Daniel Kolesa
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2be4ed0739
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update to tesseract rev 2425
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2020-09-11 03:06:09 +02:00 |
Daniel Kolesa
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6ea2cdb306
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replace a bunch of clamp/min/max with std
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2020-07-30 05:30:11 +02:00 |
Daniel Kolesa
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d68b813f44
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use nullptr
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2020-07-30 03:15:44 +02:00 |
Daniel Kolesa
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50d6e0c86b
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remove cube.hh
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2020-07-29 05:20:21 +02:00 |
Daniel Kolesa
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cf85ca8695
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remove igame.hh include from cube.hh
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2020-07-29 04:39:41 +02:00 |
Daniel Kolesa
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cbe80ddd9c
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move more iengine stuff in physics.hh
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2020-07-29 03:32:10 +02:00 |
Daniel Kolesa
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f50a18eb90
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remove engine.hh header
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2020-06-23 00:51:45 +02:00 |
Daniel Kolesa
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154eef2478
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remove world.hh include from engine.hh
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2020-06-23 00:38:47 +02:00 |
Daniel Kolesa
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5e77f45273
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remove light.hh include from engine.hh
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2020-06-23 00:36:12 +02:00 |
Daniel Kolesa
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eb152e584e
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player goes in main
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2020-06-23 00:30:39 +02:00 |
Daniel Kolesa
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9ce4837683
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header for octarender
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2020-06-22 23:54:57 +02:00 |
Daniel Kolesa
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089c896411
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header for command.cc
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2020-06-22 23:45:20 +02:00 |
Daniel Kolesa
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d6466cee3d
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add main.hh, physics.hh
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2020-06-10 01:47:01 +02:00 |
Daniel Kolesa
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2c0bbe98b5
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add header for octaedit
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2020-05-28 23:47:57 +02:00 |
Daniel Kolesa
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0016b20436
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expand header for renderlights
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2020-05-17 19:10:37 +02:00 |
Daniel Kolesa
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c053bcbe03
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move octa apis to octa header
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2020-05-02 20:21:42 +02:00 |
Daniel Kolesa
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949ec16cd7
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drop leftover unused code, headers for texture.cc and shader.cc
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2020-04-30 22:50:35 +02:00 |
Daniel Kolesa
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752521c761
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refactor blend
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2020-04-18 04:06:25 +02:00 |
Daniel Kolesa
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8833348ce2
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.h -> .hh
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2020-04-16 20:28:40 +02:00 |
Daniel Kolesa
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8e628ec884
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.cpp -> .cc
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2020-04-16 20:23:28 +02:00 |