Commit Graph

21 Commits (master)

Author SHA1 Message Date
Daniel Kolesa 2be4ed0739 update to tesseract rev 2425 2020-09-11 03:06:09 +02:00
Daniel Kolesa 6ea2cdb306 replace a bunch of clamp/min/max with std 2020-07-30 05:30:11 +02:00
Daniel Kolesa 5b7e1e6dd2 use standard assert()
and define NDEBUG for all buildtypes that are not debug, to
disable it by default
2020-07-30 03:48:18 +02:00
Daniel Kolesa d68b813f44 use nullptr 2020-07-30 03:15:44 +02:00
Daniel Kolesa 12020c5daf move ents to engine/ 2020-07-29 05:23:45 +02:00
Daniel Kolesa 50d6e0c86b remove cube.hh 2020-07-29 05:20:21 +02:00
Daniel Kolesa a6c3c645c5 uninclude ents.hh globally 2020-07-29 05:02:48 +02:00
Daniel Kolesa cf85ca8695 remove igame.hh include from cube.hh 2020-07-29 04:39:41 +02:00
Daniel Kolesa a462a2e8e4 move timings vars in main.hh 2020-07-29 03:41:48 +02:00
Daniel Kolesa 504b110305 drop rendergl portions of iengine 2020-07-29 03:18:02 +02:00
Daniel Kolesa f50a18eb90 remove engine.hh header 2020-06-23 00:51:45 +02:00
Daniel Kolesa eb152e584e player goes in main 2020-06-23 00:30:39 +02:00
Daniel Kolesa 089c896411 header for command.cc 2020-06-22 23:45:20 +02:00
Daniel Kolesa d6466cee3d add main.hh, physics.hh 2020-06-10 01:47:01 +02:00
Daniel Kolesa 90dc5550a1 full header for rendermodel.hh 2020-05-27 01:00:45 +02:00
Daniel Kolesa c053bcbe03 move octa apis to octa header 2020-05-02 20:21:42 +02:00
Daniel Kolesa e58ef89426 header file for world 2020-04-28 04:13:45 +02:00
Daniel Kolesa bebef4e338 remove yet another massive chunk of game/network code 2020-04-17 20:19:42 +02:00
Daniel Kolesa b03c776b81 rip out most of gamecode 2020-04-16 23:18:05 +02:00
Daniel Kolesa 8833348ce2 .h -> .hh 2020-04-16 20:28:40 +02:00
Daniel Kolesa 8e628ec884 .cpp -> .cc 2020-04-16 20:23:28 +02:00