Commit Graph

24 Commits (5b7e1e6dd26a81c06b44423a203ab5da06b9fa17)

Author SHA1 Message Date
Daniel Kolesa 5b7e1e6dd2 use standard assert()
and define NDEBUG for all buildtypes that are not debug, to
disable it by default
2020-07-30 03:48:18 +02:00
Daniel Kolesa d68b813f44 use nullptr 2020-07-30 03:15:44 +02:00
Daniel Kolesa 50d6e0c86b remove cube.hh 2020-07-29 05:20:21 +02:00
Daniel Kolesa 2deb5d2e4d remove glemu/glexts from cube.hh 2020-07-29 04:46:00 +02:00
Daniel Kolesa cf85ca8695 remove igame.hh include from cube.hh 2020-07-29 04:39:41 +02:00
Daniel Kolesa f50a18eb90 remove engine.hh header 2020-06-23 00:51:45 +02:00
Daniel Kolesa 2e6e1aa3de remove bits of iengine.hh 2020-06-23 00:48:38 +02:00
Daniel Kolesa 5e77f45273 remove light.hh include from engine.hh 2020-06-23 00:36:12 +02:00
Daniel Kolesa 336f2fd750 visibility for octarender 2020-06-23 00:02:51 +02:00
Daniel Kolesa 9ce4837683 header for octarender 2020-06-22 23:54:57 +02:00
Daniel Kolesa 089c896411 header for command.cc 2020-06-22 23:45:20 +02:00
Daniel Kolesa d6466cee3d add main.hh, physics.hh 2020-06-10 01:47:01 +02:00
Daniel Kolesa 0016b20436 expand header for renderlights 2020-05-17 19:10:37 +02:00
Daniel Kolesa c0c30d37a6 header for renderparticles 2020-05-17 18:51:15 +02:00
Daniel Kolesa ff68228a6f rendersky header 2020-05-13 00:48:09 +02:00
Daniel Kolesa b7697e89f0 headers for grass, movie 2020-05-13 00:40:14 +02:00
Daniel Kolesa a3cd090fb8 add rendergl.hh 2020-05-11 22:50:44 +02:00
Daniel Kolesa 26ce5f8423 header file for renderva 2020-05-01 22:06:23 +02:00
Daniel Kolesa 949ec16cd7 drop leftover unused code, headers for texture.cc and shader.cc 2020-04-30 22:50:35 +02:00
Daniel Kolesa 768c588322 header files for material/water 2020-04-29 02:04:26 +02:00
Daniel Kolesa e58ef89426 header file for world 2020-04-28 04:13:45 +02:00
Daniel Kolesa 752521c761 refactor blend 2020-04-18 04:06:25 +02:00
Daniel Kolesa 8833348ce2 .h -> .hh 2020-04-16 20:28:40 +02:00
Daniel Kolesa 8e628ec884 .cpp -> .cc 2020-04-16 20:23:28 +02:00