Commit Graph

19 Commits (5b7e1e6dd26a81c06b44423a203ab5da06b9fa17)

Author SHA1 Message Date
Daniel Kolesa 5b7e1e6dd2 use standard assert()
and define NDEBUG for all buildtypes that are not debug, to
disable it by default
2020-07-30 03:48:18 +02:00
Daniel Kolesa d68b813f44 use nullptr 2020-07-30 03:15:44 +02:00
Daniel Kolesa 12020c5daf move ents to engine/ 2020-07-29 05:23:45 +02:00
Daniel Kolesa 50d6e0c86b remove cube.hh 2020-07-29 05:20:21 +02:00
Daniel Kolesa a6c3c645c5 uninclude ents.hh globally 2020-07-29 05:02:48 +02:00
Daniel Kolesa cf85ca8695 remove igame.hh include from cube.hh 2020-07-29 04:39:41 +02:00
Daniel Kolesa a462a2e8e4 move timings vars in main.hh 2020-07-29 03:41:48 +02:00
Daniel Kolesa 504b110305 drop rendergl portions of iengine 2020-07-29 03:18:02 +02:00
Daniel Kolesa f50a18eb90 remove engine.hh header 2020-06-23 00:51:45 +02:00
Daniel Kolesa eb152e584e player goes in main 2020-06-23 00:30:39 +02:00
Daniel Kolesa 089c896411 header for command.cc 2020-06-22 23:45:20 +02:00
Daniel Kolesa d6466cee3d add main.hh, physics.hh 2020-06-10 01:47:01 +02:00
Daniel Kolesa 90dc5550a1 full header for rendermodel.hh 2020-05-27 01:00:45 +02:00
Daniel Kolesa c053bcbe03 move octa apis to octa header 2020-05-02 20:21:42 +02:00
Daniel Kolesa e58ef89426 header file for world 2020-04-28 04:13:45 +02:00
Daniel Kolesa bebef4e338 remove yet another massive chunk of game/network code 2020-04-17 20:19:42 +02:00
Daniel Kolesa b03c776b81 rip out most of gamecode 2020-04-16 23:18:05 +02:00
Daniel Kolesa 8833348ce2 .h -> .hh 2020-04-16 20:28:40 +02:00
Daniel Kolesa 8e628ec884 .cpp -> .cc 2020-04-16 20:23:28 +02:00