Daniel Kolesa
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82b92d34c1
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remove some unused bits from engine.hh
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2020-05-03 03:44:27 +02:00 |
Daniel Kolesa
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e304e82ab0
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add header for rendertext
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2020-05-03 03:37:25 +02:00 |
Daniel Kolesa
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c053bcbe03
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move octa apis to octa header
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2020-05-02 20:21:42 +02:00 |
Daniel Kolesa
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26ce5f8423
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header file for renderva
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2020-05-01 22:06:23 +02:00 |
Daniel Kolesa
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949ec16cd7
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drop leftover unused code, headers for texture.cc and shader.cc
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2020-04-30 22:50:35 +02:00 |
Daniel Kolesa
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768c588322
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header files for material/water
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2020-04-29 02:04:26 +02:00 |
Daniel Kolesa
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e58ef89426
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header file for world
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2020-04-28 04:13:45 +02:00 |
Daniel Kolesa
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4c0496c07a
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remove engine/client.cc and engine/server.cc
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2020-04-26 00:23:31 +02:00 |
Daniel Kolesa
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311f09270a
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drop game/server.cc and the enet shim
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2020-04-25 23:42:27 +02:00 |
Daniel Kolesa
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1a8a0e10ac
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drop remaining network functionality
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2020-04-25 05:05:29 +02:00 |
Daniel Kolesa
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f835b6e046
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remove ui
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2020-04-23 17:12:16 +02:00 |
Daniel Kolesa
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44be4f3b4b
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drop serverbrowser code, master server, and a bunch of other stuff
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2020-04-19 04:25:53 +02:00 |
Daniel Kolesa
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752521c761
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refactor blend
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2020-04-18 04:06:25 +02:00 |
Daniel Kolesa
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6545f92317
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start refactoring for single include file per source file
also, make sure only external symbols are visible globally
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2020-04-18 02:20:56 +02:00 |
Daniel Kolesa
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8833348ce2
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.h -> .hh
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2020-04-16 20:28:40 +02:00 |