f0 headers for grass, movie q66 2020-05-13 00:40:14 +0200
  • a986fdb2df drop menus.cc q66 2020-05-13 00:30:58 +0200
  • a3cd090fb8 add rendergl.hh q66 2020-05-11 22:50:44 +0200
  • 82b92d34c1 remove some unused bits from engine.hh q66 2020-05-03 03:44:27 +0200
  • e304e82ab0 add header for rendertext q66 2020-05-03 03:37:25 +0200
  • c053bcbe03 move octa apis to octa header q66 2020-05-02 20:21:42 +0200
  • 26ce5f8423 header file for renderva q66 2020-05-01 22:06:23 +0200
  • 949ec16cd7 drop leftover unused code, headers for texture.cc and shader.cc q66 2020-04-30 22:50:35 +0200
  • 768c588322 header files for material/water q66 2020-04-29 02:04:26 +0200
  • c3faff7d4a include tools from geom as there's a dep q66 2020-04-28 04:18:59 +0200
  • e58ef89426 header file for world q66 2020-04-28 04:02:15 +0200
  • 376dfcd550 header file for worldio q66 2020-04-28 03:14:09 +0200
  • 68d1e343cf add license (BSD-2-Clause) q66 2020-04-27 14:34:43 +0200
  • cc5164a6e5 reduce gamecode to a single file q66 2020-04-26 19:09:28 +0200
  • c338156fa2 drop game/client.cc, remove some stubs, consolidate under game.cc q66 2020-04-26 19:02:26 +0200
  • 4c0496c07a remove engine/client.cc and engine/server.cc q66 2020-04-26 00:20:00 +0200
  • 311f09270a drop game/server.cc and the enet shim q66 2020-04-25 23:42:11 +0200
  • c935752a6b generally drop game/server.cc q66 2020-04-25 20:43:35 +0200
  • 376f3f7693 add missing file q66 2020-04-25 20:02:52 +0200
  • c9cdd8dbc6 drop enet for now q66 2020-04-25 05:33:51 +0200
  • 1a8a0e10ac drop remaining network functionality q66 2020-04-25 05:05:29 +0200
  • e6a11d01f6 drop obsolete cmode stuff q66 2020-04-25 01:28:52 +0200
  • b35a80c962 drop more stuff q66 2020-04-25 01:19:04 +0200
  • a7d5eeaee9 remove follow code q66 2020-04-25 01:05:49 +0200
  • 5639030b5f drop some of the spawn code, ping code q66 2020-04-25 00:35:22 +0200
  • afba5940ef drop position sync code, remove -fsigned-char + fix broken code q66 2020-04-23 19:03:25 +0200
  • f835b6e046 remove ui q66 2020-04-23 17:12:16 +0200
  • 01f2c8e9b0 drop another big bunch of server/message code q66 2020-04-23 16:39:45 +0200
  • 7241592895 only build client for now q66 2020-04-19 04:26:52 +0200
  • 44be4f3b4b drop serverbrowser code, master server, and a bunch of other stuff q66 2020-04-19 04:25:53 +0200
  • 735029f650 remove sound configs q66 2020-04-18 04:08:37 +0200
  • 9b978866e1 drop map texture definitions q66 2020-04-18 04:07:07 +0200
  • 752521c761 refactor blend q66 2020-04-18 04:06:25 +0200
  • 6545f92317 start refactoring for single include file per source file q66 2020-04-18 02:20:17 +0200